branchsbox/mastercancel

14,047 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fix initial menu presence, as well as presence when disconnecting from a server
1 Year Ago
Implement ModalSystem.CloseAll, close all modals when killing game menu instance
1 Year Ago
Make rich presence say playing a game while in its game menu (update to say Menu later?)
1 Year Ago
When connecting to a server, open its gamemenu and immediately open the loading screen
1 Year Ago
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1 Year Ago
Fixed blend paint gizmo not showing
1 Year Ago
Mirror UV when sampling inside filter - prevents ugly border around some elements when using `filter: blur()`
1 Year Ago
Compiled shaders with aoproxy fixes
1 Year Ago
Cache GameLobby.Data to prevent issues with grabbing lobby info after setting it. Invalidate on lobby data refresh Probably a better way to do this :anguished:
1 Year Ago
Correct file path for error sound
1 Year Ago
Created Error.sound
1 Year Ago
Citizen/animgraph: changed the facial idle noise layer so that it won't part the lips anymore + other small layout/comment improvements
1 Year Ago
Citizen/animgraph: improvements on scale_height subgraph (much more readable layout, added safeguard against duck corrective in special movement states)
1 Year Ago
Animgraph/tutorials: added file on transition orders
1 Year Ago
Animgraph tutorials: stubs for remaining tutorials + work-in-progress file relating to nested state machines
1 Year Ago
Animgraph tutorials: added a file explaining the differences between the 'on finished' & 'on almost finished' transition conditions between states
1 Year Ago
Animgraph tutorials: added block about assigning a default animgraph to a VMDL
1 Year Ago
Animgraph tutorials: added new file on reset signals
1 Year Ago
Citizen/animgraph: improved the Slide special movement state through the use of nested state machines + fun partial re-use of the Roll Exit anims for it + fixed head bug in the Roll state
1 Year Ago
Citizen/animgraph: use idle layer instead of static frame when slide move_groundspeed=0
1 Year Ago
Animgraph tutorials: layout changes & readability improvements to account for QT screen scale shenanigans (😒)
1 Year Ago
ShaderGraph: Don't stomp vVertexColor, this is used for tint it seems?
1 Year Ago
Docs pass for GameLobby, importantly Lobby.ConVars, and inherit docs where possible
1 Year Ago
ShaderGraph: Set vVertexColor in generated code
1 Year Ago
Fix jiggle bones in animation helper stomping bone scale animation
1 Year Ago
Use morph channel index cached in anim container instead of assuming it's the second channel. Fixes scale channel thinking it's the morph channel when there's no morphs.
1 Year Ago
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1 Year Ago
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1 Year Ago
ModelDoc: Make sure anim bone scaling isn't applied if not enabled
1 Year Ago
Update tutorial_02_basic_principles.vanmgrph
1 Year Ago
Aoproxy composition: Fetch the texel with lowest distance, make it much simpler, fixes ugly black artifacts, darkern directional ao a bit more https://i.imgur.com/Laib79y.png
1 Year Ago
Public property setters on WorldTextEntity
1 Year Ago
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
1 Year Ago
Null check video system before trying to encode audio
1 Year Ago
Fix potential crash in CBaseAnimating::AddViseme
1 Year Ago
Remove last crumbs from fsr
1 Year Ago
Null check readable bones in CalcAnimationState, seems to be the cause of our most common crash
1 Year Ago
Update shaders from a clean compile
1 Year Ago
Added five tutorial graphs under /game/core/animgraphs -- more to come!
1 Year Ago
Citizen: disabled viseme prefab by default
1 Year Ago
Citizen: added debug_animation_scaling anim
1 Year Ago
Make PerViewRuntimeFastPathLightingConstantBuffer match vulkan what's on c++, compiler is still optimizing some constants out though Initialize multiview parameters on spritecard shaders
1 Year Ago
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
1 Year Ago
Extra controls in sound editor
1 Year Ago
Fix copytexture coordinates hi-z depth, fixes dynamic reflections on tools https://i.imgur.com/Qn3vHPl.png
1 Year Ago
Fix small fog clipping on seamless entry for fog Fix framebuffer copy scale for water Do softer collision on ripplecompute, fixes aliasing on screen border
1 Year Ago
Add min max metadata to modeldoc variables #3770
1 Year Ago
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
1 Year Ago
Make GraphicsItem.PrepareGeometryChange public
1 Year Ago
Fix voxel surface split setting parent instead of parent surface #3771