userRubatcancel
branchsbox-game/mastercancel

92 Commits over 122 Days - 0.03cph!

4 Months Ago
BasePathEntity works correctly with nodes that are parented to other objects
4 Months Ago
Delete commented out filtername property from basetrigger.cs
4 Months Ago
Update base.fgd
4 Months Ago
Update base.fgd
4 Months Ago
Make use of Output<T> Update base.fgd
4 Months Ago
Added missing icon for 'Unreferenced by Content' tag Fixed missing tag icon for 'From Other Project' tag
4 Months Ago
Recompiled all editor entity icons
4 Months Ago
Delete hlvr editor materials/textures, we have no use for them HLA Hammer puzzle textures, HLA Hammer entity icons
4 Months Ago
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa Merge branch 'master' of sbox-game
4 Months Ago
SetSnapshot support for break particles
4 Months Ago
break_create_particle break command support for Breakable class
4 Months Ago
TextEntry's onsubmit event is now fired with keypad enter as well
4 Months Ago
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
4 Months Ago
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
4 Months Ago
Added Activation Tags feature to all triggers Make sure Name, Hierarchy and Tags properties are always on top
4 Months Ago
Remove point_*command entities from the FGD Merge branch 'master' of sbox-game
4 Months Ago
Make default gamemode icon not load from a static web url
4 Months Ago
Make search in local maps functional
4 Months Ago
Use new attributes where necessary forgot this one
4 Months Ago
New icons for Hammer
4 Months Ago
Model archetypes in [Hammer.Model] Merge branch 'master' of sbox-game
4 Months Ago
Added sv_lan and sv_password to create game screen Only show sv_passoword/lan if maxplayers is visible
4 Months Ago
Update base.fgd Use [Category] not PropertyAttribute.Group
4 Months Ago
Fix a typo in info_player_start's description
5 Months Ago
Update default door animgraphs so all nodes are grid aligned
5 Months Ago
Platform: Make some useful fields/properties public to read Speed, TimeToHold and CurrentRotation
5 Months Ago
Custom Path Node support Base class improvements to paths and path nodes to allow for custom keyvalues in Hammer per node. Also an option to have path tool nodes be spawned as actual entities.
5 Months Ago
Fixed a stack overflow in PlatformEntity
5 Months Ago
Allow ent_button to be a point entity (i.e. use vmdl models)
5 Months Ago
Minor housekeeping changes to entities Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
5 Months Ago
Rename FuncButton to ButtonEntity (func_button => ent_button)
5 Months Ago
Added framerate cap & texture filtering to Options
5 Months Ago
Make possible to update loading screen subtitle only
5 Months Ago
Code for Game/Map download progress on loading screen
5 Months Ago
DoorEntity: Make OnAnimGraph overrides protected
5 Months Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
5 Months Ago
Fix an issue with PathPlatformEntity.DoMove
5 Months Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
6 Months Ago
Fix rotating_door_generic animgraph
6 Months Ago
Fixed some trigger entities not respecting Enabled state Makes BaseTrigger input methods public TriggerTeleport OnTriggered output is fired before entity is teleported update compiled resources again Added BasePathEntity.DrawPath Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
6 Months Ago
make Player.IsValidUseEntity protected
6 Months Ago
Improved player use behavior when looking an multiple small usable entities Minor changes to PlatformEntity
6 Months Ago
Give light_omni a different icon from light_spot
6 Months Ago
Update some compiled assets
6 Months Ago
Improved behavior of sounds in PlatformEntity Start/Stop sounds now play when expected with the TimeToHold option, etc. Make Platform/DoorEntity moving sounds stop when entity gets deleted "Unknown move type" warnings include the entity name
6 Months Ago
PlatformEntity improvements Added TimeToHold setting Added MovingSound setting Moved all sounds to a category in Hammer Improved how inputs interact with rotating platforms Platforms can now rotate more than 180 degrees
6 Months Ago
Rotating PlatformEntity types Merge branch 'master' of sbox-game
6 Months Ago
Implement door_sounds modeldata to ent_door, so models can specify their own sounds (Hammer KVs take precedence)
6 Months Ago
Added "OtherDoorsToOpen" option to DoorEntity Renamed "Use" spawnflag to "UseOpens" so its more self explanatory.
6 Months Ago
EntPlatform => PlatformEntity class name Animatable door support using anim graphs Adds "Animated only" move type to doors Changes KeyframeEntity to base from AnimEntity Added 2 generic animgraphs for door animations (prop_door_rotating-like, and prop_dynamic like), ready to be plugged into models with correct sequence names.