6,190 Commits over 3,867 Days - 0.07cph!
menu_cleanupgmas no longer crashes with -noworkshop
Weapon.GetPrintName is now shared
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* Added "collisiongroup" to util.Trace* functions
* Added missing TF2 map icons
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* Fixed a crash related to creating particle effects
* GitSYnc
* Fixed crash issues with npc_cscanner
* Fixed Nexbot NPCs being deleted on map spawn
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument )
* Added File.__tostring
* Added ConVar.__tostring
* Fixed face poser not posing the last flex on some models (GitHub)
* Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
Removed unused html files
Fixed ents.FindInSphere clientside working as ents.FindInBox
Fixed the problem with DTextEntry
* Fixed checkboxes being fucked up for some people who improperly call PerformLayout
* Fixed SLAM sound being played on death
* Fixed Ceiling Turret playing Alert infinite sound after being removed
* Fixed the HL2:DM soundscapes being looked for in the wrong folder
Disallow Entity.Remove on players!
* Fixed firing "Kill" on players putting them into invalid inescapable state
* Updated like 100 more prerendered spawn icons
* Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them )
* Fixed removing rechargers while using them leaving behind infinite looping sound
* Fixed armor only networking 8 bits if its real value
* Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
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Fixed ents.FindByModel clientside
Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error
GitSync
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
Moved Zombie Torso model to fallbacks/
Updated 1000+ prerendered spawnicons
Moved Zombie Torso model to fallbacks/
* Updated search paths for Hammer ( Fixes a few bugs )
* Adjusted .res scheme files for Hammer changes
* Updated gameinfo.txt to include proper sourcengine/ paths just in case
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* Fixed crash issues with CTakeDamage and npc_zombie
* Merged some minor stuff from upstream
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds()
* Fixed SetPos on prop_effect causing its angles to be reset
* GitSync
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
This was not meant to be committed
* CRecipientFilter.GetPlayers() will no longer return invalid players
* GitSync
* Added CGet->SteamGameServer()
* Fixed trace functions not being able to use MASK_ALL
* Added CRecipientFilter.AddRecipientsByTeam
* Added CRecipientFilter.RemoveRecipientsByTeam
* Added CRecipientFilter.RemoveRecipientsNotOnTeam
* Added bViewCheck to debugoverlay.Text (4th arg)
* Added debugoverlay.Grid( Vector )
* Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 )
* Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez )
* Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr )
* Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr )
* Merged some minor hl2source stuff, its like really nothing
Fixed a few missing/incorrect enums: TYPE_ and TEXT_ALIGN_
* Fixed some turret sounds not being cleaned up on remove
Fixed a multiplayer issue with CTriggerCamera
* Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09
* Limited engine.LightStyle to values that do not crash the game ( 0-63 )
More friendly Steam API failure error messages
* Make GMod repo use latest Bootil repo changeset
* Updated the DirectX out of date popup to allow the user to try to launch the game anyway
* Added "body" and "type" for HTTP()
* Added PathFollower:GetAllSegments()
* Added CNavArea.GetExtentInfo()
* Added "AllSolid" to trace result
* Bumped Steam.inf version
* Fixed model indices above 2048 not networking to clients properly
* Added Player.AnimSetGestureSequence( slot, seq )
* -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
* Fixed debugoverlay spamming dedicated server console to oblivion
* Added CNavLadder.Get/SetBottomArea( CNavArea )
* Added CNavLadder.Get/SetTopBehindArea( CNavArea )
* Added CNavLadder.Get/SetTopForwardArea( CNavArea )
* Added CNavLadder.Get/SetTopLeftArea( CNavArea )
* Added CNavLadder.Get/SetTopRightArea( CNavArea )
* Fixed "destination group" problem in multiplayer with npc_template_maker
* Added CNavArea.SetParent( CNavArea, type )
* Added CNavArea.GetParent() - returns CNavArea
* Added CNavArea.GetParentHow() - returns NavTraverseType
* Added CNavArea.ClearSearchLists()
* Added CNavArea.SetTotalCost( float )
* Added CNavArea.AddToOpenList()
* Added CNavArea.GetTotalCost() - returns float
* Added CNavArea.IsOpenListEmpty()
* Added CNavArea.PopOpenList() - returns CNavArea
* Added CNavArea.IsBlocked()
* Added CNavArea.IsOpen()
* Added CNavArea.IsClosed()
* Added CNavArea.RemoveFromClosedList()
* Added CNavArea.UpdateOnOpenList()
* Added CNavArea.AddToClosedList()
* Added CNavLadder.ConnectTo( CNavArea )
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings
* Addon extration is now properly displayed on the workshop downloader
* Updated language files
* Update Bootil to fix that one problem with addon folders locking up
* GitSync
* Fixed Entity.IsRagdoll not working properly on client
* Added extra debug output for BASS.DLL Initialization
* Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases
* Cleaned up some inconsistencies in lua_entity.cpp