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14,461 Commits over 1,614 Days - 0.37cph!

58 Days Ago
Hook up SoundHandle.ElapsedTime
58 Days Ago
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
58 Days Ago
Make sure to destroy scene on widget destroy
58 Days Ago
Use SceneRenderingWidget for sound editor Use SceneRenderingWidget for viseme editor
58 Days Ago
Use SceneRenderingWidget for texture editor
58 Days Ago
Shift click compile notice to open all files with errors
58 Days Ago
Fix typo in "Copy World Transform" - it was copying local transform JsonIgnore bullshit in Transform
58 Days Ago
Fix whitespace being added as an asset type tag in search widget
58 Days Ago
Wait until shadergraph preview asset is compiled and up to date before reloading shader
58 Days Ago
Lets make this shader compile code less pointer'y Fix shader compile progress always being 0% Rebuild shaders Remove unused shader code
59 Days Ago
Use VideoWidget for video widget test, delete VideoNativeWidget
59 Days Ago
Init AssetPickParameters_t defaults
59 Days Ago
Fix gizmo tests not initializing camera
59 Days Ago
GizmoSceneTest uses SceneRenderingWidget
59 Days Ago
SceneRenderingWidget manages its own gizmo instance
59 Days Ago
Disable gizmo push until I figure out what's wrong with it
59 Days Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
59 Days Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
60 Days Ago
Render to widget example in widget gallery uses SceneRenderingWidget
2 Months Ago
Generated csproj LangVersion 11 -> 13
2 Months Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
2 Months Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
2 Months Ago
Only have one version of FloatSlider in sandbox.tools, delete the one in property editors
2 Months Ago
Fix behavior when deserializing fields with code defined initializer Partially reverts: 3ce2d74fbd9effd2d280d1a59c9029f4b0a5c387 Added a bunch of tests
2 Months Ago
Use float control widget in curve editor Delete FloatProperty
2 Months Ago
Changing Terrain.MaterialOverride updates mesh if it exists, Facepunch/sbox-issues#7180 Update Terrain buffer when transform changes, resolves Facepunch/sbox-issues#7192
2 Months Ago
Restore two layer depth prepass behaviour which seems to reduce draw calls somehow
2 Months Ago
Delete citizen_2023-03-06.fbx
2 Months Ago
Fix save/save as not working as expected with prefabs, default to location/filename of existing source if one exists Tweak editor File menu, make actions more context aware/prevent in dodgy circumstances Improve readability of File > Open Recents menu, show correct icons for type
2 Months Ago
VRAD3 (& it's resourcecompiler) explicitly uses rendersystem, our tools can omit it but we need to read back textures from the GPU for map compilation
2 Months Ago
Fix crash due to yoga measure function exceptions Print if compile failed More shader code cleanup V_atoi64 return 0 if string passed in is null (fixes antlr crash on syntax error) Revert "Launch ToolAppSystem pretending to be a dedicated server so it doesn't use rendersystem for CI, revert me soon" This reverts commit 5e0b9b50644194ea43e8ae7c9c3bafb4292de7d0. Revert "Reenable rendersystem for console apps for map compilation" This reverts commit 612f6a9f5352f83d87d2540572f83d64c7fa4e5f.
2 Months Ago
Launch ToolAppSystem pretending to be a dedicated server so it doesn't use rendersystem for CI, revert me soon
2 Months Ago
Reenable rendersystem for console apps for map compilation Invert logic of bSupportsLightmapping, make explicit flag of "NoLightmapping", doesn't feel right to apply that flag in every shader when it all should just support it
2 Months Ago
Simplify AudioDistanceFloatControlWidget and don't rely on FloatSliderProperty for it Delete FloatSliderProperty
2 Months Ago
Allow slider paint override on FloatControlWidget with function override or action Use FloatControlWidget for color picker HSV sliders
2 Months Ago
Fix indirect IBL fog not working https://files.facepunch.com/sampavlovic/1b1911b1/jVWTMafLaa.png
2 Months Ago
Do view vector TAA jitter for fog on native instead off shader, proper way to handle this specially on thin surfaces https://files.facepunch.com/sampavlovic/1b1911b1/B2DSaqPTHe.jpg
2 Months Ago
Be able to fetch all light information with Light::Count() and Light::From(), while doing all optimization from tiled lighting etc Move light.hlsl to common/classes/Light.hlsl, start unfucking it, make it have same structure as everything else DynamicLight refactor Refactor StaticLight class, can do Light::From() to get all lights (static/dynamic) at once https://i.imgur.com/jqko5ON.mp4 Fuck of with light.environment, light.dynamic and light.static are just in Light.hlsl instead of own internal files Move shadow functions to Shadow.hlsl, much like BRDF.hlsl, will make it easy for us to upgrade, move LightMap definitions to Light.hlsl Vr_lighting never directly referenced from any of our hlsls now, tonemaps in lighting.fxc never used and even if used shouldn't be there Untangle this stuff Use ProbeLight::UsesProbes() and LightmappedLight::UsesLightmaps() to see if drawcall is using these instead of insane combo ifdefs directly, makes it easy to remove a combo too
2 Months Ago
Remove lightmapping combos from sbox_pixel (should fuck that file off entirely), move to shadingmodel.hlsl, keep D_BAKED_LIGHTING_FROM_LIGHTMAP for vertex.hlsl, SupportsLightmapping attribute seems unused
2 Months Ago
Asset browser: Combine file and asset context menus, make non-asset context menus not useless Show code editor title for 'Open in X' code file context menu Rename/duplicate uses full file names (including extensions) for non-assets because that's handy Fix typo
2 Months Ago
Revert "Lightmapping combos go on shadingmodel, Lightmapping definiton should be in shadingmodel.hlsl not Material.hlsl, material should be only a contract to shadingmodels" Fucked, need to get rid of this stupid SupportsLightmapping attribute and just do it directly
2 Months Ago
Safer interop, threaded string handling
2 Months Ago
Fix AssetPicker NRE
2 Months Ago
Rewrite AmbientLight into a class, stub Handle AmbientLightKind::LightMapProbeVolume and AmbientLightKind::EnvMap Move BRDF stuff to BRDF.hlsl, organizes it and makes it easier to move to CS2's one with multiscatter Adjustments for AmbientLight, disable subsurface scattering for this class for now ToolsVis ambient occlusion doesn't take AmbientLight Lightmapping combos go on shadingmodel, Lightmapping definiton should be in shadingmodel.hlsl not Material.hlsl, material should be only a contract to shadingmodels
2 Months Ago
Shader build
2 Months Ago
Clean this code up - help diagnose the string crash
2 Months Ago
Thread safe collection
2 Months Ago
Create AssetPicker in control widgets with no parent - control widgets could be on a popup and we don't want the asset picker window to be deleted from under us
2 Months Ago
Citizen_REF adjustment
2 Months Ago
Citizen_REF file