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14,461 Commits over 1,614 Days - 0.37cph!

43 Days Ago
Shadergraph: Output texture attributes for LightSim_DiffuseAlbedoTexture, RepresentativeTexture using first occurring texture result from albedo input
43 Days Ago
Add subtle alternating background color to each row in Input Settings. Resolves Facepunch/sbox-issues#7328
43 Days Ago
Prevent Input Settings in Project Settings from scrolling back to the top when adding/removing a new Input. Resolves Facepunch/sbox-issues#7329
43 Days Ago
The LineEdit in PathWidget now stretches so it can be clicked anywhere. Resolves Facepunch/sbox-issues#7246 https://files.facepunch.com/CarsonKompon/2025/January/06_12-37-LividArcherfish.mp4
43 Days Ago
Add GetFirstTextureParam() to get first declared texture from shader, used to fetch the convoluted RepresentativeTexture/LightSim_DiffuseAlbedoTexture attributes without explicit declaration Allow material representative texture for VRAD be infered by the first texture parameter on shader if DiffuseAlbedoTexture is not set, allows to clean up all this material api & lets shadergraph shaders be rendered properly on vrad https://files.facepunch.com/sampavlovic/1b0611b1/aocrkIAnQN.png
43 Days Ago
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43 Days Ago
Hammer Wireframe Overlay: white wireframe color works again Wireframe mode is white in game/scene again, fix depth test being disabled in scene, also bind expected lighting constants Fix invalid depth comparison sampling on well known 16 bit textures by targeting D16 and sampleable flags, these textures are used in place of the shadow depth buffer when shadows are disabled
43 Days Ago
ModelDoc: Add a wizard to keep all bones
43 Days Ago
Split menu convars to MenuConVar, MenuConCmd Move language convar to engine
43 Days Ago
Added Rotation.LerpTo/SlerpTo for consistency with Vector3.LerpTo/Angles.LerpTo/ect. Fixed Revert Changes not working for Title/Org on Project Setup page of Settings
43 Days Ago
Saving prefab session reloads cached prefab scene, resolves Facepunch/sbox-issues#7307 File > Open menu supports opening prefabs too
43 Days Ago
Added "Find in Scene" to GameObjectControlWidget context menu https://files.facepunch.com/CarsonKompon/2025/January/06_09-32-OutstandingCuscus.png
43 Days Ago
Remove configdefaults.PLAT.vcfg, completely bullshit for us PerViewLightingConstantBuffer_t completely unused
43 Days Ago
Host Stats / Local Network Stats in Console (#1758)
43 Days Ago
InputActionControlWidget sets value to "" instead of null so value is serialized.
43 Days Ago
Add `UseFovFromPreferences` bool to PlayerController so you can disable and override the FOV without having to create your own camera component. Fix NREs in the default Pause Menu for connected clients when game package is set to local
43 Days Ago
Increase reasonable Steam connection time for dedicated server - ensure it shuts down properly if it doesn't connect in that time frame
44 Days Ago
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44 Days Ago
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44 Days Ago
Reorder min and max length in spring joint
44 Days Ago
Remove left over code
44 Days Ago
Add undo for changing parent or siblings via scene tree Fixes sbox-issues/issues/7320
45 Days Ago
Don't send gameobject network destroy when shutting down game instance, orphaned action should take care of it
45 Days Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
45 Days Ago
Adjust sunny and sunset lighting rigs
45 Days Ago
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46 Days Ago
Make ParticleLightRenderer public (I assume this wasn't intentional?)
46 Days Ago
Remove model cpu access
46 Days Ago
Make Model.GetVertices/GetIndices work without requiring CPU access on model https://files.facepunch.com/layla/1b0311b1/sbox-dev_OOfVZbvWTH.png
46 Days Ago
Add CRenderContextVulkan::ReadBuffer for index buffers
47 Days Ago
Do the same for box hull collider
47 Days Ago
Add Gizmo.Control.BoundingBox to box collider
47 Days Ago
Stop SoundscapeTrigger on disabled, not just destroy
48 Days Ago
Add worldspace option for Gizmo.Hitbox.Sprite
48 Days Ago
Citizen_REF update
48 Days Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments
48 Days Ago
Add Gizmo.Hitbox.Sprite for a 2d screen space sprite hitbox https://files.facepunch.com/layla/1b0111b1/sbox-dev_0Q4krB3pIh.mp4
48 Days Ago
Player controller body listens for collision events because child gameobject colliders don't propagate ICollisionListener down to ancestors (should it?) - Fixes player squish and anything using ICollisionListener on the player controller gameobject
48 Days Ago
Prop makes use of surface break sound Resave all surfaces
48 Days Ago
Shadergraph: Save preview settings to file
49 Days Ago
Fix mesh component not applying tags to collision shapes on tags updated
49 Days Ago
Don't need to duplicate this code
49 Days Ago
Add SceneCamera.ToScreen that also returns if it's in front or not Add Gizmo.Draw.ScreenText that takes world position and screen offset to easily draw screen text at a world position Fix mesh tools drawing text behind camera
49 Days Ago
Fix serialized dictionary not triggering on property change when setting key or value
49 Days Ago
Fix list and dictionary not reaching serialized object property changed callback when removing entries
49 Days Ago
Add missing conversion formy-up to z-up for navmesh Added to GetClosestPoint & GetRandomPoint
49 Days Ago
Don't show recompile button for assets that don't have source files
49 Days Ago
Refresh collection for list and dictionary control widgets if collection has changed - Fixes game resources not saving lists after first save
49 Days Ago
Forgot to make some enums internal whoops