3,040 Commits over 3,897 Days - 0.03cph!
fire stack perk
tweak frozen shard perk
balancing
more balancing
diff 5
balance tweaks
fear sfx fix
more balance tweaks
more diff 3 balancing
diff 4
reroll pickup
particle floater text
diff 3 balancing
runner special
difficulty 2 balance
spawn less enemies after boss arrives
max difficulty status attribute
special spitter
spitter elite special
dont despawn enemy bullet if it kills player
spiker special
charger special
fix player deceleration dt
prevent bottom leaderboard row getting clipped
decelerate enemy after collision forces added, instead of before
exploder special
balancing
disabled achievements in easy mode
stopwatch lerp timescale up
bullet impact clouds, fix death cam zoom
fixes
balancing
fix cursor hotspots
attack satellite perk
balancing
radius multiplier status
specialist perk
perk icon ui improvements etc
menu changes
enemy cheer sfx
change kill heal status, etc
charm stuff
balance
adjust menu, zombie elite, etc
hp regen floaters
more cheer anims
boss cheer
player death sprite
player death blood
player death zoom/shake
easy player death sprite
diff 1 death sprite
zombie celebrate
balance, reduce blood/coin overhead
reroll attack speed status
balance, crown
lava warning
balance, remove crown etc
early boss
mystery box sprite/icon
balance
hook up dash sound in player prefab
tried to avoid overlapping lava
exploder lava
lava sfx
adjust particle text size
enemies find closest player
can check enemy line of sight to player
dont aggro target unless can see them
enemy w/o aggro target pathfinds to nearest player
fix room generation collection changed error
move stuff to pathfinding class
show player grid pos
show pathfinding debug
more enemies
Merge branch 'main' of sbox-roomlite
more rooms
Merge branch 'main' of sbox-roomlite
enemy push and contact damage
pickup physics etc
Merge branch 'main' of sbox-roomlite
enemy homing bullet
bullet drop
reduce charmed enemy dmg status
difficulty 1 player sprite
bullet can bounce on bounds
status icon data
grenade shoot sfx
set player diff 1 sprite
difficulty label colors
more leaderboards
lock button
remember last difficulty
show difficulty on pause menu
easy player sprite
some easy changes
boss charge redirect
boss jump sprite
some sfx etc
camera shake
difficulty ui
difficulty button disable
more radius vfx
charmed enemy bullets
charmed spikes
VfxOpacity
elite spiker digging
runner jump sprite
elite runner jumping
elite charger redirect
boss jump shockwave
tweak shockwave
homing tweak
charmed zombies
more charm stuff
charm vfx, dash charm status
charm dash flash color
shield explode status
shield charm upgrade
shield charm radius vfx
spiker digging
drop less healthpacks when some exist already
boss hp bar shows amount, changed player info side
elite spitter teleport
elite spike homes a bit
bouncing bullet
explosion force
show run time while planner active
change freezing
balance
charge difficulty
runner jumping
hp info bar, change dash bar layout, etc
simplify nametag
homing and pierce interaction
planner perk
mystery box
zombie wander behaviour changed, prevent bunching up
main menu tweaks
use new transform properties
kevlar now slows movespeed
homing bullet upgrade
bullet fire/freeze colors
select starting survivors
fix shoot spread
control group multiselect focusing
spawn starting survivors
multiselect person panel
select all hotkey
camera look at target pos
camera look at target gameobject
control group hotkeys
PicCamera etc
more pic stuff
soldier clothing
mouse on screen edges moves camera
level generation
zombie movespeed fluctuation
people lead targets
floater text
text render particle
build close button
survivor clothes
prevent index out of range exception
camera movement and rotation
camera bounds and zooming
fix dropping ammo that came from factory