branchsbox-roguemoji/mastercancel
56 Commits over 62 Days - 0.04cph!
fix equipment/wielding hud indicators
book of fireball
scroll of heal
scroll of duplicate
scroll of awareness
more unid scroll icons and names
scroll of shroud
scroll of tidal wave
removed player TryMove, oil is now slippery
trumpet hit sfx etc
telescope accessory, sight distance/penetration
accessory cooldown time
noFalloff sound param
squirrel ai fixes
check for vision of non invis wielded on invis target
sound/ai tweaks
scroll of fireball
remove burning potion
fireball sfx and explosion dmg
firecracker
flashbang effect
level icons
can see floaters on seen cells
teleportitis
see invis mutation
poison rush mutation
nut allergy mutation
mutation tweaks
brains hear sounds
refactord canseething
targeting fix
squirrel HearSound
trumpet sounds
lava
movement cost for puddles
mud etc
empty potion, mud potion
item swap vfx
blood potion
empty potion ability
can fill up empty potion
water puddle, burning interactions
fix some brain bugs
fire evaporates water
burning affects things on same cell
oil barrel oil
sfx
more sfx, move level data to json
wip sfx
more sfx
drop all items on death
remove player IsDead
scroll of sentience
burning brightness
fix not refreshing floaters in inventory
more things brightness
rework burning vfx
allow levels smaller than screen grid
fix dropping dragged items
wip decouple player from thing
more decoupling, player ghost
fix camera panning
dont show previously-seen info when can currently see the thing in question
fix gridcell missing tag
fix invis wielded
can see fire on invisible things
wielded thing floaters
wielded thing floaters
char icon floaters
char icon invis
fix fadeInTime for time=0 floaters
nearby cell floaters
fix chatlog, interact tweaking, etc
inventory/equipment grid floaters
floater cleanup
reduce floater copypaste
floater fixes
scroll of identify
scroll of organize
book of organize
amnesia potion
fix organize for large inventories, hotbar bind tooltip, etc
rework floaters wip
scroll of confetti
right clicking aim target cancels aiming
view wielded item info hotkey
can aim at inventory cells
inventory debug drawing and floaters
fix rugby charge
potion breaks when hitting thing
fix tree fruit visibility
perception stat, etc
multiline stat descriptions
simplified damage/attack/strength
scroll of displace
invis opacity for seen things
refresh player vis when invis / sight block changes / etc
fixed some vision race conditions
invis wielded rendering
hide invis tree fruit
show invis wielded item only to owning player
correct behaviour when wielding thing hits
better tree dropping, etc
invisibility potion
blood puddle
VfxOpacityLerp
cant select invis things, dont drop blood on blood
tree hp
axe
fix NoLongerWieldedBy callbacks
IconPriority
player icon priorities
speed potion
medicine potion
mutation potion
stunned effect
potion breaks on target gridpos
halluc fixes etc
halluc polish
char icon tooltip
nothing equipped tooltip
more halluc tooltips
can see some floaters when blind and adjacent
rubgy ball
animate moving to unseen pos
mushroom poison
potion of blindness
sleeping potion
confusion mangles text
wake sleeping thing when bumped into
confusion can change move dir
more confusion aiming
hallucination
scroll revealing
hud fixes
fix floater offsets
more ui fixes
separate move/shake offsets
floater offsets
W10Emoji font
windows 10 emoji font
better fog of war
z-index tweak
hud overhaul
new floaters
more tooltips
poison potion
energy potion
cleanup tattoo offsets
unid scroll names
unid potions
potion tweaks
ui tweaks
cigarette, durability, etc
smoking charisma buff
refreshment
juicebox
scroll of telekinesis
unidentified scrolls
better flee behaviour
FearedThing
scroll of fear
fall into hole to next level
fade in/out levels
simplified thing level changing
prevent thing from moving onto itself
move/fall anim tweaks
can bump things with joystick
tree random drop
remove . from descriptions
more fruits on trees
fix bug when projectile went out of bounds
removed ShouldLogBehaviour
fearful component
refactored callbacks when destroying a wielded item
enemy detection considers target stealth
thing.HasFlag
VfxFly
tree wielded item
enemy alerts when player in range
lose target after time
remove floater
joystick item
stealth stat
level names
nearby panel bg color
accessory/nearby tweaks
moved pathfinding to thing, etc
highlight equipment when mousing over equip panel
highlight unusable items in red
academic cap
fixes
level name label
equipment bg icons
teleport book
change mana icon
more intelligence ui stuff
bow requires energy
fix camera bug, change teleport icon
stamina
cooldown component
energy regen
ChatDisplayIcons, use failure log messages
unfocus chatbox when clicking stuff
ability names
spending mana
mana potion
health potion
change health potion sprite
energy drink
teleport scroll
can change inventory width, etc
backpack
max health stat
thing TattooData
book of blink
fix backpack error
misc improvements
stat container bars
stat isModifier
GetThingsWithinRange
server debug drawing
enemy line of sight
item cooldown ui
prevent use when on cooldown
trait label
can show other stats on char panel
energy and mana stats
fix stats and traits networking
hp bars
equip tweaks
onMoveOnto etc callbacks
explosion floater
use/aim queued actions
start aiming clears queued action instead of queueing itself
blink radius
arrow projectile
OnAddComponent etc
trait tattoos
OnChangedGridPos
blink floater
bow
thing tattoos, double click nearby thing to pick up
pick up tooltip
select target aiming cell
target cell pin
aiming target cells refresh when relevant gridthings change
more cursor stuff
stop aiming when acting
wielding panel
wielding tooltip
aim icons
pointer cursor
different cursors, drag to chat, etc
more wielded thing dragging ui interactions
aiming
can click aiming cells
cell aiming
can queue throw action
aim icons
floater parent
equipment on/off floaters
only send floater to players on same level
floater vector2 offset
floater scale
floater text and offset
damage floaters
ui changes, description, font
prevent interacting in OOB gridpos
fix stat clamping
use item
action component