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14,047 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fix Rider integration for toolbox installs - thanks faint
1 Year Ago
Latest compiled shaders - fix occasional blinking lights & fix lights on Vulkan
1 Year Ago
Disable texture streaming when rendering asset thumbnail or video
1 Year Ago
vfx_vulkan: do not use -fvk-invert-y on geometry shaders, only needed on vertex
1 Year Ago
Fixed FastPathTest.ResolveGeneric test
1 Year Ago
Failing test reproducing #1027 Simpler repro of #1027 Fixed #1027 in cases involving array types
1 Year Ago
Make vr_per_view_lighting_constants_legacy.fxc avaliable on retail
1 Year Ago
Rip out http allow list, rules for allowed urls are http/https to fully qualified domains or loopback on ports 80/443/8080/8443 Allow list was intended to let players clearly see what a game was doing, but there's better ways to do it
1 Year Ago
vulkan: don't do the flush trick for generate mips, not needed and force flushing the gpu from non main-thread cocks up
1 Year Ago
Fix shadows and area lights on vulkan removing unused parameters that were fucking cbuffer alignment
1 Year Ago
Remove more unused shit from shaders, separate lighting constants between legacy and non legacy in shader code, initialize light code in DoLightShape
1 Year Ago
Creating mipped textures from managed flushes render context before generating mips, fixes corrupted menu textures with some amd drivers
1 Year Ago
Moved Rust content to asset party https://asset.party/rust/rustassets
1 Year Ago
Fix thumbnails not uploading
1 Year Ago
Fix errors on light.static.hlsl
1 Year Ago
Fix mixed shadows blinking black on activation, make them fade properly
1 Year Ago
Remove unused p2p stuff p2p network connection fixes
1 Year Ago
Batch publish (#1138) * Batch Publish available on right clicking content projects when they have an org set * Can multi-select addons in asset browser to change publish status of multiple assets * CRC calculations happen in thread (less editor hitching when publishing) * Add Label.OpenExternalLinks (default to true) * Add BaseItemWidget.ItemsSelected event * Add AssetList.OnAssetsHighlight event * Add Checkbox.TriState
1 Year Ago
Add rgb -> hsv and hsv -> rgb nodes
1 Year Ago
Include functions in vertex shader too
1 Year Ago
ShaderGraph: Allow compiler to insert functions into generated code Use result function for blend node Delete blendmodes.hlsl (yuck)
1 Year Ago
Add Ceil node
1 Year Ago
ShaderGraph, default input to zero for unary nodes when input is missing so errors don't get triggered
1 Year Ago
ShaderGraph: Add round node
1 Year Ago
ShaderGraph: Rewrite Remap node so it's actually readable
1 Year Ago
Save .shader instead of .shader_c in material
1 Year Ago
ShaderGraph: Add Arctan2, Arcsin and Arccos
1 Year Ago
FindInSphere and FindInBox also finds static entities
1 Year Ago
Fix crash when calling Graphics.RenderToTexture from UI tick by never doing AsyncBeginRenderingViews, no real benefit
1 Year Ago
Shader fixes, recompile some addon shaders with Vulkan too
1 Year Ago
Update addon shaders
1 Year Ago
Messaging API tests
1 Year Ago
Remove unused shader
1 Year Ago
Better Viewmodel Shadows (#1119)
1 Year Ago
Fix exception when trying to read bad format degrees Fix possible exceptions in Input.Process (but maybe not)
1 Year Ago
Cache PVS on scope and do UpdateMixedShadowsComputations as a job, ~10x speed increase, do calculations every 200ms rather than 100
1 Year Ago
Disable limiter_on for sound streams, don't want stream sound events to be stolen
1 Year Ago
Update first_person_arms_adjustments.vsubgrph
1 Year Ago
In game video recorder captures swap chain texture instead of resolve and copy, render recording bars on another layer
1 Year Ago
Fix GlobalLobby preventing games from starting :(
1 Year Ago
vulkan: surprassing max device access threads in MarkIssuesCommands isn't an error case anymore
1 Year Ago
Delete trilinear threshold 360 vulkan: rewrite per thread descriptor set pools, eliminating max device access threads since .net can use a shit load - need to add some garbage collection on top of this, but will prevent the main crash that's been occuring GlobalLobby works with new LobbyManager ( global chat works again )
1 Year Ago
Add Tiled Rendering Quads to debug view list
1 Year Ago
Fix foliage in VR, let's rethink how we do multiview API later..
1 Year Ago
FPArms/Punching: prefix all bool parameters with b_ like in the Citizen graph
1 Year Ago
Lightbinner Separation between VK/D3D11 (#1133) * Add LightBinnerLegacy so we don't kludge our lightbinner with stuff we can't change on d3d, rename our main lightbinner to LightBinnerStandard * Remove deprecated cbuffers * Add lightbinner_legacy, separate both lightbinners based on the rendering system we use
1 Year Ago
Compile glass on vulkan, have proper curve for albedo color absoption for shadows
1 Year Ago
Add IClient.Stats
1 Year Ago
Remove env_entity_maker
1 Year Ago
Add a generic Texture.GetPixels<T>() (#1117) * Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride) * Fix reading non-zero slice from 3D texture (#1118) * CopyToStagingResource: only use 1 mip level / array slice in staging texture * CopyToStagingResource: fix copy destination offset * GetPixels: add dstSize parameter instead of dstStride * Add Texture.GetPixels3D<T>() * Texture.GetPixels( int mip ) now gets everything for array / volume textures * Added Texture.GetPixel3D() to complement Texture.GetPixel() * GetPixels: fix nativeDstRect size * GetPixels: stride fixes * GetPixels: reading from non-zero mip level fixes