branchsbox/mastercancel

14,047 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fix mouse snapping back when in relative mode
1 Year Ago
Can opt out of drag scrolling with `Panel.CanDragScroll = false;`, enabled by default (sboxgame/issues/issues/3491)
1 Year Ago
`@readonly` and `@editable` asset browser filters (sboxgame/issues/issues/3205)
1 Year Ago
Basic parsing support for CSS `background` shorthand Move position/length shorthand parsing into Parse.TryReadPositionAndSize (used for both mask & background shorthands) UI: don't clamp UVs in shader when BgRepeat mode is Clamp, fixes angled gradients Background angles conform to css spec - add offset to match +x as being 0 degrees instead of +y
1 Year Ago
Moved road sign decal to asset party
1 Year Ago
Add Auth token service Test new api url
1 Year Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
1 Year Ago
Minimize conflicts
1 Year Ago
Rider DotSettings
1 Year Ago
Fix Widget.GetChildren shitting the bed if more than 512 children
1 Year Ago
SceneModel.SetMaterialGroup -> SceneObject.SetMaterialGroup - dunno how I'd fucked this
1 Year Ago
ShaderGraph: Triplanar texture mapping nodes (#1198) Added Texture Triplanar and Normal Map Triplanar nodes
1 Year Ago
ILHotload runs hotloaded event
1 Year Ago
Fix escape getting called twice Add Game.Disconnect() - to leave the current game session and return to the game menu
1 Year Ago
Revert AttachSteamAuthTicket
1 Year Ago
Authorization option for WebSocket, remove SetRequestHeader (duplicate functionality)
1 Year Ago
Add SetRequestHeader
1 Year Ago
Revert DisposeAsync, it actually isn't needed. Only dispatch Disconnect if we're connected. Add EnableCompression to set deflate options if their socket server supports.
1 Year Ago
Tweak stats flushing logic Added BaseGameManager.OnEscapePressed() Add Cloud.ParticleSystem, Cloud.SoundEvent, Cloud.Shader Put developer preview in a few places so people don't think it's a finished game
1 Year Ago
Compile fix
1 Year Ago
Load phonemes from meta
1 Year Ago
Dump embedded wav phonemes to sound meta if we don't have a meta, meta takes priority over embedded
1 Year Ago
FPArms: include the hand_*_to_weapon_IKrule bones in the "X arm only" weightlists
1 Year Ago
foliage shader: transmissive features (transmissive in general seems fucked though, one for sam though)
1 Year Ago
If -project was already added but inactive, make it active Stop opening cloud menu for -project launched games
1 Year Ago
ComputeShader use Material.FromShader, support using resource paths e.g new ComputeShader( "shaders/cs_compress.shader" ); Don't call Environment.Exit on ProcessExit, but make sure we still flush managed SentrySdk just before TerminateProcess
1 Year Ago
Setup model viseme data and phoneme mapping from model keyvalues Drive faceposer with model viseme data while we have this tool Update mouth state Apply visemes to baseanimating with game weights Flex overrides takes priority over game weights Add phoneme mapping to model metadata so it doesn't have to be hardcoded in engine
1 Year Ago
Add hotload support for svgs
1 Year Ago
Restrict people doing dumb stuff like flushing the stats after ever increment Increase time between stat refreshes
1 Year Ago
Add ComputeBuffer<T> class for creating, reading and writing GPU buffers for usage with ComputeShader Structured buffers, byte address buffers and append structured buffers are all supported. https://wiki.facepunch.com/sbox/Compute_Shaders
1 Year Ago
WebSocket implements IAsyncDisposable. When disposing websocket because of TaskSource cancellation, do so async and complete the WS close handshake if we can. If we receive a ConnectionClosedPrematurely message, only actually disconnect + dispose if the connection is no longer open. Call TaskSource.OnSessionEnded in GameMenuDll when resetting environment.
1 Year Ago
Can access friends list from IGameMenu (Game.Menu.Friends)
1 Year Ago
Make stats flush less spammy
1 Year Ago
Api for getting player stats
1 Year Ago
Clean up CLoopTypeClientServer::Update (I think this makes sense?) Fix client tick input context not pushing
1 Year Ago
Clientside Anim Fix (#1188)
1 Year Ago
Register model meta as file dependency Allow managed to add to modeldoc tools menu Add viseme editor https://files.facepunch.com/layla/1b2511b1/sbox-dev_QrIn49oBOM.mp4 Compile viseme data into citizen model
1 Year Ago
Throw an exception when Package.Download gets cancelled, fixes #1184 and sboxgame/issues#3677
1 Year Ago
This UI shader tweak makes it so that full screen panels don't have a 1 pixel gap around the edges Editor play controls Fix stylesheet absolute paths not resolving on listen server Add Service.Stats.FlushAsync - Send any pending stats to the backend and wait for ingestion Can edit stylesheets when paused in listen server Fix FlushAsync
1 Year Ago
Tentative fix for rich presence setting steam_player_group to invalid SteamIDs, grouping players incorrectly
1 Year Ago
Fix clothing container causing assert when calling SetBodyGroup on a entity with no model
1 Year Ago
FPArms: added new debug animations for twist constraints, moved debug anims into prefab
1 Year Ago
Rubikon: Sphere shape keeps a unscaled copy so rescale can never be incorrect, fixes sphere scale out of sync on client. Sphere and Capsule refresh debug shape on rescale.
1 Year Ago
Fix devcam inputs
1 Year Ago
Fixed game menu Input not working
1 Year Ago
Added ThreadSafe.CurrentThreadId (fixes sboxgame/issues/issues/3679)
1 Year Ago
Re-organise these UI files to be less confusing Re-organise these UI files to be less confusing Add Input.Context Fix gamemenu losing mouse cursor Merge fix
1 Year Ago
Moved more core assets to asset party
1 Year Ago
Update compiled shaders with AO changes
1 Year Ago
Attempt to treat mousewheel input more logically Continue to update mouse position in relative mode even though it makes no sense