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14,047 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Shadergraph: only compile preview shader for the current render API
1 Year Ago
StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab
1 Year Ago
ShaderGraph: Use .source2/temp folder that is actually mounted instead of absolute path shaders, these go properly through the ShaderTypeManager and get the right offsets then Can compile Vulkan shaders on shadergraph / shaderhook now without crashes on DX11 🤯
1 Year Ago
ShaderGraph: Dynamic branch UseSecondaryCoord in texture coord in preview mode to avoid a shader recompile for this option
1 Year Ago
Do finer steps on soft shadowing of directional AO https://i.imgur.com/VDwm44j.png
1 Year Ago
Don't use Trace.WorldAndEntities in MoveHelper
1 Year Ago
Allow VoxelChunk to be created without dependency on VoxelSurface
1 Year Ago
Remove very last DX9 references from source code 🫡 rubikon: Fix double free crash in CMultiworldSoftbodyStepper
1 Year Ago
Cleaned up template vmap (removed missing models)
1 Year Ago
Use Sound.Listener as a priority in SoundscapeFrame
1 Year Ago
Add AnimatedEntity.CopyAnimParameters to be able to easily sync params from another entity like player to viewmodel
1 Year Ago
Update first_person_arms_punching.vanmgrph_c
1 Year Ago
[ pick ] Pick reprojection transform constants from SSR branch [ Pick ] let reflections api be more generic to use
1 Year Ago
Racer Helmet Adjustments + Closed Visor version https://files.facepunch.com/daniel/1b1411b1/slack_vMj7SB1IEe.jpg https://files.facepunch.com/daniel/1b1411b1/sbox-dev_ALc0Muw9rK.jpg Adjustments to the textures and materials of the visor.
1 Year Ago
Minimal content project no longer adds a default map file Also renamed the project to "empty". Map files can still be created via right click in the asset browser
1 Year Ago
When closing or opening a game project, run disconnect & close active menu
1 Year Ago
Fix setting GameLobby.ConVars not checking correct key for input Remove Map options for Game projects (this stuff to be handled in game menus only in future) Remove map select stuff from LaunchConfig Remove validate map stuff from GameMenuInstance Obsolete ValidateMap, MapSelectionMode and MapList
1 Year Ago
Close project creator when creating not a game project Tools PopupWindow correctly sizes to content Descriptions for tool/library minimal projects
1 Year Ago
Add .idea to .gitignore
1 Year Ago
Fix streaming resampled audio, keep decoding until there's enough for output
1 Year Ago
Fix ReadStructuresFromStream overflow Fix ByteStream exploits Seal some classes
1 Year Ago
Update Qt with backported QTextEngine fixes for shitty strings TextEdit.AppendHtml remove invalid control characters, Qt has an open report on crashes caused by these.. and they're invalid anyway
1 Year Ago
Add DistanceMin and DistanceMax to music player
1 Year Ago
Give ProjectCreator "Create" button an icon
1 Year Ago
Update templates (shooter game menu, template descriptions)
1 Year Ago
Launcher: minor content mode cleanup Launcher: make a new empty-ish config when opening a config editor
1 Year Ago
Set the same expandgroup margin in StartScreenHome too
1 Year Ago
Fix crash with procedural materials
1 Year Ago
Remove ProjectList ExpandGroup top margin
1 Year Ago
Set cursor type for IconButton Add some tooltips to welcome screen
1 Year Ago
Audioplayer (#1167) Add MusicPlayer class to stream mp3 etc from disk or URL with control over playback (seeking, pausing, looping etc)
1 Year Ago
Always show "edit configurations" option in launcher regardless, open project settings or global config editor based on context
1 Year Ago
Make package selector modal Add IsContentMode to tools Global class
1 Year Ago
Leaderboard formatted value and unit Add `Sandbox.Services.Stats.GetGlobalStats()` Global stats api
1 Year Ago
Update materialsystem2 with latest Valve code Backporting latest Valve code to make it easier to integrate raytracing & bindless Removes render passes that never did anything, lots of refactoring materialsystem2 API becomes much simpler to draw stuff too: ```diff - IMaterialMode *pMode = pMaterial->GetMode( "Default" ); - if ( pMode != NULL ) // NULL if unsupported mode - { - MaterialRenderablePass_t renderablePassArray[ MATERIAL_RENDERABLE_PASS_MAX ]; - int nNumPasses = pMode->ComputeRenderablePassesForContext( NULL, pRenderContext, renderablePassArray ); - for ( int i = 0; i < nNumPasses; i++ ) - { - g_pMaterialSystem2->SetRenderStateForRenderablePass( NULL, pRenderContext, g_hLayout, renderablePassArray[i] ); - pRenderContext->DrawIndexed( RENDER_PRIM_TRIANGLES, 0, 6 ); - } - } + IMaterialMode *pMode = pMaterial->GetMode( "Default" ); + if ( g_pMaterialSystem2->SetRenderStateForMode( pMode, NULL, pRenderContext, g_hLayout ) ) + { + pRenderContext->DrawIndexed( RENDER_PRIM_TRIANGLES, 0, 6 ); + } ```
1 Year Ago
Small quick fix for the Skin 03 material0
1 Year Ago
Skin 03 texture update https://files.facepunch.com/daniel/1b1311b1/Photoshop_111hqUo6bJ.png Updated Skin 03 textures
1 Year Ago
Load local menu when clicking menu toolbar button
1 Year Ago
Bring back launch configs with some changes: In content mode: - Load global configs from `launcher.launchconfigs` - Display "Edit Launch Configurations" option With game loaded: - Load project-specific configs from .addon (edit these in project settings)
1 Year Ago
Remove primary styling from SidebarLink, makes the content button gray
1 Year Ago
Single Game Project (#1129)
1 Year Ago
Racer Helmet https://files.facepunch.com/daniel/1b1311b1/HELMET3.png LODs coming asap
1 Year Ago
Hook up video_bitrate and video_framerate to recorder
1 Year Ago
Allow drag and drop for skybox materials. Creates a env_sky, Materials must be tagged with "sky" or "skybox"
1 Year Ago
Try to preserve child local scale when bone merged https://files.facepunch.com/layla/1b1311b1/sbox-dev_H6RHi9sauH.png
1 Year Ago
Add ffx_sssr shader headers from SSR branch
1 Year Ago
Make Voice.Decode internal
1 Year Ago
Add DisplayName and Description to leaderboard response
1 Year Ago
Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different Backport Hierarchical Z Downsample and FindOrCreateFrameBufferTexture from SSR branch, clean it up
1 Year Ago
FPArms: move_groundspeed min/max to -1000,1000