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83 Commits over 92 Days - 0.04cph!

3 Days Ago
SetSnapshot support for break particles
3 Days Ago
break_create_particle break command support for Breakable class
4 Days Ago
TextEntry's onsubmit event is now fired with keypad enter as well
4 Days Ago
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
5 Days Ago
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
6 Days Ago
Added Activation Tags feature to all triggers Make sure Name, Hierarchy and Tags properties are always on top
7 Days Ago
Remove point_*command entities from the FGD Merge branch 'master' of sbox-game
10 Days Ago
Make default gamemode icon not load from a static web url
10 Days Ago
Make search in local maps functional
11 Days Ago
Use new attributes where necessary forgot this one
11 Days Ago
New icons for Hammer
13 Days Ago
Model archetypes in [Hammer.Model] Merge branch 'master' of sbox-game
13 Days Ago
Added sv_lan and sv_password to create game screen Only show sv_passoword/lan if maxplayers is visible
13 Days Ago
Update base.fgd Use [Category] not PropertyAttribute.Group
14 Days Ago
Fix a typo in info_player_start's description
17 Days Ago
Update default door animgraphs so all nodes are grid aligned
17 Days Ago
Platform: Make some useful fields/properties public to read Speed, TimeToHold and CurrentRotation
18 Days Ago
Custom Path Node support Base class improvements to paths and path nodes to allow for custom keyvalues in Hammer per node. Also an option to have path tool nodes be spawned as actual entities.
18 Days Ago
Fixed a stack overflow in PlatformEntity
24 Days Ago
Allow ent_button to be a point entity (i.e. use vmdl models)
24 Days Ago
Minor housekeeping changes to entities Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
27 Days Ago
Rename FuncButton to ButtonEntity (func_button => ent_button)
31 Days Ago
Added framerate cap & texture filtering to Options
32 Days Ago
Make possible to update loading screen subtitle only
32 Days Ago
Code for Game/Map download progress on loading screen
33 Days Ago
DoorEntity: Make OnAnimGraph overrides protected
38 Days Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
40 Days Ago
Fix an issue with PathPlatformEntity.DoMove
40 Days Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
48 Days Ago
Fix rotating_door_generic animgraph
48 Days Ago
Fixed some trigger entities not respecting Enabled state Makes BaseTrigger input methods public TriggerTeleport OnTriggered output is fired before entity is teleported update compiled resources again Added BasePathEntity.DrawPath Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
48 Days Ago
make Player.IsValidUseEntity protected
48 Days Ago
Improved player use behavior when looking an multiple small usable entities Minor changes to PlatformEntity
53 Days Ago
Give light_omni a different icon from light_spot
53 Days Ago
Update some compiled assets
54 Days Ago
Improved behavior of sounds in PlatformEntity Start/Stop sounds now play when expected with the TimeToHold option, etc. Make Platform/DoorEntity moving sounds stop when entity gets deleted "Unknown move type" warnings include the entity name
54 Days Ago
PlatformEntity improvements Added TimeToHold setting Added MovingSound setting Moved all sounds to a category in Hammer Improved how inputs interact with rotating platforms Platforms can now rotate more than 180 degrees
56 Days Ago
Rotating PlatformEntity types Merge branch 'master' of sbox-game
56 Days Ago
Implement door_sounds modeldata to ent_door, so models can specify their own sounds (Hammer KVs take precedence)
56 Days Ago
Added "OtherDoorsToOpen" option to DoorEntity Renamed "Use" spawnflag to "UseOpens" so its more self explanatory.
59 Days Ago
EntPlatform => PlatformEntity class name Animatable door support using anim graphs Adds "Animated only" move type to doors Changes KeyframeEntity to base from AnimEntity Added 2 generic animgraphs for door animations (prop_door_rotating-like, and prop_dynamic like), ready to be plugged into models with correct sequence names.
2 Months Ago
EntDoor/Platform => Door/PlatformEntity
2 Months Ago
KeyframeEnts/Doors/Platforms now check for validity of itself Make ent_door's inputs public
2 Months Ago
Unnamed doors don't open each other
2 Months Ago
Added diagnostics/counting_120.sound Added "Moving Sound" to ent_door
2 Months Ago
Improve unstuck behavior on platforms moving upwards ent_door improvements: sounds, double doors, spawn pos Added different sound keyvalues Replaced "Start Open" spawnflag with "Initial Position" 0-100% Added ability for the rotating door to rotate away from activator Doors with the same name open together
2 Months Ago
Update some generic wood materials to have the wood physical surface property Fix missing sounds for metal.sheet/wood.sheet surfaces
2 Months Ago
Give descriptions to most default Hammer entities Also document what keyvalues were undocumented
2 Months Ago
Make BasePathEntity public and partial Give ent_platform a description Update base.fgd
2 Months Ago
Added ent_platform entity, replacement for func_movelinear