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14,460 Commits over 1,614 Days - 0.37cph!

2 Months Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL
2 Months Ago
Network++
2 Months Ago
SendRateMin/SendRateMax tweaks Tweak default encryption settings Tweak delta snapshot send mode This should have same treatment as SteamLobbySocket to be thread safe
2 Months Ago
Fix Shaders-Build.bat actually rebuilding all
2 Months Ago
Network Thread (#1748)
2 Months Ago
Move vfxcompile to c#
2 Months Ago
Humans: improved WalkFast_N
2 Months Ago
Humans: renamed source files from "Human_Male" to "Human" + split off Run_N into gendered variants
2 Months Ago
Fix mesh component export
2 Months Ago
Fix NRE in asset picker
2 Months Ago
Drop a breadcrum when playing audioplayer to get a clue on what's being played if there's a crash trying to open it
2 Months Ago
Fix custom cursor page
2 Months Ago
Use ResourceControlWidget for Animgraph Delete ResourceProperty
2 Months Ago
Fix sort mode on publish page Delete EnumProperty
2 Months Ago
ListControlWidget now supports multiedit, only showing matching indexes Add and Remove buttons now work when MultiEditing a List Added support for re-ordering lists during a Multiselect https://files.facepunch.com/CarsonKompon/2024/December/18_11-03-AjarBaiji.mp4 Right Click -> Duplicate now works on Multiselect Lists
2 Months Ago
Fix possible NRE in PathWidget
2 Months Ago
vmdl will add animations as a proper source dependency, so they get uploaded ( #1741 )
2 Months Ago
Support non-array drags on ListControlWidget since not all widgets use arrays for single asset drags
2 Months Ago
Can now drag one or multiple entries directly onto the "+" button in a List instead of having to create the entries and drag individually. Resolves Facepunch/sbox-issues#7197 https://files.facepunch.com/CarsonKompon/2024/December/18_08-58-FocusedMassasauga.mp4
2 Months Ago
Don't use bind system for these control widgets, feels like the old way of doing things
2 Months Ago
Add TagsControlWidget
2 Months Ago
There's a typo here in ModelRenderer.LocalBounds
2 Months Ago
Get safer sceneobject bounds, return zero size bounds for infinite sceneobject bounds - getting infinite bounds is not desired
2 Months Ago
Santa jacket uses neck_clothing bone to minimise twist deformation
2 Months Ago
Make this readonly list so it can't be fucked with
2 Months Ago
Allow AssetType to get all file extensions, primary and additional Remove hacky fix for image extension tags, do it properly
2 Months Ago
Santa jacket/trousers lods (human version)
2 Months Ago
Humans: add temporary intercardinal movement animations derived from offset cardinal directions + use new mixed animgraph setup
2 Months Ago
Searching by filename with extension will test correctly with assets too, fixes Facepunch/sbox-issues#7174 Navigate to project root instead of selecting engine asset when ShowBaseContent is disabled, fixes Facepunch/sbox-issues#7175 Move 'Show Base Content' toggle to asset browser toolbar so people stop acting like I've stolen their car keys https://files.facepunch.com/solw/2024/December/17_16-46-AquamarineHound.png
2 Months Ago
Santa jacket/trousers lods (citizen version)
2 Months Ago
Make sure turning direct/indirect lighting off still works on managed lightbinner layer memdbgon.h doesn't belong in a .h file
2 Months Ago
Lightbinner layer managed Fix ObjectHighlight.shader
2 Months Ago
Wipe my ass layer doing nothing Unused Occlusion query layer Remove r_tiled_rendering toggle, it is a requirement of any forward+ pipeline Tiled culling in managed render pipeline Depth only prepass very likely doesn't need lighting constants
2 Months Ago
Santa Outfit (#1743)
2 Months Ago
Fix TreeView not passing skipEvents fully, trigger ItemsSelected at end - fixes Facepunch/sbox-issues#6845
2 Months Ago
Fix undo for envmap probe bounds Fixes sbox-issues/issues/7181
2 Months Ago
Remove last few cloud references from core files
2 Months Ago
Fix console collapsing different stack traces
2 Months Ago
Remove the need for BoolProperty
2 Months Ago
Remove the need for IntProperty
2 Months Ago
Remove all property editors not directly used in code still
2 Months Ago
Move particle control widgets to Widgets/ControlWidgets, make ParticleFloatConfigPopup inaccessible, only the control widget use it Delete AudioDistanceFloatProperty, just have AudioDistanceFloatControlWidget
2 Months Ago
FolderProperty -> FolderEdit, Move FolderControlWidget to tools addon Delete PropertyEditorWidget
2 Months Ago
Make Join Game work through Steam
2 Months Ago
Depth downsampling -> managed render pipeline
2 Months Ago
Don't show "Include Source Files" checkbox when publishing type that always includes their source files (libraries)
2 Months Ago
Fix mass center override gizmo not updating when not dynamic (editor forces rigidbody to static)
2 Months Ago
Prefab file loads cached scene on post load if needed - Fixes prefabs referenced in resources not loading the prefab scene
2 Months Ago
Set TSPEC_TEXTURE_GEN_MIP_MAPS on RenderTargets with mips Whitelist error event analytics [ThreadStatic] AccessControl.Location because we test types in multiple threads and this was gibberish
2 Months Ago
Use Span instead for Memory to pass Transforms to CommandList.DrawModelInstanced