branchrust_companion_react/mastercancel
818 Commits over 1,796 Days - 0.02cph!
Remove debug, enable map markers again, split hub into multiple files
Convert unix timestamps to Date instances, add SteamAvatar component, show online teammates on the hub
Show blogs on the hub, turn the map into its own tab, persist the selected server
Make the server drawer look more like Lewis's designs
Server list is in a drawer now, dev menu in drawer, add a button to start pairing for mocking, some cleanup
Add support for mocking the game server connection (see Dev.ts and BasicMockHandler.ts)
Update protos and auth mapping
Fix opening pairing notifications when the app is closed (needs some more work)
Update protos, entity now loads its info when subscribed to
Remove buildings code, entities list is now in server
Revert "Testing RN maps"
This reverts commit a629f34d1139f842b3e16a4929baf7941392de5a.
Fix server list not rendering on changes
Use proxy for websocket requests
Set player token from notification payload
Implement the AddServer page
WIP add server screen
Show add server screen when the notification comes in (Expo can't handle opening notifications???)
Remove server list loading from api cause that's been removed too
Add FCM config for notifications
wip auth and notifications
Cleaned up the grid code a bit, still haven't found a way to prevent the updates from queuing up....
Add an option to switch between scaling modes on markers, WIP map layers, WIP grid culling... still slow to refresh but at least rendering is good
Fix a bunch of the grid cull delay, still bad though
Map margin, correct background color
Fixed the jumpTo animation
Never use anything but the mapping syntax for Animated.event...
Actually working jump to position, but the animation is broken and panning is broken again too
"Working" jump to position - also somehow fixed panning? Only issue with this is it doesn't animate on its own for some reason ven though its supposed to
Awul tap handler but at least it detects taps now
Tao handler that breaks panning and doesn't even detect taps
Fix map marker anchoring, add debug markers
Simplify the marker node tree to try and fix delayed layout (it didn't work)
Add monument markers to the map
Grab team info from the game
Basic marker support for the map view
Put team members on the map
Set minimum zoom to fit the screen
Fix focal displacement stuff...
Clamping is good now, just this focal displacement thing causing problems now
Replace everything with reanimated's ImagePreview example
Add map component and populate it
Update protos, switched to use different kinds of (small) entities instead of one or more controller entities
Add controller names in (but will need to split them up still)