1,605 Commits over 2,618 Days - 0.03cph!
fix hard mech !redux !easy !nightmare
songs check if CurrentCore is null !redux !easy !nightmare
hard orb balance
hard frame balance, etc
added CampaignData.orderIgnoresLockedState
build !redux !easy !nightmare
drop effect
balance changes
changed starting shield amounts
more easy balance
cleanup powerupTriple
can get powerups while intangible
fix hunter powerup
hard hunter balance
update jenkinsfile !redux !easy !nightmare
build !redux !easy !nightmare
claw easy balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser easy balance
storm easy balance
moved some easy mech pixel settings
Merge branch 'master' of SpaceUsurperUnity
invasion easy balance
build !redux
easy tentacle balance
orb strings formatting
Merge branch 'master' of SpaceUsurperUnity
orb easy balance
more easy orb balance
frame easy balance
easy balance, credits stuff etc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
easy hunter balance
focus tip delay depends on difficulty
fix egg shields despawning early
Merge branch 'master' of SpaceUsurperUnity
orb balance, orb partTarget rotation
frame balance etc
prospector laser on/off indicators
storm balance
invasion balance
mech balance, add some explosive pixels
more mech balance
mech top powerup
more balance, fade/blink remove vines
blink/fade remove petrify
tentacle balance
octopus balancing
added spread to double gun
broadside powerup tweaks
new broadside icon
more octopus balance
build fix !redux
Merge branch 'master' of SpaceUsurperUnity
hard invasion extra attacks
tutorial tweaks
reworked octopus turrets
hard laser new attacks
hard storm new attacks
hard fuse new attacks
hard trench attacks
hard onion new attacks
hard hunter new attacks
hard claw new attacks
hard frame new attacks
hard intro new attacks
hard octopus new attacks
hard mech new attacks
orb hard attacks
hard claw balancing
Merge branch 'master' of SpaceUsurperUnity
nightmare pattern variety
prevent collection-modified error when spawning unit by path
Merge branch 'master' of SpaceUsurperUnity
hard tentacle balance
hid some loading tips from switch
adjust !switch camera
confuse removed on player hit
fuse switch camera adjustments
removed some debug stuff
recolor hard tentacle bg
nightmare curses are homing
hard tentacle curse
changed hard tentacle pixels
hard tentacle avoid pattern
hard tentacle sniper pattern
hard tentacle crawler/diamondShot
unitBehaviourDelay alias
remove empty directories
camera considers whether player is boosting !switch
more invasion stuff !switch
finished invasion pattern difficulty scaling
invasion chasing vfx/balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
invasion diff scaling
finish storm diff scaling
invasion circleSpokes balance
more storm diff scaling
fix build errors
build !redux
Merge branch 'master' of SpaceUsurperUnity
laser pattern difficulty scaling
finished frame difficulty scaling
fix claw isCharging error
test stage
Merge branch 'master' of SpaceUsurperUnity
build !redux !nightmare !easy
fix hard invasion player sprites !redux !nightmare !easy
increment correct progression, show hard invasion !redux !nightmare !easy
increment leaderboard version !redux !nightmare !easy
update jenkinsfile !redux !nightmare !easy
build fix? !redux !nightmare !easy
build fix !redux !nightmare !easy
hard hunter balance
moved hurt reaction from player to shield
status effect preventDeathPriority
dodge, status preventDeathDespawnBullet
Merge branch 'master' of SpaceUsurperUnity
fix powerup pickup not despawning
more hard hunter changes etc
player hit force fix
build !redux !nightmare !easy
hard onion changes
recolor player2 onion emoji
onion rotating laser fan tweaks
more onion balancing
hard fuse fixes and changes
trench pixel changes, hard balance
trench hard pixel change
trench expanding hard recolor
more trench balance
hard mech turret pixels
hard mech balancing
hard fuse bg color
fix fuse starFlicker
fuse enemyA hard recolor
fuse enemyB hard recolor
hard fuse minion movement changes
more hard octopus changes
hard mech laser color
hard mech boss invuln pixel revenge bullets