userRubatcancel

6,278 Commits over 3,926 Days - 0.07cph!

8 Years Ago
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* Added cl_downloadfilter noworkshop - disables only all of the workshop downloads.
8 Years Ago
srcdsWorkshop: Possible fix for linux not writing files
8 Years Ago
* Updated localization files ! Added stuff for overrides/, moved HL2 chopper bomb content to overrides/
8 Years Ago
Angle() can now accept only 1 argument, to match the Vector() global
8 Years Ago
* game.GetTimeScale & game.GetSkillLevel will no longer try to return data without pushing it first
8 Years Ago
* Fixed CS:GO (v7.5 vtfs) environment maps failing to load
8 Years Ago
* Added Entity.GetFlexIDByName( str ) -> id * render.Pop functions will no longer crash the game when underflowed * Burning props no longer ignite their gibs when destroyed * Enabled full episodic behaviour on HL2 Hunter Chopper
8 Years Ago
* Fixed an exploit allowing people to die and respawn on a ladder
8 Years Ago
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8 Years Ago
* Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
8 Years Ago
* Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given * Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly * GitSync - TTT, draw.RoundedBoxEx changes
8 Years Ago
Restored the d1_trainstation_05 hack to the plugs
8 Years Ago
* Moved SRCDS workshop files to cache/srcds/id.gma, from addons/ds_id.gma * Added a little bit better error message to the "bad jpeg icon" of GMPublish ! Get rid of some unnecessary workshop related files and classes * Moved Subscription list and Workshop thumbs up counter to ISteamUGC * Only display warnings about unused .gmas when there are such .gmas
8 Years Ago
* FIxed a regression with Player Animation State ( Noclip animation not looping ) * Switched SRCDS Steam Workshop to ISteamUGC API
8 Years Ago
Do not ship overrides/ empty fallbacks/ folder to Steam
8 Years Ago
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Updated Steamworks SDK to 1.38a
8 Years Ago
* Added player.GetCount() * monster_bigmomma can now be killed on maps that are not from Half-Life: Source
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* Set r_radiosity default value back to 4 * Increased lightcache size from 200 to 3000 ( test ) * Fixed a problem with the addon system when "Subscribing to All" in a collection with items that you are already subscribed to
8 Years Ago
Solved the DXT5 compression artifacts on gui/corner* materials
8 Years Ago
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8 Years Ago
* Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
8 Years Ago
* Removed RPG from the game * Adjusted HL2 weapon's idle times to match sv_defaultdeployspeed convar * GitSync
8 Years Ago
Fixed a crash related to rope rendering
8 Years Ago
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* Fixed PreCleanupMap not being called on client
8 Years Ago
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
8 Years Ago
* Undone EffectData() resetting its data until we find a way not to break ShellEject effects * Fixed an issue with DComboBox * Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed
8 Years Ago
* Added vgui/gradient-l.vmt
8 Years Ago
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* Default NPC render group to engine default instead of RENDER_GROUP_OPAQUE_ENTITY
8 Years Ago
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9 Years Ago
* Added Is_Angle internal helper ( to be consistent with Is_Vector, etc ) * Angle() global now works the same way as Vector() global, i.e. Giving it an angle object will return a copy of it, etc