userRubatcancel

2,180 Commits over 1,553 Days - 0.06cph!

46 Minutes Ago
- Fix extreme cases with workshop icon leftside buttons - Add temp fix for missing RunConsoleCommand on MacOS - Bring back symbols for select Linux32 SrcDS binaries - Specifically for engine, server, dedicated, lua_shared, tier0, vstdlib - Minor tool adjustments - HLMV - display sequence name when displaying sequence activities - HLMV - give tooltip to the radio buttons in Sequences tab to explain what they do - Hammer - Mention Right Click (+Alt) in texture picker UI so it's not hidden esoteric knowledge - Base sequence activity modifier support - HLMV, StudioMDL support - Added Entity:SelectWeightedSequenceFromModifiers( act, seq table<string> )
6 Hours Ago
- Remove some pointless/broken options from StudioMDL - -x360, -nox360, -nop4 and -ihvtest - Fixed some regressions when entity search, incl Barnacles - Fixed a crash with Vehicle:SetWheelFriction - Hook up -noTJuncsDetail to its internal variable - Allow using strings as trace filters - Remove / from file.Find results - Block out workshop items of blocked Steam users - This mimics what Steam already does on the Steam Workshop website. - Add 6th opt argument to util.BlastDamage - damageType override - Add "-condebug_filename" cmd switch to change console.log name - Improve error handling of error() calls with non strings - Fixed a couple command line params not functioning correctly - -basedir, -condebug_filename, -pidfile on failure - Fixed autosaves making console warnings - Fixed dropship container taking double damage due to double curtime - Add m_hHackTarget to SetSaveValue whitelist - Add "32-bit" label to 32 bit game client - file.AsyncRead calls the callback on early failure - Added some more fields to SetSaveValue whitelist - m_hKiller, m_hZoomOwner - Fixed CAI_BaseNPC::IsPlayerAlly in multiplayer - Fixes Alyx not picking up shotgun in multiplayer in a scripted scene on ep1_c17_02a - Potential crash fixes & cleanups - More potential crash fixes & cleanups with various entities - Final set of entity related fixes for now - Remove some unused C_Team related stuff - Try to prevent more matproxy related crashes - Fixed Linux not compiling - Add some networking related checks - Return correct AABB when entity has no physics - Merged Pull Requests - Check `AdminOnly` field when spawning vehicles - TTT: Ignore unknown modes in ttt_mute_team - Merge Pull Requests - Micro optimization for Player:AddCount - TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly - Fixed workshop icons left side on small resolutions - They were poking out even when not hovered over, and now they don't. - Fix extreme cases with workshop icon leftside buttons - Add temp fix for missing RunConsoleCommand on MacOS
Yesterday
- Merge Pull Requests - Micro optimization for Player:AddCount - TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly - Fixed workshop icons left side on small resolutions - They were poking out even when not hovered over, and now they don't.
2 Days Ago
- Fixed wrong DLL being excluded from Win32 srcds (oopsie) - Merged Pull Requests - Check `AdminOnly` field when spawning vehicles - TTT: Ignore unknown modes in ttt_mute_team
2 Days Ago
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
2 Days Ago
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
2 Days Ago
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
2 Days Ago
Add missing .so for Linux64 that were hidden by gitignore
2 Days Ago
Try to make sure Linux64 bins are uploaded as artifacts Also fixed Linx32 VPC always rebuilding, even when nothing changed
2 Days Ago
Fixed Linux tools not compiling due to case sensitivity
2 Days Ago
Lets try hooking up Linux64 builds to CI * Re(moves) some more shipped .so's that are (soon to be) useless * Removes gmad/gmpublish from srcds distributions (are they useful there?) * Removes more client-related files from SrcDS distributions on Linux
3 Days Ago
- Add very important feature - The feature is very important - Remove the very important feature - It turns out it wasn't as important - This is a test - Sorry
3 Days Ago
Return correct AABB when entity has no physics Probably fixed a decal crash with some high poly models Delete some unused .dll files video_services related files, msvcr71.dll, libsasl.dll Move hl2.sh to gmod_run.sh (hl2.sh still exists as fallback)
6 Days Ago
Fixed Linux not compiling Add some networking related checks Apply fix for newproxy inside coroutines
7 Days Ago
Fixed CAI_BaseNPC::IsPlayerAlly in multiplayer * Fixes Alyx not picking up shotgun in multiplayer in a scripted scene on ep1_c17_02a Potential crash fixes & cleanups More potential crash fixes & cleanups with various entities Final set of entity related fixes for now Remove some unused C_Team related stuff Try to prevent more matproxy related crashes
8 Days Ago
Linux64 client progress * 64bit Linux clients runs Keep Linux32 client working for SteamRT4 for now * To be removed, probably next year Cleanup Steamworks deploy scripts Delete vidcfg.bin * This file is supposed to be auto generated, and the whole system involving it is disabled anyway Delete basehaptics.txt * Only used for Novint Haptics system, which was removed from GMod Remove some client related files from SRCDS distributions * Remove bin/*.bin and bin/*.txt * Get rid of settings/presets/ and settings/spawnlist_default/ as they serve no purpose on dedicated servers * 360 controller cfgs, lights.rad, detail.vbsp, resources/fonts/ Added some more fields to SetSaveValue whitelist * m_hKiller, m_hZoomOwner
8 Days Ago
Fixed some compile warnings Rename some tool project internal names Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy Fixed NPC related crashes Minor cleanups Added Player:RunConsoleCommand * It's serverside only, has the same limitations as Global.RunConsoleCommand Use Player:RunConsoleCommand in some sandbox tools Fixed citizen_sheet_bloody.vtf appearing blurry Added icons for the 5 new TF2 maps Only prompt quit confirm when using ALT+F4
9 Days Ago
Add \n for SDL_Init failed message Make hl2.sh work with Dash and Bash, not just Bash file.AsyncRead calls the callback on early failure Don't force validate game if `+developer` is in the command line
9 Days Ago
Fixed a couple command line params not functioning correctly * -basedir, -condebug_filename, -pidfile on failure Minor cleanup Build VRAD for Linux * This commit removes `-sky` and `-coring` parameters from VRAD which set values that are never used during map compilation Cleanup some unused engine stuff Fixed autosaves making console warnings Fixed dropship container taking double damage due to double curtime Add m_hHackTarget to SetSaveValue whitelist Add "32-bit" label to 32 bit game client Fixed gmod_linux not being published to Steam (oopsie)
10 Days Ago
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10 Days Ago
Hook up -noTJuncsDetail to its internal variable Allow using strings as trace filters Remove / from file.Find results Block out workshop items of blocked Steam users * This mimics what Steam already does on the Steam Workshop website. Fixed PID_FILE not doing anytthing with srcds_run Add 6th opt argument to util.BlastDamage - damageType override Add "-condebug_filename" cmd switch to change console.log name Improve error handling of error() calls with non strings Build VVIS for Linux Linux 64bit client now fully compiles
13 Days Ago
Try to compile VBSP for Linux Updated LibCURL to v8.23 (Windows, Linux) * So it's able to link on SteamRT4, uses newer OpenSSL * No HTTP2 on Windows (because no libs and I cba to get them for now) Build Linux32 using SteamRT4
13 Days Ago
Fixed Linu32 SRCDS not starting up
14 Days Ago
Rename hl2_linux to gmod_linux Fix VPK/StudioMDL outputting to wrong folder on Linux32 Apply correct RPATH to Linux exes and so's, so no launch script needed * Still need the launcher for Steam though.. * 64bit Linux Dedicated Server runs and can be joined Delete unused src/linux/ folder Linux64 bit client progress * Disable Awesomium for 64bit Linux client builds * 64bit gmod_audio builds * Fixed some compile warnings Remove some pointless/broken options from StudioMDL * -x360, -nox360, -nop4 and -ihvtest Minor cleanups CmdLib implementations for Linux * StudioMDL builds fully for Linux Implement correct Sys_GetExecutableName for Linux * StudioMDL does not require manual -game parameter on Linux
15 Days Ago
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15 Days Ago
Try to fix a weird infinite loop with 32bit VPC on Linux
15 Days Ago
Delete vpk_osx32 Linux build fixes * Don't build datamodel for 64bit dedicated servers (unused) * Fixed compile error on Linux64 introduced by recent StudioMDL changes * Fixed Linux64 client trying to build for 32bit and failing * Move Linux64 binaries into a subfolder to match x86-64 * Remove "64" suffix from Linux64 .so files * More of the client builds StudioMDL Linux build progress * StudioMDL builds, runs and can build models on Linux (64bit) * The only caveat is that I have to comment some unfixed/unported stuff for it to work properly (TODO) Fixed a crash with Vehicle:SetWheelFriction
16 Days Ago
Linux64 build progress * Dedicated server builds successfully VPC script cleanups for Linux64 client Cleanup VPC scripts a bit so they are less messy Remove more unused files from src/lib/ Fixed Linux compile warning to do with colliding macro names More VPC script cleanups StudioMDL Linux32 compile fixes Delete prebuilt vpk_linux32
17 Days Ago
Handle 0 byte model files crashing the game Adjust empty model file handling * Change where it bails so maybe its less error prone?
17 Days Ago
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17 Days Ago
Improve DImage shader replacement system * Uses case insensitive check for VertexLitGeneric, includes LightmappedGeneric now * Handles SubRect shader materials by drawing the correct part of the texture Try to have Paint tool UI with previews * https://files.facepunch.com/rubat/2026/October13-3318-SecondhandWoodborer.png Lets try ignoring UV adjustments in surface.DrawTexturedRectUV * So the function's UV arguments work like expected, without the "sub pixel adjustment" stuff, which seems unnecessary? * Only the Lua binding is affected Refine DImage subrect support and KeepAspect features Minor cleanups Remove leftover debug panel from Paint tool, KeepAspect the icons Update GHA actions to version 6 for Linux and Windows Add trigger_portal_cleanser to entity override whitelist Fixed a crash with render.UpdateScreenEffectTexture Remove widgets.RenderMe and properties.GetHovered serverside * widgets would just do nothing, but shouldn't exist on the server, properties.GetHovered would just error out Minor cleanups of various methods to match wiki and vice versa Fixed a couple memory leaks with multicore rendering * Mostly relates to functions such as render.UpdateScreenEffectTexture and render.PushCustomClipPlane Try downgrading actions/checkout to v5 * goddamn github man Port a fix for math.ceil/floor Add some self checks for corrupted map files "load" concommand doesn't boot you from session for missing saves * So "load quick" bind doesn't disconnect you if you accidentally press it without having a quick save Fixed ZFunc not being set when overriding depth testing Fixed regression with DPanel:OnMousePressed due to recent changes Merge Pull Requests * Make ENT:StoreOutput treat times=0 same as times=-1, making it consistent with engine entities Try to add the file path to CWin32ReadOnlyFile::FS_fread warnings Move DrawTexturedRectUV changes to a separate func * DrawTexturedRectRawUV Prediction errors on arrays include array index for ints and floats Try to add classname to CUtlRBTree overflow message Rename ErrorFromLua to ErrorNoHaltStack Added CLuaInterface::FormatError Fixed some compile warnings Allow mesh.BoneData to be called with index 2 * Weight value is ignored in this case * Mesh() global now allows 3 bone weights * Mesh:BuildFromTriangles will now read up to 3 weights, depending on the input above Added 2 new sub scopes to PhysFrame * `PhysFrame-CPhysicsEnvironment::Simulate` and `PhysFrame-VPhysicsShadowUpdate` Added OnChangedFromMin/Max to math_counter entity * Also added SetMax/MinValueNoFire inputs for it Improve error handling of Autorefresh Fixed memory leak with Windows auto refresh with symlinks * Hopefully without regressions, as the system was changed somewhat substantially Fixed a crash with inputs firing from removed triggers Fixed wrong lookup function used in Hunter NPC code Add m_hStoredPathTarget to SetSaveValue whitelist Minor Hammer code fixes Fixed wrongful error with Mesh:DrawSkinned with 52 bones Fix Folder addons being searched in mountable games/platform Add "Engine Error" to Sys_Error_Internal printf Disable some unused Bootil stuff that spits out warnings Fixed an issue with prediction error counting affecting certain fields Make "SetPos touch triggers" change opt-in via argument * This change causes infinite loops in existing addons, such as TTT. Fixed auto complete for lua_refresh_file
17 Days Ago
Adjust empty model file handling * Change where it bails so maybe its less error prone? Fixed an issue with prediction error counting affecting certain fields Added icons for the 5 new TF2 maps
17 Days Ago
Fixed NPC related crashes Minor cleanups Move DrawTexturedRectUV changes to a separate func * DrawTexturedRectRawUV Make "SetPos touch triggers" change opt-in via argument * This change causes infinite loops in existing addons, such as TTT. Fixed auto complete for lua_refresh_file Added Player:RunConsoleCommand * It's serverside only, has the same limitations as Global.RunConsoleCommand Use Player:RunConsoleCommand in some sandbox tools Fixed citizen_sheet_bloody.vtf appearing blurry
20 Days Ago
Fix crashes related to recent changes, including saves Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Fixed VPC spitting debug files into release config on Linux Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy
20 Days Ago
Fix crashes related to recent changes, including saves
21 Days Ago
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21 Days Ago
Get Linux32 to build for now * Seems there's a VPC bug on Linux that needs investigating
21 Days Ago
Disable some unused Bootil stuff that spits out warnings Reduced compile log noise on Linux Removed unused libraries from lib/ Handle 0 byte model files crashing the game Fixed some compile warnings Linux64 build progress Rename some tool project internal names
21 Days Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature. Enable ALT+F4 closing the game Make Get/SetNetworkAngles exist serverside for consistency * Also made these functions check for reasonable values Apply that getmetatable() LuaJIT fix someone wanted Handle context menu errors when "originator" panel is removed Fixed engine.LightStyle only updating static props once (Community Cont) Remove some map compile tool parameters * `-novconfig` - was non functional basically * `-vproject` - same as `-game`, irrelevant for GMod * `-x360`, `-nox360` - never existed * `-xbox` - Same as `-nodrawtriggers` + one other pointless option * Moved `-tmpout` from VVIS (doesn't exist) to VBSP (exists) * VBSP's `-virtualdispphysics` - never worked/doesn't exist * Document some undocumented VBSP params (Already documented on VDC, so nothing new) Added -noTJuncsDetail to VBSP from TF2 Apply T-Junction limit softcap (Community Contribution) * Apparently is now in TF2, prevents the compiler from just stopping Bump MAX_MAP_TEXINFO to the new TF2 limit (16k>32k) * The other changes are already in GMod Other map compile tool related changes * Remove redundant VRAD code + fix VRAD potentially adding new planes to the map * Increase limit of detail sprites added by VBSP to its new TF2 limit (2mil=>2bil) Make r_DrawBeams 2 affect sprite trails (to draw wireframe) Block envmap and lightprobe commands from Lua Replace usages of string.Explode with string.Split Properly fix env_microphone missing closed captions Make dedicated server workshop cleanup do it in correct folder * Was cleaning cache/workshop/ while saving files to cache/srcds/ * This separation helps ME PERSONALLY when running dedicated servers from the client install Fixed some dupes/saves/demos not loading * Specifically when they only have a single tag - Dupe, Save OR Demo Added more decompression self checks * Removed FastLZ fallback decompression attempt from util.Decompress - I don't think anything out there can actually hit it. Oldest dupes/saves on the workshop already use LZMA. util.Compress used LZMA since 2014 Material reading fixes Fix engine.CloseServer falsely claiming the server is shutting down Update file.Read blocklist * So it doesn't affect file and folder names in DATA path Added 9 new combine related props from licensee repo * Adjusted combine_booth_tall01b.vmt to be less extremely glossy * Preview: https://files.facepunch.com/rubat/2026/October08-3304-MeanIrishsetter.jpg Fixed missing material on that one CS:S prop and EP1 prop Make "failed to dlopen" skips case insensitive Update combine_booth_tall01b.vmt * Include $normalmapalphaenvmapmask but still commented out, just so uncommenting it makes it work better should anyone choose to do so at some point Fixed IN_MOVERIGHT/LEFT not activating from controller Fixed false positive for "SeekPut overflow" message Fixed Player:KeyDown in SP clientside not detecting controller move Fixed SetNWVarProxy callback's old value being the new value Make Entity:SetPos run trigger touch events Probably fixed Linux not building Fixed "is3DSkybox" variable not resetting when returning from hooks Fixed some missing textures on Half-Life 2: Episode 2 props Try to workaround Portal using same texture names as Ep2 Remove some unused libs from menu state Use a different delimiter for "last map" saves * One that can't naturally occur in filenames Change network transfer folder blacklist into a whitelist * Seems more logical to be this way * Also removed .ain from extension whitelist, since it's a useless for the client format that is no longer automatically sent anyway Try resolving a crash with recent change to Entity:SetPos Merged Pull Requests * Remove usage of a unnecessary Think hook in DOF post processing effect * Updated a comment in SurfaceProperties.txt Includes higher quality Eli Vance face texture from S1 repo Fixed typo in cam.End2D underflow error message
22 Days Ago
Missed one spot that still uses lowercase min()
22 Days Ago
MixMax 2: Electric Boogaloo Get rid of LibEdit dependency * This improves input for SRCDS on Linux to match how it works on x86-64 beta Minor cosmetic changes to srcds_run script Fixed Linux32 SrcDS being unable to read file stats under WSL * Was basically rendering it inoperable, at least on local builds Fixed wrongful error with Mesh:DrawSkinned with 52 bones Fix Folder addons being searched in mountable games/platform Add "Engine Error" to Sys_Error_Internal printf Progress on Linux64 builds
23 Days Ago
Fixed a crash with inputs firing from removed triggers Fixed wrong lookup function used in Hunter NPC code Add m_hStoredPathTarget to SetSaveValue whitelist VPC builds for Linux64 gmad/gmpublish build for Linux64 VPC can build and run for Win64 + compile warning fixes Disable VPC writing CodeLite projects on Linux Implement VPC colors for Linux so I can see what's going on Get rid of usages of lowercase min/max macro * So it doesn't interfere with c++ headers for 64bit builds on Linux * Also lets us get rid of some include hacks Minor Hammer code fixes
24 Days Ago
Booltil/FreeImage/SQLite build for Linux64 Fixed Linux not building with recent changes due to AWESOMIUM * Can't get rid of it soon enough LuaJIT builds for Linux64
24 Days Ago
Separate Linux Client and SCRDS build scripts Try to add classname to CUtlRBTree overflow message Fixed some regressions when entity search, incl Barnacles Rename ErrorFromLua to ErrorNoHaltStack Added CLuaInterface::FormatError Fixed some compile warnings Allow mesh.BoneData to be called with index 2 * Weight value is ignored in this case * Mesh() global now allows 3 bone weights * Mesh:BuildFromTriangles will now read up to 3 weights, depending on the input above Added 2 new sub scopes to PhysFrame * `PhysFrame-CPhysicsEnvironment::Simulate` and `PhysFrame-VPhysicsShadowUpdate` Added OnChangedFromMin/Max to math_counter entity * Also added SetMax/MinValueNoFire inputs for it Improve error handling of Autorefresh Fixed memory leak with Windows auto refresh with symlinks * Hopefully without regressions, as the system was changed somewhat substantially
27 Days Ago
ToGL can now build using GCC14 * I pushed too soon accidentally Fixed FreeImage not building on Windows now (oopsie) Minor changes to build scripts * Can now almost build on vanilla SteamRT 4
27 Days Ago
Try to add the file path to CWin32ReadOnlyFile::FS_fread warnings LuaJIT and Bootil can build using GCC14 VPC builds using latest GCC, and does so successfully with GCC14 Game can now build using GCC14
28 Days Ago
Port a fix for math.ceil/floor Add some self checks for corrupted map files "load" concommand doesn't boot you from session for missing saves * So "load quick" bind doesn't disconnect you if you accidentally press it without having a quick save Fixed ZFunc not being set when overriding depth testing Fixed regression with DPanel:OnMousePressed due to recent changes Merge Pull Requests * Make ENT:StoreOutput treat times=0 same as times=-1, making it consistent with engine entities
29 Days Ago
Try downgrading actions/checkout to v5 * goddamn github man
29 Days Ago
Update GHA actions to version 6 for Linux and Windows Add trigger_portal_cleanser to entity override whitelist Fixed a crash with render.UpdateScreenEffectTexture Remove widgets.RenderMe and properties.GetHovered serverside * widgets would just do nothing, but shouldn't exist on the server, properties.GetHovered would just error out Minor cleanups of various methods to match wiki and vice versa Prediction errors on arrays include array index for ints and floats Fixed a couple memory leaks with multicore rendering * Mostly relates to functions such as render.UpdateScreenEffectTexture and render.PushCustomClipPlane
29 Days Ago
Use newer gcc for chromium process