userlamalovecancel
branchrust_companion_react/mastercancel

818 Commits over 1,796 Days - 0.02cph!

5 Years Ago
Remove debug, enable map markers again, split hub into multiple files
5 Years Ago
Convert unix timestamps to Date instances, add SteamAvatar component, show online teammates on the hub
5 Years Ago
Show blogs on the hub, turn the map into its own tab, persist the selected server
5 Years Ago
Make the server drawer look more like Lewis's designs
5 Years Ago
Server list is in a drawer now, dev menu in drawer, add a button to start pairing for mocking, some cleanup
5 Years Ago
Add support for mocking the game server connection (see Dev.ts and BasicMockHandler.ts)
5 Years Ago
Update protos and auth mapping
5 Years Ago
Fix opening pairing notifications when the app is closed (needs some more work)
5 Years Ago
Entity pairing
5 Years Ago
Update protos, entity now loads its info when subscribed to
5 Years Ago
Remove buildings code, entities list is now in server
5 Years Ago
Revert "Testing RN maps" This reverts commit a629f34d1139f842b3e16a4929baf7941392de5a.
5 Years Ago
Testing RN maps
5 Years Ago
Fix server list not rendering on changes
5 Years Ago
Use proxy for websocket requests
5 Years Ago
Set player token from notification payload
5 Years Ago
Can remove servers now
5 Years Ago
Implement the AddServer page
5 Years Ago
WIP add server screen Show add server screen when the notification comes in (Expo can't handle opening notifications???) Remove server list loading from api cause that's been removed too
5 Years Ago
Add FCM config for notifications
5 Years Ago
wip auth and notifications
5 Years Ago
Cleaned up the grid code a bit, still haven't found a way to prevent the updates from queuing up....
5 Years Ago
Add an option to switch between scaling modes on markers, WIP map layers, WIP grid culling... still slow to refresh but at least rendering is good Fix a bunch of the grid cull delay, still bad though
5 Years Ago
Map view grid
5 Years Ago
Fixed zoom clamping bugs
5 Years Ago
Map margin, correct background color
5 Years Ago
Map background
5 Years Ago
Fixed the jumpTo animation
5 Years Ago
Remove debug
5 Years Ago
Never use anything but the mapping syntax for Animated.event...
5 Years Ago
Simplified a bit
5 Years Ago
Actually working jump to position, but the animation is broken and panning is broken again too
5 Years Ago
"Working" jump to position - also somehow fixed panning? Only issue with this is it doesn't animate on its own for some reason ven though its supposed to
5 Years Ago
Awul tap handler but at least it detects taps now
5 Years Ago
Tao handler that breaks panning and doesn't even detect taps
5 Years Ago
Fix map marker anchoring, add debug markers
5 Years Ago
Simplify the marker node tree to try and fix delayed layout (it didn't work)
5 Years Ago
WIP map marker alignment
5 Years Ago
Add monument markers to the map
5 Years Ago
Grab team info from the game Basic marker support for the map view Put team members on the map
5 Years Ago
Set minimum zoom to fit the screen
5 Years Ago
Fix focal displacement stuff...
5 Years Ago
Clamping is good now, just this focal displacement thing causing problems now
5 Years Ago
Getting somewhere now
5 Years Ago
Replace everything with reanimated's ImagePreview example
5 Years Ago
what am i even doing
5 Years Ago
WIP map pan and zoom
5 Years Ago
Add map component and populate it
5 Years Ago
Update protos, switched to use different kinds of (small) entities instead of one or more controller entities
5 Years Ago
Add controller names in (but will need to split them up still)