branchsbox/mastercancel

14,047 Commits over 1,583 Days - 0.37cph!

1 Year Ago
[Pick] Composite baked AO into diffuse lighting
1 Year Ago
When setting GameLobby.Game set withLocal to true so that we actually load the local version if we're starting from a local version. This also fixes FileSystem.Data not using the folder with #local in when it should be.
1 Year Ago
Fix mouse delta fuckups (fixes sboxgame/issues/issues/3672)
1 Year Ago
StartServerAsync empties savedgame, gamesettings, extensions ConVars Create Game on default menu actually respects Min/Max players in the project settings Using min doens't make sense there actually
1 Year Ago
HandleAnalogValueChange never used Flow input actions to gamemenu if it's visible, there's no client and no keyboard focus Return Vector2.Zero for Vector2.Normal if IsNearZeroLength, instead of NaN 🤯
1 Year Ago
New Hair! - Long Bob https://files.facepunch.com/daniel/1b2111b1/sbox-dev_uIn4F9ltZi.jpg 7
1 Year Ago
Move Rust vehicle parts to asset party https://asset.party/rust
1 Year Ago
Ignore some mega early IME WM events until the engine is initialized, should fix Proton crashing at startup
1 Year Ago
Fix Input.ClearActions, Input.ReleaseActions not working
1 Year Ago
Fix doubleclick triggering all the time [fixes sboxgame/issues/issues/3683]
1 Year Ago
Key binds work again Fix stupid bot time hacks Fix bot inputs
1 Year Ago
ServerListPanel: Add Create Game button if we don't find any servers
1 Year Ago
Fixed game view sometimes not rendering, getting stuck on loading screen forever
1 Year Ago
Fix gizmo interaction in engine
1 Year Ago
Citizen: added visemes animation prefab containing a set of viseme morph frames
1 Year Ago
Much more accurate and faster way to calculate max depth on tiled light building by using depth hierarchy, increase tile size to
1 Year Ago
[Pick] add MinMax downsample operator for Hi-Z depth buffer, this will help us do some GPU occlusion tests and trace what's between SSR geometry Fix atmospherics not showing up on editor for shadingmodel shaders Compiled shaders
1 Year Ago
Input is available in the game menu * Setting Mouse.Position works again * Fix ButtonEvents not flowing to UI * GameMenu fills out Game.Server partially, loading input actions * Add Panel.ButtonInput * Fix Panel capture mode not working * Fix cursor disappearing during loading * Restore the cursor back to its original position after capture mode * Fix game keys not unreleasing when another context takes over * Pass escape down to panels, hold escape to close game * Fix cursor not showing when it should
1 Year Ago
Handle exceptions when using -project
1 Year Ago
Native Plat_ExitProcess calls managed Environment.Exit, this way AppDomain.ProcessExit events will always execute such as to flush Sentry events Move bootstrap error dialogs to managed, display exception and make sure it lands in Sentry
1 Year Ago
When loading game project (through welcome screen), if it fails to compile, don't immediately bail - load the project but don't show menu
1 Year Ago
Saving a game stores current MaxPlayers in metadata. Fixed default menu Load Game not working, make it look OK.
1 Year Ago
Disable all game projects when entering content mode
1 Year Ago
Remove default pitch * 1.5f from Entity.BuildInput, just something we kept moving around from Source native
1 Year Ago
Make Package.IsMounted() work clientside on listen server hosts
1 Year Ago
Defer OnAfterTreeRender until end of tick to ensure children processed first and references set (#1180) * Defer OnAfterTreeRender until end of tick to ensure children processed first and references set * Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty * Revert "Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty" This reverts commit aae36e1777d11a5649c24985c0f8802ced3397b4.
1 Year Ago
Input Cleanup (#1183) * Strip inputstacksystem * Delete inputsystem.dll * Rip out all the analog input stuff * UserCmd is all generated in c# now * Add Input.MouseCursorVisible
1 Year Ago
Update all entities network hash after a server package has been installed - sboxgame/issues#3635 Adding a new server package would correctly change the DynamicAssemblyHash on both server and client, however all current entities would still have the old DynamicAssemblyHash. This would mean the clients would receive no [Net] updates for this entity. So to fix this we explicitly reset all entities network hash with Entity.UpdateAllNetworkHash() on OnServerPackageInstalled. Reinitializing the network tables would've also worked but would be wasteful since we know all our exisiting entities have not been changed unlike if the DynamicAssemblyHash were changed from hotload
1 Year Ago
Make !activator work for target entity on outputs Remove unimplemented procedural entities !caller, !player, !game_mode from combo box Entity IO: !game targets the GameManager so you can have [Input]s on it
1 Year Ago
Make sure log files use process path since CurrentDirectory is too early from getting set here
1 Year Ago
Fix NRE with WaterController See sboxgame/issues/issues/3664
1 Year Ago
New Plump Lips and New Eyebrows https://files.facepunch.com/daniel/1b1911b1/Photoshop_QxYQXjnod1.png Plus subtle simple face makeup!
1 Year Ago
Removing type tag updates asset browser history Fixes sbox/issues/1169
1 Year Ago
Fix "Parent Folder" being active when in cloud asset node Do not hide facets panel when there are no facets In asset browser, so you can still access sorting options, and it is less jarring Fix TagEdit.OnEdited being fired twice for the same text Fixes sbox/issues/1169 Pressing F5 refreshes the asset list in the asset browser
1 Year Ago
Fixed a couple of warnings
1 Year Ago
Update templates - Use package selector modal instead of replacing pages w/ a map selector - Use pointer cursor on buttons in main menu Having a separate repo for templates is starting to annoy me
1 Year Ago
Changes to ModelDoc outliner https://files.facepunch.com/rubat/1b1911b1/6zEGaMnR6A.png
1 Year Ago
All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games
1 Year Ago
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
1 Year Ago
Support bodygroups for citizen skins
1 Year Ago
Fix crash when dragging cloud models quickly in/out of MapView
1 Year Ago
Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes
1 Year Ago
Use s&box logo as window icon for welcome screen 👋
1 Year Ago
Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception
1 Year Ago
Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741.
1 Year Ago
Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds
1 Year Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton
1 Year Ago
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
1 Year Ago
Don't release jump list object unless it's succeeded (should fix crashes on Proton and maybe weird Windows setups), release another thing too
1 Year Ago
Be more lenient on light direction validation mask for directional AO, make sure that aoproxies don't clip through citizen's arms Directional AO can use more steps now that it's cheaper