branchspacechess/main/2019cancel
91 Commits over 31 Days - 0.12cph!
Fix PlaySound error on Icer and Jumper trophies
Flash the window when an online match is starting or your turn begins
Add shader quality option (disabled in editor)
Fix faces not rendering on intel gpu (smoothstep min and max can't be the same)
Disable SRP batcher cause it's broken on some devices right now
Enable both landscape rotations
Use mobile options for webgl cause its slow too
Fix unit dragging working with all mouse buttons (which made it leave ghost holograms)
Fix both UI and unit drag event handlers firing at the same time (left a ghost hologram as well)
Fix argument null when going into customisation editor
Update post process, didn't fix anything though
Remove MaterialPropertyBlock from crowd members when animations are disabled
Disable dynamic batching cause it sucks
Disable auto sync transforms, enable callback reuse
Show tile markers in confirm move/attack
Disable double tap zoom over UI and units
Enable swipe rotate, pan, and zoom again
Rewrote swipe and pan to use touches only (so mouse can't do it)
Swipe has smarter cancelling to remove or reduce delays to panning
Enable crowds -> Crowd detail, also make it work without restarting a match
Disable some options for WebGL (resolution stuff, and render scale is bugged)
Options++
Only keep the 50 most recent match history entries
Exclude some units from sponsorships (icer and jumper can't heal, icer can't multikill, booster and healer don't do enough damage)
Fix squad editor back button working when the squad is invalid
Fix map editor back buttons
Update WebGL import settings
New platforms always connect to the test server
Update client to use websocket endpoints from master server
Don't give up on currency rewards if the ownership check fails
Web project moved to other repo, deleted here
Fix filesystem not saving properly in WebGL
Move kick messages onto client for localization prep
Add a separate message for when a player is signed in somewhere else
Turn off auto reconnect after being kicked - prevents error message spam
Network++
Always include the UI particles shader
Preload textures, shader variants
Cancel rewards if the player doesn't own the game
Switch to the package manager LWRP, remove alpha corrector stuff
Fix build, don't throw exception in UIParticleSystem
Remove coroutine use for crowd chat animation
No notification for daily challenge score 0
Remove old RenderScale (perf)
Maximized layout
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest
Check for game ownership, disable some functions if not owned
Fix server console input not playing nice with Windows' new console features
Update, enable other platforms
Update LWRP and ASE to latest
Compressed the music a bit more
Fix simple shader AO channel barely having an effect
Fix some simple shader assignments for temple B
Use static switches for some material toggles (simple shaders only)
Add the simple shaders to the always included shaders list
Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
Double tap to zoom/unzoom
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
Add Simple_Arena, Simple_Crowd, and Simple_Unit
Bring back bits of Dynamic Decals that we were still using