branchSpaceUsurperUnity/multiplayercancel
3 Commits over 0 Days - ∞cph!
bullets can collide with any player
RepelPlayer can repel all or certain players
lasers handle multiple players
unit core looks at closest player
Fixed validation / upload progress readout
Added bake result compilation
Can now compile baked scripts for custom stages!
active device
Better handling for bake files not existing
Disable bake file loading for local plugins
Changed baking progress readout to "x of y" instead of a %
players assigned different PlayerActions
dont listen for mouse input with >1 player for now
Merge branch 'master' into multiplayer
some speech lines
stage stores a list of players
both players show up