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11,168 Commits over 1,308 Days - 0.36cph!

Today
lb_indexed_pointlight_shadows. By default for now, don't cast shadows to indexed point lights if the cvar is set, rarely worth anything useful
Today
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
Today
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
Today
Publish: handle libraries referencing each other during compile
Today
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
Upon changing a component type to abstract and you have component references, add it as a missing component
Yesterday
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
Yesterday
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
Yesterday
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
Yesterday
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
Yesterday
Centre default window positions to the screen, or main editor window where it's present
Yesterday
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
Yesterday
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
Yesterday
Fix warning
Yesterday
Package versions api EditorUtility.DownloadAsync creates the folder, if it doesn't exist LibraryManager can downloads and load the library
3 Days Ago
VR: Hide menu when in-game
3 Days Ago
VR: Keep track of whether we want new poses or not VR: don't use explicit timing, causes issues w/ sync and latency
3 Days Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
3 Days Ago
Fix old sky material ref in code
3 Days Ago
Delete these too (colorscript)
3 Days Ago
Removed materials/skyboxes that aren't ours
3 Days Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
3 Days Ago
Update dev materials using correct shader
3 Days Ago
Remove/Replace Sounds that aren't ours
3 Days Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
3 Days Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
3 Days Ago
Bridge edges will try to create a triangle face if the edges share a vertex
4 Days Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
4 Days Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
4 Days Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
5 Days Ago
Citizen/animgraph: reworked move_shuffle-related sequences & added a basic additive blendspace for them
5 Days Ago
Library manager, list available libraries
6 Days Ago
Skeleton LODs
6 Days Ago
Resolve circular dependency on base csproj
6 Days Ago
Fix menu not loading 🙈🙈🙈🙈🙈
6 Days Ago
Make internal addons.. addons - because it matters now
6 Days Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
6 Days Ago
Fix node graph comment not saving position after resize
6 Days Ago
GameObjectControlWidget: allow opening prefabs in editor
6 Days Ago
New Hair + Space Suit LODs
6 Days Ago
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
6 Days Ago
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
7 Days Ago
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
7 Days Ago
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
7 Days Ago
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
7 Days Ago
Shadergraph: Add OneMinus node
7 Days Ago
Shadergraph: float2 and float3 can specify ranges
7 Days Ago
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
7 Days Ago
Stop sound handle when stopping or disposing music player
7 Days Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component