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738 Commits over 3,501 Days - 0.01cph!

1 Year Ago
blah
1 Year Ago
enemy spawning, etc
1 Year Ago
initial commit
1 Year Ago
merge from main
1 Year Ago
merge from DroppedItemFix
9 Years Ago
space usurper - better mouse focus handling, tutorial levels, etc
9 Years Ago
changed a loud sfx in space usurper
9 Years Ago
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] added new movement indicator
10 Years Ago
[zombies] cursor now above hud
10 Years Ago
[zombies] custom cursor
10 Years Ago
[zombies] build menu shows tooltips
10 Years Ago
[zombies] build menu shows proper icons
10 Years Ago
[zombies] fence debris when damaged
10 Years Ago
[zombies] added fence structure
10 Years Ago
[zombies] soldiers get stat experience for doing different things
10 Years Ago
[zombies] stat lvl up effect
10 Years Ago
[zombies] added stats for soldiers
10 Years Ago
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
10 Years Ago
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
10 Years Ago
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
10 Years Ago
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] soldiers can attack structures
10 Years Ago
[zombies] refactoring so that soldiers can target structures
10 Years Ago
[zombies] added BaseEntity subclass
10 Years Ago
removed deleted Debris class
10 Years Ago
[zombies] create debris when wall is damaged or canceled
10 Years Ago
[zombies] added a variant for wall damage
10 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
10 Years Ago
[zombies] walls show damage
10 Years Ago
[zombies] walls can take damage from gunshots and be removed
10 Years Ago
fix in premake script
10 Years Ago
[zombies] consolidated walls & barricades
10 Years Ago
[zombies] cancel structure if builder is given new orders
10 Years Ago
[zombies] cancel behaviour if survivor dies while building/moving to build
10 Years Ago
[zombies] changed the way built barricades look
10 Years Ago
[zombies] smoke particles while building
10 Years Ago
[zombies] survivors swing hammer while building
10 Years Ago
[zombies] survivor holds hammer while moving/waiting to build
10 Years Ago
[zombies] survivor doesnt block self when moving to build
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] wall animates being built
10 Years Ago
Merge branch 'master' of arcade