userRubatcancel

5,973 Commits over 3,683 Days - 0.07cph!

9 Years Ago
Break Panel:Paste until we figure out what to do with it.
9 Years Ago
* GitSync * Idiot proofed Vehicle.SetVehicleParams ( Removed stuff that would crash the server )
9 Years Ago
* Blocked one more malicous command ( Thanks Ley ) * Fixed FireBullets and Trace functions not erroring when not passed a table * Added experimental version of Vehicle.SetVehicleParams( table ) * Fixed a problem or two with Vehicle.GetVehicleParams() * GitSync
9 Years Ago
* Added hud_fastswitch & cl_downloadfilter to blocked convar list * Entity.SetSubMaterial now errors when given wrong arguments * Added Entity.GetEffects() * Added Entity.GetEFlags() * Added Entity.GetPredictable() - Clientside * Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder * Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward ) * Added CLuaLocomotion.SetVelocity( Vector vel ) * Added CLuaLocomotion.IsOnGround() * Added Player.GetTimeoutSeconds() - Serverside * Added Player.IsTimingOut() - Serverside * Added CRecipientFilter.__tostring * CreateSound's 3rd argument is now CRecipientFilter, only works serverside * Finalized Vehicle.GetVehicleParams() * Fixed a crash issue with Vehicle.SetSpringLength()
9 Years Ago
* GitSync * Added Weapon.GetMaxClip1() * Added Weapon.GetMaxClip2() * Added Weapon.GetSlot() * Added Weapon.GetSlotPos()
9 Years Ago
* Fixed some sounds PAKcked into the .bsp crashing when loading * Fixed some compressed sounds PAKcked into the .bsp failing to load * Fixed player_changename game event not working
9 Years Ago
Fixed gamemenucommand "engine" exploit.
9 Years Ago
* Fixed "point" scripted entities not returning correct class on client if transmitted * Added cl_mouseenable to blocked command list * Added a billion Vehicle functions ( About 35 )
9 Years Ago
Bootil PR #17
9 Years Ago
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Rollback Steamworks API update
9 Years Ago
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9 Years Ago
Attempted Linux build error fix
9 Years Ago
* Fixed buildcubemaps not writing built cubemaps to the .bsp
9 Years Ago
Bumped steam.inf Patch Version
9 Years Ago
* Fixed player poserparameters being desync on server after a model change
9 Years Ago
* Fixed player poserparameters being desync on server after a model change
9 Years Ago
* GitSync * Fixed OSX Build error * Removed 2 obsolete/no longer user Steamworks API files * Fixed util.KeyValuesToTable incorrectly interpreting keys starting with
9 Years Ago
* GitSync * Fixed Linux build error * Possible fix for Linux autorefresh
9 Years Ago
* Moved new ammo functions to "game" library * Fixed some content not being extracted from compressed PAK files * Fixed bullets and traces hitting non solid players * Added "maxcarry" and "flags" to game.AddAmmoType * Added missing TF2 map icons * GitSync
9 Years Ago
* Updated Bootil to latest version ( Attempted fix for autorefresh folder locking ) * GitSync * Added GetAmmoName( int id ) * Added GetAmmoID( string name ) * Added GetAmmoMax( int id ) - Returns real maximum value for given ammo type * Added CTakeDamageInfo:GetDamageBonus() * Added CTakeDamageInfo:SetDamageBonus( float bonus ) * Added CTakeDamageInfo:SetReportedPosition( Vector pos ) * Added CTakeDamageInfo:GetDamageCustom() * Added CTakeDamageInfo:SetDamageCustom( float custom ) * Added CRecipientFilter:RemovePAS() * Added CRecipientFilter:GetPlayers()
9 Years Ago
* Fixed TF2 compressed maps crashing on load
9 Years Ago
Adjusted the "unreasonable position/angle" thing,
9 Years Ago
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9 Years Ago
* Fixed unmounting addons not working * Fixed uninstalling addons not unmounting them * Fixed disabled addons still opening the .gma files * Fixed disabled addons still being mounted in offline mode
9 Years Ago
* Added Entity Class and Index to the "Ignoring unreasonable position" message ! Fixed server.cfg download exploit ! Fixed 2 exploits that allowed to circumvent RunConscoleCommand blocked commands
9 Years Ago
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9 Years Ago
Oops, forgot to add this file
9 Years Ago
* Fixed some TF2 maps crashing the game on load ( Not all of them though ) * Fixed util.Decal not working in multiplayer * Added "filter" scripted entity type * GitSync
9 Years Ago
* GitSync * Added Entity.AddToMotionController * Added Entity.RemoveFromMotionController
9 Years Ago
* Fixed SetPos and SetAngles crashinh with math.huge and tonumber("nan") * GitSync
9 Years Ago
* Fixed SWEPs not being fried by some NPCs * Fixed the "Setting Holdtype to empty string" problem * Added 3 new backgrounds from the last 3 update posts
9 Years Ago
* GitSync * Fixed Custom Bullet Tracers not applying in some cases * Fixed collision box for all weapons not being rotated properly * Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained * Fixed debugoverlay.BoxAngles 6th parameter (color)
9 Years Ago
* Updated language files * GitSync * util.TraceLine now hits player hitboxes outside of collision bounds * NPCs now use the ai_weapon_* counterparts when given HL2 weapons with NPC:Give()
9 Years Ago
* Fixed a crash problem with NPC player companions * Fixed func_tank custom ammo types ( Fixes Episode 2 Auto Turret ) * Fixed npc_strider not dealing damage with his fast minigun attack * Fixed server workshop downloads persisting after disconnecting from a server while downloading server workshop addons and connecting to another
9 Years Ago
* GitSync * Added Player.SetLaggedMovementValue * Added Player.GetLaggedMovementValue
9 Years Ago
Fixed a crash problem with all PhysObj functions when called on invalid PhysObj
9 Years Ago
* Possibly fixed a physics crash * Fixed glass PHX panels igniting when shot * Fixed a PHX material (zc_tube.vmt) having bad symbols * Fixed models/noesis/donut.mdl erroring to console when spawned
9 Years Ago
Properly fixed bullet hit detection
9 Years Ago
* GitSync * Fix default crouched hull height * Reverted changes to Entity.SequenceDuration * GMPublish: Clean up quota before updating/creating an addon, don't delete files from quota as soon as finishing updating
9 Years Ago
* GitSync * Fixed a crash issue with npc_turret_floor * Removed CNavArea.GetAdjacentAreaAtSide * Added Warning()s to net.Send & net.SendOmit * Entity.SetBonePosition's first argument is now not optional * Last 5 arguments of EmitSentence & EmitSound globals are now optional
9 Years Ago
* Prevented "CEngineSoundServer::PrecacheSound: Bad string" from crashing the game * Added more .ogg checks to sound functions * Added CSoundPatch.GetSoundLevel() * Added CSoundPatch.GetVolume() * Added CSoundPatch.GetPitch()
9 Years Ago
Disable new NWVars again for now
9 Years Ago
* npc_dog no longer leaves effects behind * npc_dog no longer has "Play Catch" behaviour enabled by default * Player.Say() how properly uses the teamonly parameter * PlayerSay hook now properly detects the teamonly chat