branchsbox/mastercancel

14,066 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Assume an UAV texture written to lightcookie atlas should always be updated as well
1 Year Ago
Fix console colors
1 Year Ago
Add overflow-x, overflow-y Fix editing styles in editor not doing anything Store textures pointers differently to avoid array out of bounds errors Add Int/Long.KiloFormat() Clean up Package.List so it doesn't return #local packages Remove Menu.RenderOverlay Use package list for front page instead of that fucking mess I made 6 months ago
1 Year Ago
Update complex shader
1 Year Ago
First person: changed bindPose to have its height zeroed out (such that camera height = 0), like in the punching animation set
1 Year Ago
Don't clamp curve remap
1 Year Ago
Move PanelEvents to their own files MathX.Remap clamps by default, added unclamped version Add Panel drag events, can scroll panels by mouse dragging
1 Year Ago
Let transmissive mask use tint color in complex shader https://i.imgur.com/5lkQh7M.png Allow scaling roughness on legacy shaders
1 Year Ago
Fix sequential fog transforms being fucked, fix fog contribution always being at minimum of 0.001, cleanup
1 Year Ago
New Outfit Piece - Labcoat https://files.facepunch.com/daniel/1b1611b1/sbox-dev_FBRXux9sHV.jpg LODs and skinning adjustments coming ASAP.
1 Year Ago
Add Widget.SizeHint virtual function Paint.MeasureText, Paint.SetFont works outside of paint Move BaseStyles to Engine.dll so it can be accessed by tools Throw an exception if trying to send network messages in another thread Fix WebSurface.Url not working (sorry!)
1 Year Ago
Fix an obsolete warning
1 Year Ago
Failing test for #1007 Fixed stack overflow when searching for methods with certain parameter types Fixes #1007
1 Year Ago
Fixed another InputActions NRE
1 Year Ago
Fix Gizmo.Draw.SolidCircle transforms
1 Year Ago
Fix InputActions NRE if ServerConfig hasn't loaded by the time ServerInformation is recv'd
1 Year Ago
Remove unused InfoPanel string table Hide autocomplete on escape Clean up autocomplete internals
1 Year Ago
Hammer: display download progress of cloud assets using gizmos
1 Year Ago
Can publish shaders & shader graphs
1 Year Ago
Consolidate convar bindings/remove unsued Clean up console binds Remove support ConCmd overloads Don't allow managed convars to stomp native, or menu convars. Warn and ignore if creating convars with the same name. Merge branch 'master' of sbox
1 Year Ago
Update ProjectConfig.Ident MaxLength (16 -> 32)
1 Year Ago
Hammer undos for sndscape and sound drops Hammer: cloud materials don't stick to everything they've hovered, and can be undone now
1 Year Ago
Migrate usp over to sbox-assets to upload to asset party
1 Year Ago
History API for Hammer Hammer: add undos for asset.party models & dragged entities
1 Year Ago
Restrict WebSurface to non-local http + https requests
1 Year Ago
Generate triangle lists for all lods Revert to uncompressed vertices because it totally broke map compiling Remove On Escape Button spam Fix map build dialog hanging with too many asserts
1 Year Ago
Add BBox Rotate and Transform because I'm always needing it
1 Year Ago
Create trace data for procedural meshes Fix back of stairs primitive builder
1 Year Ago
Add more stuff to MeshTrace.Result https://files.facepunch.com/garry/5598a5d8-0988-4770-abb9-f03b747ba722.png
1 Year Ago
Remove "RayTracingEnvironment has leaked" stuff
1 Year Ago
Don't set the model's trace object structure up on creation, set it up when it's going to be used
1 Year Ago
Enable mesh tracing in game
1 Year Ago
Merge vertices in PolygonMesh
1 Year Ago
adjusted oil_drum_explosive albedo
1 Year Ago
SceneSunLight transform sets the correct direction now
1 Year Ago
Change string contains to string equals when searching for dependencies (fixes cyclic dependencies detection false positive)
1 Year Ago
Make volumetric fog perfomance much better with area lights
1 Year Ago
Add support for data URI (inline) images
1 Year Ago
Add cloud path to CONTENT search path, fixes hotspot rects not working but probably loads of other weird stuff too
1 Year Ago
Gizmo.Model shouldn't cast shadows Make sure we have a Filesystem.Content early even though LocalProjects aren't added yet, fixes asset type icons not registering
1 Year Ago
Dynamically created physics bodies set their game scene node handle to zero so tracing against them should return world as the entity
1 Year Ago
Add internal function to scene object to add tracing from vertex data, internal because it's only needed for tools currently
1 Year Ago
Citizen/animgraph: fixed "none" idle poses not updating until a reset signal is forwarded by switching holdtype and back again
1 Year Ago
Rebuild content path and open editor window on PostBootstrap since LocalProject are added in Bootstrap now, otherwise Qt doesn't know where any files are
1 Year Ago
tools_sprite shader: can use in standard mode
1 Year Ago
fix lighthelper treating unrelated entities as lights, fixes slowdown on compile
1 Year Ago
LOD setup for simpledress_black and _blue
1 Year Ago
Gizmo.Draw.Sprite correct transform Gizmo sprites draw the right texture although this generic shader is shit
1 Year Ago
Fix Gizmo.Text getting culled way too early Add GameTask.WaitAny, WaitAll Fix hotload EndNoGCRegion error when using a lot of memory Whitelist Task.Status
1 Year Ago
Use previous logic for the recording texture but keep the rect crop