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529 Commits over 92 Days - 0.24cph!

3 Hours Ago
Make default gamemode icon not load from a static web url
5 Hours Ago
Move TabContainer to base
5 Hours Ago
Move SplitContainer to base
6 Hours Ago
Update to 6.0.0-rc.1.21451.13 Merge branch 'master' of sbox-game
Today
Parking barrier - Lods for undamaged barrier Merge branch 'master' of sbox-game
Today
Make search in local maps functional
Added disclaimer about bug under investigation in the graph
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
Yesterday
Reexported citizen.fbx as binary FBX instead of ASCII
Yesterday
Add and remove child panels from tree live Can select panels from the game window Merge branch 'master' of sbox-game
Yesterday
lit bollard - fixed missing gib mesh
Yesterday
parking barrier - new lifting mechanism and none damaged variation lod0 Merge branch 'master' of sbox-game
Yesterday
Use new attributes where necessary forgot this one
Yesterday
Panel Overlay
Yesterday
New icons for Hammer
Yesterday
Allow selection of RootPanels in console TabControl takes a cookie, remembers which tab it was on between sessions PanelTree inspector
Yesterday
cola can - adjusted scale back up to its larger size
Yesterday
Cola can - fixed distortion on the rim Merge branch 'master' of sbox-game
2 Days Ago
Update PerformanceChartWidget.cs
2 Days Ago
Fix startup delay Update steam_api64.dll
2 Days Ago
Developer widgets Merge branch 'master' of sbox-game
2 Days Ago
Pizza box - new skinnable pizza box Merge branch 'master' of sbox-game
2 Days Ago
Citizen/animgraph: added *_z parameters
2 Days Ago
Typo
2 Days Ago
Added move_z, wish_z to citizen anim params
3 Days Ago
Model archetypes in [Hammer.Model] Merge branch 'master' of sbox-game
3 Days Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
3 Days Ago
Entity list filtering Merge branch 'master' of sbox-game
3 Days Ago
Added sv_lan and sv_password to create game screen Only show sv_passoword/lan if maxplayers is visible
3 Days Ago
Update base.fgd Use [Category] not PropertyAttribute.Group
3 Days Ago
cola can - moved hole on top to align with the edge of the uv seam Merge branch 'master' of sbox-game
3 Days Ago
Update RenderScene.cs Splitter drag sounds Converted console into tabs Merge branch 'master' of sbox-game
3 Days Ago
cola can - added the extra skins for the can
3 Days Ago
Add skins for Cola Can
3 Days Ago
cola can - new cola can with its own texture for easy skinning Merge branch 'master' of sbox-game
3 Days Ago
Stack trace handle message properly
3 Days Ago
Add SplitContainer
4 Days Ago
Updated Light_Omni to use custom editor model similar to light_spot
Sam
4 Days Ago
Fix 1px bleeding on s&box logo in high resolutions
4 Days Ago
Fix a typo in info_player_start's description
4 Days Ago
use DataSource.Property in form Make dormant entities faint Merge branch 'master' of sbox-game
4 Days Ago
Citizen/animgraph: pistol RH crouch
4 Days Ago
parking barrier - missing rough
4 Days Ago
Parking barrier - Lod0
5 Days Ago
Entity list sorting fudge
6 Days Ago
Entity list tweaks
6 Days Ago
Watermelon health Allow reflection access Allow System.Reflection.BindingFlags Inspector uses PropertyInfo directly rather than PropertyAttribute wrapper Dropdown option constructor Allow System.ComponentModel access Entity property sheet wip Inspector handles IValid becoming invalid Inspector ordering Select client entity too Support for named [Editor] attributes Fix console status bar shrinking Fix for RenderColor changes Merge branch 'master' of sbox-game Update base.fgd
7 Days Ago
file cleanup
7 Days Ago
update construct vmap/materials/textures/prefabs
7 Days Ago
Update default door animgraphs so all nodes are grid aligned