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14,049 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Texture loaders ignore query string when evaluating what to do with it Add Package.VideoThumb
1 Year Ago
Add WebSurface blacklist
1 Year Ago
Update first_person_arms_punching.vanmgrph_c
1 Year Ago
Fix label's size, use self now that it's not a child
1 Year Ago
Set hostname when creating a game from menu
1 Year Ago
Fit edit/delete button icons in input actions page
1 Year Ago
UI: Don't cut, copy or paste if alt is held Windows interprets AltGr as ctrl+alt, some keyboard layouts use AltGr + x/c/v for characters sboxgame/issues/680
1 Year Ago
Impl VideoPlayer.HasAudio
1 Year Ago
Impl VideoPlayer.Muted
1 Year Ago
Remove GetShaderFullPath legacy shader replacement hacks, nothing should be relying on this encoded_normals.fxc fixes postprocess_standard_p*.shader fixes
1 Year Ago
Fix VideoPlayer.IsPaused flicking on and off when seeking (stream will temporarily unpause when seeking)
1 Year Ago
Fix video player Duration and PlaybackTime
1 Year Ago
VideoPlayer: Allow playing videos from URL in both overloads SliderControl: call OnValueChanged when dragging Add VideoPlayer.Muted placeholder
1 Year Ago
Failing test reproducing #1027 Fixed #1027 There might be other reasons why methods won't resolve, will re-open if we encounter that
1 Year Ago
Get rid of "avataranimated" reference in Avatar.IsAppropriate
1 Year Ago
Don't create tools triangle list for runtime meshes for now to investigate crash
1 Year Ago
VideoPlayer: Default input format to mp4 if no ext specified in url
1 Year Ago
FPArms: clamp to 4 bone/vert & get rid of FBX re-import warnings
1 Year Ago
FPArms: updated first person arms rig (see commit comments) + updated punching animation set accordingly The wrist and metacarpal bones were pushed back up by a centimeter. The wrist area deformation is better on either side, and a tiny bit better at the front and back. The metacarpal bones can now deform the entire hand more gradually, creating a gentle curved slope. Some triangulation was changed.
1 Year Ago
Don't offset the pixel position by the parallax offset for shadowing on complex, causing problems in 90 degree angles Fix area lights nuking lighting when very small
1 Year Ago
Perform texture streaming when in main thread render block. We used to return early because we'd get crashes but now we're getting hangs with it, so disable for now and see how we get on.
1 Year Ago
Check for texture last used before running task
1 Year Ago
Decode texture frames on background thread
1 Year Ago
Dispose temp rts on end of scope rather than when we request another one, lets reuse them through the frame, fixes multiple blurs not showing up
1 Year Ago
Fix crash in attached audio stream due to uninitialized callback
1 Year Ago
Fuck avataranimated: off and just load the animated version if they have it for avatar: (big and small versions are static)
1 Year Ago
Avatar loader supports animated steam avatars. Example: url( avataranimated:@Friend.Id )
1 Year Ago
Per-Project Launch Configs
1 Year Ago
Remove remaining breadcrumbs of fsr
1 Year Ago
Update texture frames when needed from bitmap, much safer than pissing around with texture handles (and less vram usage)
1 Year Ago
Fix debug output Fix NRE in WildcardPathWidget
1 Year Ago
Can reference cloud assets from code - https://wiki.facepunch.com/sbox/Cloud_Assets_from_code
1 Year Ago
Better directional ao curve, update crate01
1 Year Ago
Moved hotspots and some models to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
VideoPlayer: Stop using unique ptr for things that don't need it
1 Year Ago
ShaderGraph: Palette only displays shader nodes
1 Year Ago
Fix directional AO falloff looking very faint and let it take ambient light into account for calculating hardness https://files.facepunch.com/sam/1b0911b1/gpBUzR76wN.jpg Redo and recompile aoproxies of all citizen props https://files.facepunch.com/sam/1b0911b1/v3nI9nRpR1.jpg
1 Year Ago
Animated Images (#1074) Image loader now supports gif and webp ideally used for small animated images like icons, avatars, effects.
1 Year Ago
Fix minor old assert breaking debug builds
1 Year Ago
Map missing asset resolver ignores _bakeresourcecache
1 Year Ago
Remove FSR from renderingpipeline ( been gone from settings forever ) ShadingModel: use classes instead of structs where we have member functions Glass shader: be explicit with Material::lerp usage Fix ShadingModelStandard not using adjusted alpha to coverage opacity
1 Year Ago
Fix ProjectRow's menuscreen button deactivating local project when it stopped being visible 🙈 Fixes sboxgame/issues/issues/3332 Fixes sboxgame/issues/issues/3320 Fixes sboxgame/issues/issues/3402
1 Year Ago
Handle TypeInitializationException during UpdateReferencesInType more cleanly Tag ILHotload exceptions with `fast-hotload` Added IHotloadManaged.Failed(), called when an instance couldn't be upgraded IHotloadManaged tests
1 Year Ago
WIP: Impact and Scrapes (#1072) * strip impact sound stuff from native * put it in c# commented out for implementation there later * Strip CPhysSurfacePropertiesSoundNames * Add GetFrictionNotifications() to IPhysicsWorld * Add FrictionEvent, call c# with friction notifications * Add OnFrictionEvent c# side, add some log for test * Add GetFrictionNotifications override to CPhysicsWorld. put note to call shutdownfrictionsounds in entity InternalDestruct for later * Start re-impl impacts in c# * Remove some logs, ensure impact sound plays from body position * Strip m_audioParams / CPhysSurfacePropertiesAudio * Add ScrapeRough/ScrapeSmooth to Surface sound def, add RoughnessFactor and RoughThreshold * Reorganize code + implement friction sounds in theory * Call StopFrictionSounds in entity destruct * Add friction sound to list.... some debug logs... * Reverse MathX.approach params (it was this way in native :S) * Add some stuff to entity similar to StartTouch/Touch/EndTouch but for scrapes - revise later * Use ScrapeEvent incase we need to add/change params later * Call it ScrapeEventData like CollisionEventData and move it out of Entity * Fix access violation * Test * Remove ScrapeEvent / Entity.Start/EndScrape stuff for now we can look at that later
1 Year Ago
Only do ClassFileLocation errors if we're doing a full code gen
1 Year Ago
Refactor video read thread
1 Year Ago
Remove unused functions from video player provider
1 Year Ago
[StyleSheet] should complain if empty and no classFileLocation ClassFileLocation generation works when relative paths are provided (ie when publish compile)
1 Year Ago
VideoPlayer: Use swscale instead of filter bullshit
1 Year Ago
Use mask image for main menu GameGroup