userRubatcancel
branchsbox-game/mastercancel

92 Commits over 122 Days - 0.03cph!

2 Years Ago
BasePathEntity works correctly with nodes that are parented to other objects
2 Years Ago
Delete commented out filtername property from basetrigger.cs
2 Years Ago
Update base.fgd
2 Years Ago
Update base.fgd
2 Years Ago
Make use of Output<T> Update base.fgd
2 Years Ago
Added missing icon for 'Unreferenced by Content' tag Fixed missing tag icon for 'From Other Project' tag
2 Years Ago
Recompiled all editor entity icons
2 Years Ago
Delete hlvr editor materials/textures, we have no use for them HLA Hammer puzzle textures, HLA Hammer entity icons
3 Years Ago
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa Merge branch 'master' of sbox-game
3 Years Ago
SetSnapshot support for break particles
3 Years Ago
break_create_particle break command support for Breakable class
3 Years Ago
TextEntry's onsubmit event is now fired with keypad enter as well
3 Years Ago
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
3 Years Ago
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
3 Years Ago
Added Activation Tags feature to all triggers Make sure Name, Hierarchy and Tags properties are always on top
3 Years Ago
Remove point_*command entities from the FGD Merge branch 'master' of sbox-game
3 Years Ago
Make default gamemode icon not load from a static web url
3 Years Ago
Make search in local maps functional
3 Years Ago
Use new attributes where necessary forgot this one
3 Years Ago
New icons for Hammer
3 Years Ago
Model archetypes in [Hammer.Model] Merge branch 'master' of sbox-game
3 Years Ago
Added sv_lan and sv_password to create game screen Only show sv_passoword/lan if maxplayers is visible
3 Years Ago
Update base.fgd Use [Category] not PropertyAttribute.Group
3 Years Ago
Fix a typo in info_player_start's description
3 Years Ago
Update default door animgraphs so all nodes are grid aligned
3 Years Ago
Platform: Make some useful fields/properties public to read Speed, TimeToHold and CurrentRotation
3 Years Ago
Custom Path Node support Base class improvements to paths and path nodes to allow for custom keyvalues in Hammer per node. Also an option to have path tool nodes be spawned as actual entities.
3 Years Ago
Fixed a stack overflow in PlatformEntity
3 Years Ago
Allow ent_button to be a point entity (i.e. use vmdl models)
3 Years Ago
Minor housekeeping changes to entities Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
3 Years Ago
Rename FuncButton to ButtonEntity (func_button => ent_button)
3 Years Ago
Added framerate cap & texture filtering to Options
3 Years Ago
Make possible to update loading screen subtitle only
3 Years Ago
Code for Game/Map download progress on loading screen
3 Years Ago
DoorEntity: Make OnAnimGraph overrides protected
3 Years Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
3 Years Ago
Fix an issue with PathPlatformEntity.DoMove
3 Years Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
3 Years Ago
Fix rotating_door_generic animgraph
3 Years Ago
Fixed some trigger entities not respecting Enabled state Makes BaseTrigger input methods public TriggerTeleport OnTriggered output is fired before entity is teleported update compiled resources again Added BasePathEntity.DrawPath Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
3 Years Ago
make Player.IsValidUseEntity protected
3 Years Ago
Improved player use behavior when looking an multiple small usable entities Minor changes to PlatformEntity
3 Years Ago
Give light_omni a different icon from light_spot
3 Years Ago
Update some compiled assets
3 Years Ago
Improved behavior of sounds in PlatformEntity Start/Stop sounds now play when expected with the TimeToHold option, etc. Make Platform/DoorEntity moving sounds stop when entity gets deleted "Unknown move type" warnings include the entity name
3 Years Ago
PlatformEntity improvements Added TimeToHold setting Added MovingSound setting Moved all sounds to a category in Hammer Improved how inputs interact with rotating platforms Platforms can now rotate more than 180 degrees
3 Years Ago
Rotating PlatformEntity types Merge branch 'master' of sbox-game
3 Years Ago
Implement door_sounds modeldata to ent_door, so models can specify their own sounds (Hammer KVs take precedence)
3 Years Ago
Added "OtherDoorsToOpen" option to DoorEntity Renamed "Use" spawnflag to "UseOpens" so its more self explanatory.
3 Years Ago
EntPlatform => PlatformEntity class name Animatable door support using anim graphs Adds "Animated only" move type to doors Changes KeyframeEntity to base from AnimEntity Added 2 generic animgraphs for door animations (prop_door_rotating-like, and prop_dynamic like), ready to be plugged into models with correct sequence names.