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14,046 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Give our shader programs debug names so we can see them in debugger/renderdoc
1 Year Ago
Geometry shaders still need access to VS_INPUT
1 Year Ago
Log stack traces Handle badly defined GameResource more gracefully
1 Year Ago
Aoproxy sceneobjects are children of their parents and inherit visibility - stops them lingering when entities are hidden
1 Year Ago
Fix not correctly rebuilding .editor.dll when recompiling dependant game dll
1 Year Ago
Ambient occlusion proxies made by SceneSystem instead of entity system
1 Year Ago
Protocol::Network++ because I removed CEnvVolumetricFog classes earlier
1 Year Ago
Tools replaces and uses GameMenu PackageLoader/HotloadManager Add TypeIcon, TypeName, TypeTitle to SerializedObject, Clean layout separator style
1 Year Ago
OOG Volumetric Fog * Added SceneCamera.VolumetricFog and SceneFogVolume * Fog volumes are part of SceneSystem instead of managed separately * Delete volumetric fog gamesystem, game entities and fgd entries, replace with C# game entities for volumetric fog controller & volumes * SceneMapLoader loads SceneFogVolumes and light_rect
1 Year Ago
Fix editor sometimes loading base tools package in the wrong order
1 Year Ago
NavigationMesh available out of game * Supports runtime generation * Pathfinding all in c# * Save/Load navmesh * Added Triangle struct
1 Year Ago
Headgear adjustments and Tanktop skinning fixes
1 Year Ago
Look for .sbproj in DownloadCloudProjectAsync instead of .addon
1 Year Ago
Delete left over worldrenderer vpc
1 Year Ago
Remove more references to dota global light
1 Year Ago
Remove anything in ENABLE_LOD, keep the baked lod builder around though in case we want to try rendering it in the future
1 Year Ago
Fix cubemap ggx mipgen crashing on AMD, caused by sbox/commit/4df698bcf80ca9346240fdb473ca74fe45df2371 Force flush source cubemap before generating mips on dx11, same amd bug we had before Don't make dest cubemap array texture a render target, unnecessary
1 Year Ago
LODs for boxing outfit
1 Year Ago
Remove halo gizmo from light ents
1 Year Ago
Ensure screenshot folder exists when recording video
1 Year Ago
Stop hunk detected showing all the time
1 Year Ago
Blacklist Cpobj
1 Year Ago
FPArms: prefab updates
1 Year Ago
Editor folders (#1265) - A folder named Editor in your game project's code folder will become an Editor project - Editor projects can access both the editor and the game addon - Editor projects are not sandboxed - These access the GameMenu instance - not client or server - To avoid conflicts, some editor apis changed. - - Cookies => EditorCookies - - TypeLibrary => EditorTypeLibrary - - Event=> EditorEvent
1 Year Ago
SceneCamera viewports (#1253)
1 Year Ago
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1 Year Ago
Slight adjustments to the boxing headgear textures
1 Year Ago
Add raytracing pipeline support to rendersystemvulkan & vfx_vulkan * Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) * rendersystemvulkan: support raytracing pipelines * vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 * CRayTraceSceneWorld without lights for now
1 Year Ago
Hammer uses managed DockManager Makes the docking more flexible like our main game frame and lets editor projects add docks to Hammer like `[Dock( "Hammer", "Asset Browser", "snippet_folder" )]` and lets us start replacing native widgets with our own managed widgets easily.
1 Year Ago
New Outfit Piece! - Boxing Headgear https://files.facepunch.com/daniel/1b1511b1/HEADGEAR_02.png Another piece to add to the boxing outfit combo. LODs coming asap!
1 Year Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
1 Year Ago
Fixed numerous prefabs and tilesets + a few new tilesets
1 Year Ago
Added methods for reading / writing from raw byte buffer to net message
1 Year Ago
Only try Convert.ChangeType if value implements IConvertible
1 Year Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
1 Year Ago
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1 Year Ago
Validate constructors as part of AccessControl
1 Year Ago
Make m_SymLinks a CUtlMap Prioritize local files over downloaded (symlinked) files
1 Year Ago
Editor: set gamemode to CurrentGame, loading map manually / from hammer should use active game
1 Year Ago
Editor: Add Min/MaxLength to ProjectConfig.Title to match asset manifest spec Editor: Add Project.Config.Title to review wizard
1 Year Ago
Editor: check for validation attributes on review wizard page, can't continue if it fails
1 Year Ago
Updated trace solver from valve
1 Year Ago
Added Tags to Surface (HasTag, HasAnyTag, HasAllTags - define tags in resource) Remove ClientEntity.HasPermission (unused)
1 Year Ago
Shadergraph: Save prompt when closing with unsaved changes
1 Year Ago
Remove global light usage (used in dota pipeline?)
1 Year Ago
Remove unused deferred_light files Delete sprite entities, mostly to get rid of the toolobject
1 Year Ago
Texture editor (#1259) Creates 2D textures and basic 2D sprite sheets to avoid having to write vtex and mks by hand
1 Year Ago
Set known Game.Server fields when running Game.Menu.StartServerAsync (sboxgame/issues#3980)
1 Year Ago
Make Hammer gizmo sceneworld get added to view again
1 Year Ago
Sizes passed to ImageRect.Calculate with Undefined unit will correctly use default size Default text overflow to "None", spec default is clip but ours behaves differently - this will do for now Give `line-height`, `letter-spacing` and `word-spacing` default values, no need to null check them Don't implicitly clamp backgrounds if background-size is `cover` Handle LengthUnit.Undefined gracefully, document