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14,105 Commits over 1,583 Days - 0.37cph!

1 Year Ago
On SteamMatchmaking_OnLobbyGameCreated, leave current GameLobby, should resolve players getting booted out of newly created games one by one
1 Year Ago
Fix blendable only showing one channel
1 Year Ago
Warn when trying to save outside of search paths instead of NRE
1 Year Ago
ShaderGraph: Add subtract node
1 Year Ago
ShaderGraph (#807) Merge Shader Graph https://files.facepunch.com/layla/1b1711b1/sbox-dev_Z6Mk0xaaSB.png
1 Year Ago
Use text-overflow in has-latest ChatEntry, fixes user messages spanning the whole screen :flushed: https://files.facepunch.com/devultj/1b1711b1/sbox_RQipXQ40dm.png
1 Year Ago
Don't shrink the player count on server & lobby widget entries
1 Year Ago
Add support for text-overflow css property (#803) text-overflow is now supported with `clip` or `ellipsis`
1 Year Ago
Cleanup Shader ID preview, add more preview modes to tools UI
1 Year Ago
Assert CSceneObject::ClearMeshInstanceData if owner CSceneObject::DestroyMeshInstanceData() for owned data Avoid dynamic alloc for scene object tags in most cases vmat build (.vfx -> .shader mainly) citizen compile: I think Max may have pushed whilst this was referencing some WIP stuff?
1 Year Ago
Don't use [CanEdit(SomeType, typeName)] for all SomeType properties Unless typeName is just "sometype" https://files.facepunch.com/ziks/1b1711b1/5BoYCf6102.png
1 Year Ago
Fix CUBEMAP_REFLECTIONS debug view on both material api and valve code, needs a full shader compile Remove ShaderIDColors list, shader id colors list is generated procedually, add baked lightmapping debug modes to material API Recompile blendable with latest changes
1 Year Ago
Add the ability to fetch the world mapping dimensions in shaders `int2 g_vWorldMappingDims< Source( MappingDimensions ); >;`
1 Year Ago
Render state overrider Merge pull request #804 from Facepunch/render-state-override Automatically override render states for shaders You no longer need to define `DEPTH_STATE_ALREADY_SET`, `CULL_MODE_ALREADY_SET`, `STENCIL_ALREADY_SET`, `BLEND_MODE_ALREADY_SET`, `COLOR_WRITE_ALREADY_SET`
1 Year Ago
Tools: Support `Editor( "tags" )` which internally uses TagEdit - and give TagEdit a default convertor if one is not set
1 Year Ago
Use TagEdit on entity inspector https://files.facepunch.com/devultj/1b1711b1/sbox_4i2cOMCa2n.png
1 Year Ago
Darken directional AO results a tiny bit to have better contact https://i.imgur.com/rLmUM0I.png Fix most debug views
1 Year Ago
Start and stop snd_event_alignedbox sounds based on range, we only want to play sounds that can be heard
1 Year Ago
Fix tangent generation not working correctly for ShadingModelValveStandard, fixes directional lightmaps looking messy on custom shaders https://i.imgur.com/JlZGHHH.png
1 Year Ago
ModelEntity.(Local)Position/Rotation affects all physics bodies, not just the first one sboxgame/issues/issues/2916
1 Year Ago
sfm: embedded c# asset browser sfm: fix drag drop assets from asset browser sfm: resolve drag dropped cloud assets https://files.facepunch.com/matt/1b1611b1/sbox-dev_rr6iJVzPcd.png
1 Year Ago
Remove S_TRANSFORM_CONSTANT_BUFFER
1 Year Ago
Citizen: added a fourth, head-only LOD level (see commit comments) Head_LOD4 further reduces the tris count, but most importantly completely removes the eyes. This means one less material called, which, in turn, means one less draw call per character at very long distances.
1 Year Ago
Project Creator: When creating project from template, exclude directories starting with period (.git, .vs, etc) while making sure to include .localization
1 Year Ago
Add IComponent.Name, set it when deserializing prefabs (since we're storing names already) - fall back to DisplayInfo name if not set / created in code. Use IComponent.ToString for EntityList.ComponentNode
1 Year Ago
Rework Int/FloatProperty drag value change Works much better for ints now, faster value change when further vertically from the slider (rather than changing speed from top of the screen)
1 Year Ago
Add special character validation to package ident
1 Year Ago
Fixes mouse clicks getting eaten when they shouldn't
1 Year Ago
concrete bollard base adjustments
1 Year Ago
metal wheely bin -revised textures and bake -revised physics shapes -revised hinge behaviour - lods Merge branch 'master' of sbox
1 Year Ago
Fix scene model flex overrides not being properly initialized
1 Year Ago
Add abstract AnimationSequence API that both animated entity and scene model can use Implement AnimationSequence for scene model Add animation picker to assetpreview to test API (if we want to keep it) https://files.facepunch.com/layla/1b1411b1/sbox_uS7rxaNYTg.mp4 Revert test TypeForwardedTo AnimationSequence (hopefully fix managed test failing)
1 Year Ago
oil_drum asset refinement Texture refinement for explosive variant Made standard oil_drum tintable https://files.facepunch.com/jason/1b1411b1/sbox_LvPBiOXunc.png https://files.facepunch.com/jason/1b1411b1/sbox_6BMn8GfRPN.png
1 Year Ago
Added Copy/Paste Path options to Asset/Resource properties https://files.facepunch.com/rubat/1b1411b1/ea0OY53sKZ.png Also fixed resource properties context menu not functioning.
1 Year Ago
LODs for Loose Jeans + some adjustments to previous LODs
1 Year Ago
Fix self illumination emit light where it's not supposed to
1 Year Ago
Supporting INetworkSerializer types as RPC parameters
1 Year Ago
[Predicted] Support for BaseNetworkable and Components (#794) * Initial commit * Iterate through BaseNetworkable properties too
1 Year Ago
Use high resolution texture for self illum mask
1 Year Ago
Tshirt LODs
1 Year Ago
Swallow game input if window recently became active
1 Year Ago
Make sure FriendEntry Status doesn't get too long - made some minor style changes to FriendList
1 Year Ago
Make the party owner send a command to their party when creating / joining a game lobby. Party members will then try to join that lobby
1 Year Ago
Don't set "lobby" presence data for parties, since we're using this to join games / game lobbies, it'd show up for parties and upon joining would break your state
1 Year Ago
Make sure anyone who isn't the lobby owner can't kick members
1 Year Ago
Use in-place upgrades where possible in static fields Fixes #790 Some extra safety in DictionaryUpgrader For handling in-place upgrades if key hashes change
1 Year Ago
Re-add lobby kicks (party, game lobby)
1 Year Ago
Simple skirt LODs
1 Year Ago
Loose Shirt LODs
1 Year Ago
Fix graphic settings changing volume