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14,046 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Ignore unittest folder when publishing
1 Year Ago
Lets not have a games folder in the sln anymore Lets put the sln in the active game folder
1 Year Ago
TypeLibrary ignores Delegate types
1 Year Ago
Editor: Add "keybind" editor widget, instead of manually finding inputs, just press the button you want to use - would be good to have proper trapping in tools soon (?)
1 Year Ago
New Outfit Piece - Chef's Hat https://files.facepunch.com/daniel/1b0411b1/chef.png Lods and skinning adjustments coming ASAP
1 Year Ago
Latest tier0 basetypes Split everything out of basetypes.h into new or existing includes, remove very old code, typesafe numerics, bring engine up to date with these changes
1 Year Ago
Add rotational vector getters to Transform Add additional aspect ratios
1 Year Ago
TreeView/TreeNode speedup Don't render NativeRenderingWidget if it's not visible Give nice warning when calling AssetSystem.CreateResource with invalid extension Allow overriding some of the SceneMapLoader functions
1 Year Ago
Remove unused pvs stuff Don't delete the whole physics and sceneworld when removing a SceneMap Remove .vmap extension when trying to load a map Expose Map.PhysicsGroup, Map.SceneMap
1 Year Ago
Only do this if we have a shadow controller
1 Year Ago
Add PhysicsBody.Move - which complies with the ShadowController
1 Year Ago
New Outfit Piece - Boxing Shoes
1 Year Ago
vsopen won't open a file unless a file line is specified Add BaseItemWidget.ItemClicked Added EditorUtility.Projects.WaitForCompiles() Fix a bunch of potential issues when deleting a listview during selection callback
1 Year Ago
Fix TypeDescription.SourceFile + SourceLine sometimes coming from a base class
1 Year Ago
CodeEditor.OpenFile will look through all the local project's code paths if relative path
1 Year Ago
Gizmo camera settings, camera smoothing
1 Year Ago
Allow setting max distance for Model hitbox Add TreeNode.OnActivated Add copy/paste/clear to ResourceControlWidget
1 Year Ago
Gizmo.Instance.FirstPersonCamera returns true if user input Validity checks when deleting physics shape from a body Add Gizmo.Hitbox.Model
1 Year Ago
Protocol::Network++ Complaints of CEnvCubemap invalid class index
1 Year Ago
C# prop_static, this isn't a game spawnable entity, just a way to get prop_static out of fgd
1 Year Ago
Oog cubemap fog (#1288) Cubemap fog properties on camera, C# env_cubemap_fog
1 Year Ago
Fix bad includes oops
1 Year Ago
Clean up groups.vgc, sbox_game.sln can be everything -thirdpartylibs texturedictionary to materialsystem2
1 Year Ago
Fix BBox not serializing to json right
1 Year Ago
Ensure Account.Memberships is not null, cleans up having to validate it everywhere Groundwork for starting the game without connection to steam servers / our API AssetBrowser: Only show cloud tab if we're connected Add a hint to editor window title to dictate if we're in offline mode UI: Replace content on Home/GameList with a hint if we're not connected to the Api
1 Year Ago
Remove recreated entities from mapclass.native to keep track
1 Year Ago
Remove the whole toolobject system (finally)
1 Year Ago
Remove renderpipelinehelper
1 Year Ago
Remove toolscene_toolobject, this was only used when defining lighting rigs with toolobjects, we don't do this anymore
1 Year Ago
Manually create "toolobjects" in bake resource helper
1 Year Ago
FPArms: more shared stuff Merge branch 'master' of sbox
1 Year Ago
Runtime BuildCubemaps (#1281) Cubemaps are built on map load, outside of game code
1 Year Ago
FPArms: jump/airborne/land use shared zero reference point, added shared fire anims
1 Year Ago
Mark a bunch of stuff as only accessible from the main thread
1 Year Ago
FPArms: shared idlelayer uses shared zero reference point instead of other pose Merge branch 'master' of sbox
1 Year Ago
Add BBoxControlWidget Expose a few things in SceneCubemap
1 Year Ago
AssetBrowser: Handle case where we don't get any account memberships (offline mode prep)
1 Year Ago
Add Application.UnscaledCursorPosition Application.CursorPosition is unrounded, Add Application.DpiScale First person gizmo view look is smooth on high dpi monitors Fix yucky nodegraph cursor hacks
1 Year Ago
FPArms: added run/sprint & local zero reference to the shared anim prefab
1 Year Ago
Small JumpList refactor, update JumpList when activating game project - Removed JumpListManager - Moved all JumpList stuff into Sandbox.Engine
1 Year Ago
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1 Year Ago
FPArms: many changes involving moving stuff into the first person arms VMDL for easier sharing & genericization (see commit comment) • removed hold_* bones • added weapon_root, weapon_root_children, weapon_IK_hand_*, and hand_*_to_weapon_ikrule, following the same hierarchy as existing weapons (weapon_root is a separate root bone) • weapon_root_children is a new bone between weapon_root and the children ("trigger", "magazine", etc. and the IK bones); this is so that weightlists can be moved into the arms VMDL instead of having to be explicitly defined in each weapon. Only part-specific weightlists (e.g. "mode_selector" for the MP5 knob) need to exist as part of weapon VMDLs now. • transferred common weightlists involving weapon_root • debug gizmo meshes (reminder: they're in a bodygroup) now show the weapon IK targets & the weapon_root bone • added "shared" animationlist prefab which holds generic template anims that weapons can reuse; the goal is to make these as independent from each other as possible (no interlocking references), more to come soon
1 Year Ago
NetworkTable: build variables in deterministic order See sboxgame/issues#4066, tbh I don't know why they get reordered Call Enroller.Dispose() in ServerDll.OnShutdown() Fixes sboxgame/issues#4067
1 Year Ago
Delete all these random devtool scripts, we're not using any of it, delete some other random unused stuff One .gitignore, .gitattributes clean up obsolete stuff Use .git-blame-ignore-revs so we can ignore formatting commits
1 Year Ago
EditorCookie seems to be null here making CI tests hang, but I don't know why it'd be null @devultj ? Test game/server should timeout
1 Year Ago
This is unused
1 Year Ago
Move OpenBelowCursor to PopupWidget Fix NRE (even though it's handled)
1 Year Ago
Build the toolbar Fix TreeView not resolving objects for keyboard movement, open state Tweak BaseItemWidget drop callbacks so we can handle dropping on edges differently Fix unit test not initializing Global.Assembly
1 Year Ago
tier0 math include shuffling
1 Year Ago
Add missing <memory> include