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11,329 Commits over 1,338 Days - 0.35cph!

57 Days Ago
Tweak citizen eye ao add compilled avatar scene (!)
57 Days Ago
Use faster _aligned_malloc in physics system
58 Days Ago
Only clear contacts on tag change if the contacts should have no interaction
58 Days Ago
Rework terrain casting and sweeping
58 Days Ago
Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button
58 Days Ago
Actually set D_MSAA combo on depth_downsample
58 Days Ago
Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA
58 Days Ago
Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4
58 Days Ago
Fix terrain collider not updating on heightmap import
58 Days Ago
Inflate heightfield query cell bounds by 0.5, fixes terrain collision
58 Days Ago
Fix NRE in GraphInputNodeType.GetPath
58 Days Ago
Multi-Component Sync Vars + Sync Vars in Children (#1503) * Support for multiple components of the same type on a Network Object to have sync vars. Adding support for children of a network object that aren't themselves network objects to have components with Sync vars too * Register and unregister Sync properties for child gos/comps appropriately * It goes here * Also unregister/register sync properties accordingly when GameObject id changes * NetworkMode can't be changed from NetworkMode.Object if we are actually a networked object (_net is valid) * Simplify a bunch - allow setting property if slot not registered * Remove unused UnregisterProperties methods * Add a test to make sure child sync vars are added to network table * Suppress these warnings for now - there are legitimate reasons why we might not find these GOs * Suppress unknown slot
58 Days Ago
Asset inspector copy path uses RelativePath to stay consistent with asset browser copy path
58 Days Ago
Map instance only creates skinned model renderer for props if the model has skinned meshes or morphs
58 Days Ago
Add test for warnings in built-in projects Facepunch/sbox-issues#5223 Fix warning in AG editor Facepunch/sbox-issues#5223
58 Days Ago
Group jam page by not played, updated
59 Days Ago
Remove contacts and process intersections just before shape or body remove, this allows intersection end events to run before removal
59 Days Ago
Invalidate mesh selection on scene change
59 Days Ago
EnumControlWidget support for nullable Fixed title of scene.get target input Fix property panel handling nullable ActionGraph parameter types Fix warning when compiling Action Graph editor EnumDescription.Entry.Group Menu.AddOptions fixes for value type items Menu.AddMenu( Menu menu ) menu menu menu menu menu If icon is just a bunch of symbols, make sure it doesn't overflow https://files.facepunch.com/ziks/1b1811b1/kr69TajHB0.png Implement VectorControlWidget.StartEditing() Fix ControlSheet.AddObject return value regression
60 Days Ago
Vulkan: Show error message box and bail on VK_ERROR_DEVICE_LOST Vulkan: Enable Nvidia Aftermath for GPU crashdumps with VK_NV_device_diagnostic_checkpoints Vulkan: Add VK_EXT_device_fault support and dump info after device loss Vulkan: out-of-date or suboptimal swapchains are verbose logging Vulkan: Assert for absurd swapchain width/height that are happening during shutdown Vulkan: Log layers that are older than specified API version, these are the most likely cause of GPU device crashes
60 Days Ago
Don't show header/footer when viewing game info
60 Days Ago
Include model view bounds too
60 Days Ago
Improve animated sceneobject bounds, include render bone sphere radius, fallback on mesh bounds
2 Months Ago
F1 brings up the game description modal Add to AnalogLook description, letting everyone know it's already scaled by sensitivity Remove unused Show info when entering a game Fix modal cursor when in game
2 Months Ago
ModelDoc option to disable keyframe interpolation to allow for constant keyframe animations
2 Months Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
2 Months Ago
Fix crashes due to returning address to temporary locals Split this off
2 Months Ago
These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync
2 Months Ago
Reset anim graph instance on model change
2 Months Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
2 Months Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
2 Months Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
2 Months Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
2 Months Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
2 Months Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
2 Months Ago
Resolve sbox-issues/issues/5171 by making dragValue match
2 Months Ago
Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )(
2 Months Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
2 Months Ago
Created bone objects on skinned model renderer update on model reload and model change
2 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
2 Months Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
2 Months Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
2 Months Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
2 Months Ago
Fix all sounds being downmixed to mono
2 Months Ago
Fix terrain trace hit normal
2 Months Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
2 Months Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
2 Months Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
2 Months Ago
Editor startup cleanup & remove Editor.Utility
2 Months Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609