userRyleighcancel
branchSpaceUsurperUnity/multiplayercancel

3 Commits over 0 Days - ∞cph!

5 Years Ago
bullets can collide with any player RepelPlayer can repel all or certain players lasers handle multiple players
5 Years Ago
unit core looks at closest player Fixed validation / upload progress readout Added bake result compilation Can now compile baked scripts for custom stages! active device Better handling for bake files not existing Disable bake file loading for local plugins Changed baking progress readout to "x of y" instead of a % players assigned different PlayerActions dont listen for mouse input with >1 player for now Merge branch 'master' into multiplayer
5 Years Ago
some speech lines stage stores a list of players both players show up