branchsbox/mastercancel

14,063 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fixed wrong workers count in package.download stat File download progress is more reliable
1 Year Ago
SVG support in ui (#1030) * Adds basic support for drawing pixel perfect SVG 1.2 images in UI * Sample usage: <svg src="path/to/file.svg" /> (also see SvgTests.razor)
1 Year Ago
Lets try mirroring here instead of copying, seems more like what we want
1 Year Ago
Cleaner game menu system * When reporting a panel event error give its name * When setting up a panel bind - try to set its value immediately * Assert Panel.StateHasChanged is called in the main thread * Don't touch drag if MouseDown stopped propogation * Remove TextPanel/InternalLabel - move it all to Label * If we're a label then razor should add child content to us, not a new label * <i> is an IconPanel * Optimize PackageCard panel count * Defer adding child panels until the start of the parent's tick - fixes problems with :intro not playing, incorrect styles * Fix styles not always updating when editing stylesheet * Delete template unit tests * Don't autogen line numbers in .razor generated source * Generate razor source in parallel * Map razor files to relative paths for compilergen * Add a [ClassFileLocation] attribute to every class with its relative path location * [StyleSheet] attribute needs no args, relative paths will be relative to the class file * Stylesheet with no argument looks for <filename>.scss * Add TypeLibrary variants with bool inherited option * Generated csproj files fold in .razor.cs and razor.scss files properly
1 Year Ago
Delete native saverestore systems Saved myself a 5 minute change by spending hours deleting code, and I don't think I even got it all remove some unused convars cl_team, cl_class, (versus_)stats_highlight_interval, mapcyclefile and some debug concmds
1 Year Ago
Support for ConCmd ParamArray arguments Fix compile time bomb when checking big methods for fast hotload support
1 Year Ago
Add Panel.GetTransformPosition( Vector2 )
1 Year Ago
Update README.md
1 Year Ago
Range check Model.GetMaterials, Add Model.Materials to iterate through all mesh materials
1 Year Ago
Add Model.GetMaterialGroupIndex and Model.GetMaterials (from group index or name)
1 Year Ago
Add Asset.DumpThumbnail, as well as Dump Thumbnail(s) in asset list context menu
1 Year Ago
Zombie Skin https://files.facepunch.com/daniel/1b2411b1/Photoshop_vHPzKGrn7t.jpg https://files.facepunch.com/daniel/1b2411b1/sbox-dev_t1fIW0ov3x.jpg Zombie Skin // Work in progress on the zombie skin, early days on the integration, making sure things function with the clothing. Many new adjustments to come to this skin. Merge branch 'master' of sbox
1 Year Ago
Use clamp for texture filtering instead of border inside UI filters, makes blur filter look nicer https://files.facepunch.com/alexguthrie/1b2411b1/filter.png
1 Year Ago
ShaderGraph: Fix formatting on generated code
1 Year Ago
Handle deleting panel during children tick a bit more gracefully Add interopsystem.status, interopsystem.dump debug commands Package download diagnostics Added stylesheet selector broadphase Don't touch drag if MouseDown stopped propogation
1 Year Ago
ui: onmousedown triggers from middle mouse too, seems accidental that it wasn't
1 Year Ago
Fix mask image test layout
1 Year Ago
Hide "open menu screen" editor buttons if project isn't active Don't know if this is permanent. Related to sboxgame/issues/3318
1 Year Ago
Custom mask-scope property: default for normal masks, filter to apply to any filters Useful for applying blurs etc. in select areas https://files.facepunch.com/alexguthrie/1b2311b1/sbox_69UkTGRaTg.mp4
1 Year Ago
Add MathX.SmoothDamp( float Make BaseScrollWidget smooth scrolling use smoothdamp
1 Year Ago
Add mask to package screenshots modal Remove SetMaskAngle debug log
1 Year Ago
Improved Clothing Icons Added IsHDR to ColorProperty -Alex Improved Asset thumbnail lighting + added cubemap Improvements to asset inspector https://files.facepunch.com/louie/1b2311b1/sbox_OULTXaz5Pm.png
1 Year Ago
CSS Masks (#1040) https://files.facepunch.com/alexguthrie/1b2211b1/sbox_fQKTQ4VNsj.mp4
1 Year Ago
ShaderGraph: Move graph serialization to it's own file ShaderGraph: Refactor codegen to keep it self contained in the compiler
1 Year Ago
Adjustments to tactical vest Plus small adjustments to the monobrow grey cap texture + a grey colour version of the slicked back hair
1 Year Ago
ShaderGraph: Give pastes an ident so people know what it is
1 Year Ago
ShaderGraph: Copy pastes now use a gzip with base64 to make them easier to paste to people
1 Year Ago
New Hair - Slicked Back Hair Slicked Back Hair, plus brown and black versions. All colour variations coming ASAP. https://files.facepunch.com/daniel/1b1911b1/slack_iSpCeKUd2p.jpg
1 Year Ago
New Hair - Old Curly Hair Both full black and grey sides with black top hair colours available. https://files.facepunch.com/daniel/1b1811b1/sbox-dev_xspEkBEWXO.jpg https://files.facepunch.com/daniel/1b1811b1/sbox-dev_GRStyZnSg2.jpg Adjustments to the fluff on the hair to come soon.
1 Year Ago
Add Asset.GetUnrecognizedReferencePaths() - returns a list of paths this asset references that can not be resolved (missing from disk) Missing asset resolver when loading Hammer maps If your map contains missing assets when you load your map (after EditorReferences have been resolved), we will check if there are matching assets on asset.party and prompt the user to install them. We don't have to worry about updating EditorReferences here either, as this is automatically done on save if any asset refs have a linked package. After the assets are installed the user will be prompted to reload the map - this is needed to reload the missing assets. https://files.facepunch.com/matt/1b1811b1/image%20%281%29.png
1 Year Ago
Fix error reporting not always sorting menu/tools errors properly Add a group for hotload errors to make them discoverable Add an exception scope for ilhotload exceptions to make them findable
1 Year Ago
Add "open menu screen" option for game projects
1 Year Ago
First person: deleted unused sequences
1 Year Ago
ShaderGraph: Refactor NodeResult
1 Year Ago
Allow underscores in parameter names Refactor writing parameter options Add bool IsAttribute to Parameter and Texture nodes If true, `Attribute( "name" )` option will be added Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
1 Year Ago
Always allow mouse-related actions to "release" when UI pops up, but don't allow new presses. Matches keyboard behavior more closely. #1004
1 Year Ago
Modal popup cleanup Start cleaning package information popup Fix grab dragging not working unless the style was defined inline ! Package information popup cleanup
1 Year Ago
Fixed hair_longbrown_covered_test being able to be worn with other hair/hats
1 Year Ago
ShaderGraph: Fix vec2, vec3 and Color components compiling as constants
1 Year Ago
Simplify cubemap priority calculation
1 Year Ago
Leave lobby by pressing cross in navbar Packagecard primary clicker is just the image Leave game button Package card pointer
1 Year Ago
ShaderGraph: Add object space position node (i.vPositionOs from vertex input)
1 Year Ago
Asset list: show padlock on local assets without source content (issues/2364)
1 Year Ago
Show time played on package tiles Fix last update time not being timezone aware Fix texture loading errors
1 Year Ago
Multiple asset browsers (#994)
1 Year Ago
Don't mouse wheel scroll if overflow-y not set to scroll Add Box.Padding, Box.Border, Box.Margin Include padding in panel's scroll size Show more games in discovery Constrain drag velocity to only scrollable axis Only drag game tiles if clicked a game tile Add RealTime.SmoothDelta Make scrolling less jittery Don't update hover state when dragging
1 Year Ago
Fix drag threshold not working navbar cleanup
1 Year Ago
Assume an UAV texture written to lightcookie atlas should always be updated as well
1 Year Ago
Fix console colors
1 Year Ago
Add overflow-x, overflow-y Fix editing styles in editor not doing anything Store textures pointers differently to avoid array out of bounds errors Add Int/Long.KiloFormat() Clean up Package.List so it doesn't return #local packages Remove Menu.RenderOverlay Use package list for front page instead of that fucking mess I made 6 months ago