branchsbox/mastercancel

13,168 Commits over 1,491 Days - 0.37cph!

43 Days Ago
Fixed mix-blend-mode not working Fix mix-blend-mode not applying to layer if using filter: Fix filter: blur box cropping
44 Days Ago
Update Facepunch.ActionGraphs
44 Days Ago
Fix scene ref node output type for prefab root objects
44 Days Ago
Remove unused hidden nodes when saving graphs Fix node reachability visual
44 Days Ago
Update Facepunch.ActionGraphs
44 Days Ago
Clothing updates
44 Days Ago
Add face mode to trail renderer, same as line renderer
44 Days Ago
Make hotload_fast persist Add Fast Hotload option to editor preferences https://files.facepunch.com/ziks/2024-09-17/sbox-dev_iWfk25clOn.png
44 Days Ago
Update Facepunch.ActionGraphs Get rid of hack to re-use action graphs between game and tools Add SourceLocation to action graphs, fix caching Show action graph diagnostics in main console, like C# errors
45 Days Ago
Fix possible error when editing action graphs within sub-objects Scene ref node handles !IsValid better Serialize destroyed GameObject / Component references as null
45 Days Ago
Remove debug Specifying "Target Game" in addon project type will download and mount that game
45 Days Ago
Human: more skinning tweaks
46 Days Ago
Leaving note about pLayer->OverrideFrustum Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles Fix not removing shadows when resetting styles This optimization is bullshjit IsDefault doesn't need ToLower
46 Days Ago
Human: more skinning adjustments, implemented elbow/knee helpers
46 Days Ago
Tweak SerializedObject system so NoteChanged only gets called for the property that changed, and it cascades down - instead of every object on the way down ISceneEdited get a consistent "path" to the changed property
46 Days Ago
When changing position/rotation/scale of bone, automatically become procedural Undo deserialization updates objects rather than delete and replace Old OnEditLog undo tries to use new go/component localized system where possible
47 Days Ago
Fix out of range exception
47 Days Ago
Support facing camera or normal in line shader Add face mode camera or normal in scene line object Add Vector3.Slerp/SlerpTo Add face mode to line renderer so it can face normals defined by point rotations https://files.facepunch.com/layla/1b1511b1/sbox-dev_2MiwGSz4bX.mp4
47 Days Ago
Use safe scale in Transform.ToLocal and Transform.PointToLocal so that it cannot produce NaN or infinity values. This fixes a bug where a child of a parent with a scale of 0,0,0 cannot set position programatically without the position being infinity. It should also fix any other issues with NaN values where ToLocal is concerned (such as GameTransform) in cases where any component of scale was 0.
47 Days Ago
Revert "GameTask.DElay handles Time.Now resetting to 0" This reverts commit 7da7fedc23b6b20265341777b382ae0eb1627fc1.
48 Days Ago
Override custom projection matrix with VR projection matrix
48 Days Ago
Add VR to config Decibels are obsolete, hide them everywhere
48 Days Ago
GameTask.DElay handles Time.Now resetting to 0 Cleanup Api Flush stats/events/etc on shutdown
48 Days Ago
Fix citizen eye ao not morphing Clean up morph controls Invalidate background render when box size changes
48 Days Ago
Enable autoexposure for other tonemaps https://files.facepunch.com/sam/1b1311b1/sbox-dev_mAXJ3CQmYe.mp4
48 Days Ago
We were multiplying BRDF twice making envmaps look awfully dark https://files.facepunch.com/sam/1b1311b1/E8pK9UTpn4.png
48 Days Ago
Remove unused sceneobject stuff Merge branch 'master' of sbox
48 Days Ago
Don't invoke change callback when loading or deserializing (Fixes Facepunch/sbox-issues#6406)
48 Days Ago
Fix other tests
48 Days Ago
Make sure CodeGen is using global:: for everything - add a unit test to confirm
48 Days Ago
Fix exception when downloading file Fix exception when trying to load asset resource Fix NRE due to hotload making a component null in undo Fix NRE in CubemapFog when no SkyBox2D Fix NRE when trying to update network file but file was deleted Fix exception when pasting components Fixed exception when cancelled loading Warning not error when fetching stats fails Merge branch 'master' of sbox
48 Days Ago
Humans: updated rig, polished skinning, forked off most VMDL prefabs
48 Days Ago
Added Sensitivity to Editor Camera Settings
49 Days Ago
Avoid directional lights clipping with world with a reasonable value
49 Days Ago
Ensure proper number of maximum simultanious updates for EnvMapProbe dirty updates Destroy buffers properly when deleting lightbinner
49 Days Ago
Move s_LightList out of singleton to the CLightObjectDesc, make other light-like object descriptors use CUtlVectorFixedGrowable instead of linked list ( trashes the cache while iterating ), all of them should be consistent now, use a single light descriptor for all light types Tiled Culling Renderer buffers shouldn't live in Lightbinner, but instead on CLightCullingRenderer itself since they're rendered per view, so we just reuse that memory, Lightbinners are allocated in a pool, so all that memory was wasted on GPU, remove wasteful copy of binned lights on tiled light callback Don't generate shadow frusta for unshadowed lights Separate shadow generation, both shadow maps and the viewproj we pass, into SetupShadowsForLight in Lightbinner, when we do bindless shadows and lightbinner caching, this is where to look for it Go back to do a copy of current light list for CLightCullVisibilityReadback, callbacks can have latency longer than one frame and that list could change Cleanup, fix mixed logic for shadows Fix lights and their cookies not being able to rotate on roll
49 Days Ago
Fix error reporter not initializing Fix exception when undo'ing changes to objects with NotSaved
49 Days Ago
Fixed CustomProjectionMatrix (and broke vr rendering cc @xezno )
49 Days Ago
Whitelist System.Linq.ImmutableArrayExtensions Whitelist System.ComponentModel.INotifyPropertyChanged Whitelist IAsyncDisposable Whitelist ICustomAttributeProvider Whitelist SemaphoreSlim
49 Days Ago
Support trace hit position for sphere casts again
49 Days Ago
Add SkinnedModelRenderer.Parameters for better API to set animgraph parameters and show the parameters in inspector https://files.facepunch.com/layla/1b1211b1/sbox-dev_GElUzo5Kpn.mp4
49 Days Ago
Add stub GBuffer.hlsl for DepthNormals() mode and move ToolVis to it's own file and class so it's not a mess, aiming to remove ToolVis() mode, S_DISABLE_SPECULAR_HIGHLIGHTS not referenced anywhere
49 Days Ago
Add CameraComponent.CustomProjectionMatrix
49 Days Ago
Library Assets/Code folder is mounted accessible to game context
49 Days Ago
Update sweeper project with defaults Update cable.vmat_c Fix GameTile rebuilding constantly Panel scrolling doesn't need PreLayout Cache whether styles are in the rebuild list Faster SetChildIndex checks
50 Days Ago
Game controller rewrite (#1664) You shouldn't experience anything different other than you shouldn't run into any problems. Let's see how long that lasts 👀
50 Days Ago
Put LONG obsolete method back again so tests pass because someone is still using it (grr)
50 Days Ago
Restore functionality to clear interpolation over the network with new system
50 Days Ago
Optimize ModelRenderer.Tint Fix MetaData.Get error Warn in TcpSocket when there's a socket exception on connecting Fix startup exception when not using Gregorian calendar Don't report errors created by us, in non retail builds Cancel launcher fade in if they already closed the window
50 Days Ago
Inspector component edits use nicer undo system instead of whole scene