branchsbox/mastercancel

14,105 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Oops, Refresh was renamed RefreshData sometime today
1 Year Ago
Request lobby data of advertised lobbies in chat so they stop appearing untilted
1 Year Ago
Don't mount local map projects when running the packaged version
1 Year Ago
Events Widget displays all events, can click through them https://files.facepunch.com/devultj/1b3011b1/sbox_hkJZYAZrYP.mp4
1 Year Ago
Citizen/animgraph: some readability clean-up (node names, comments...)
1 Year Ago
Fixed particles not going to sleep properly Now happens after the 10 second delay of not rendering like expected Setting a control point on a particle system wakes it up Fixes rain particles not returning after staying outside a precipitation volume for 10+ seconds. Do not error when precipitation volume entity is given empty particle paths Stop looping sounds on destruction of the sound entities snd_event_alignedbox and snd_event_point specifically
1 Year Ago
Remove OpenGL only IVfx::GetDriverInfo() Remove few remaining referenecs to vfx_dx9 and vfx_gl Remove GLSL and HLSL3 from the HLSL annotation parser Delete vfx_gl vfx_dx9 files Don't need per vfx generated antlr code or intermediate dirs vfx cleanup, get rid of vmpi from vfxc and other shit Restore coreclr AMSI patch with new hostfxr init
1 Year Ago
Social: Fixed newest chat overlay message showing the wrong message, or no data at all
1 Year Ago
When joining from a gamelobby invite, navigate to /lobby/front
1 Year Ago
Fixed incorrect arguments for gamelobby.invite
1 Year Ago
Prioritize game lobby invitation if it exists, listen to gamelobby.invite event and show menu overlay
1 Year Ago
Fix party lobby invites failing because lobby metadata doesn't initially exist for private lobbies. Fetch, add to queue and process invite on SteamMatchmaking_OnLobbyDataChanged
1 Year Ago
Update ci.yml
1 Year Ago
Use nethost to locate the dotnet installation Upload symbols last
1 Year Ago
Add install script Make error nicer
1 Year Ago
Fetch news dynamically on the main menu
1 Year Ago
Initialize using hostfxr, Interop is c# dominant
1 Year Ago
Fix read past stream error when using [ClientInput] on properties with unsupported types and instead log a warning
1 Year Ago
Use DateTimeOffset instead of DateTime, fixed NiceTime returning the wrong plurals
1 Year Ago
Menu: Scheduled Events (#750) - Added events widget to main menu based on data from https://asset.party
1 Year Ago
Get rid of "generic" tag from DamageInfo.Generic - it's not really needed and didn't match its summary
1 Year Ago
Add Saved Game styling for new lobby Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Add cache for lobby member counts - should stop it taking up a bunch of frame time
1 Year Ago
Render Tags (#758) * Initial commit / backup * Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one * remove unused HasTag overload * Support "world" tag to render only or exclude static objects and hammer geometry * Typo * Include/exclude sunlight and other lights according to set tags * Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights * Let's respect the camera's exclude / render tags in HighlightRenderer * Add tag checks in DrawSceneObject too * Remove unused GetTags overload * Remove unused * ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags * GetAll ->TryGetAll. Use HasExclude/HasRenderTag when adding tag * Only ITagSet is a public interface, hide everything else away * Fix sillyness * Tags property
1 Year Ago
Manually update presence when we get ServerInformation, fixes rich presence not being updated when joining existing servers
1 Year Ago
Support Rich Presence for active gameserver
1 Year Ago
Citizen/animgraph: added an additive pelvis component to locomotion leaning
1 Year Ago
Added tooltips to current game / map / addon rows, changed map row icon
1 Year Ago
Changed lobby frontpage style a bit, added with-hover so we get visual feedback on textentries Minor changes to CurrentGame component, clicking current game / map will open package modal
1 Year Ago
Added disabled attribute to TextEntry
1 Year Ago
concrete bollard more grime and small shadow gap at base hydrant marker -increased saturation of yellow Merge branch 'master' of sbox
1 Year Ago
Stop watching assemblies swapped with null More compiler name consistency fixes Skip assemblies that depend on a swapped assembly Warn when two versions of the same named assembly are watched Log all hotload messages if hotload_log >= 2 Include build number in runtime compiled assemblies To help with debugging Made Hotload.WatchedAssemblies / Hotload.WatchedInstances private Clear invalidated cached fields in DefaultUpgrader on hotload start Hotload logging tweaks, package assembly names include version Simplify auto-watching logic when replacing assemblies Fixed failing hotload test, better swapped asm reference check Unwatch assemblies swapped with null Added hotload tests for auto-watching assemblies
1 Year Ago
Citizen/animgraph: added a lean component based on your input movement (wish_* parameters) to standing locomotion, improving 3rd person game feel a little bit
1 Year Ago
Add Language.GetPhrase( textToken, data ) Use GlobalLobby to get a roundabout player count, display it in main menu Reduced border size on party deck
1 Year Ago
hydrant marker updated sign texture hydrant marker - texture bug fix metal wheely bin wip concrete bollard - meta Merge branch 'master' of sbox
1 Year Ago
Fix VR startup crash on AMD Make lobby rich presence better favouring game lobbies over parties ui early cull with global matrix, not local matrix and make sure matrices are resolved before culling occurs PanelRenderer transformed panels with clipping set their software scissor to AABB, whilst keeping the shader scissor untransformed until render Scope the clipping code to keep better track of the scissor and gpu scissor, fixes issues with nested transformed clips which were more common then I thought
1 Year Ago
CItizen/animgraph: converted the "melee_punch" branch to the newer compositing. (See commit description) This fixes the biggest long-standing problem of this holdtype branch: the upper body going completely sideways when looking up and down WHILE moving. However, the way the pre-composite group is laid out and computes its 3 outputs has a couple of core assumptions that are broken by this: 1) the melee_punch idle is animated, instead of being a static pose, and 2) attacks should probably (?) be in the pre-composite. These 2 things don't mesh well with the established order. So there are a couple "bugs": attacks go 45° sideways while ducked, and the composite is a little off in some scenarios... but overall it's still a significant improvement for the time being.
1 Year Ago
FGDCurve doesn't error when given empty input string
1 Year Ago
Output voip on voice layer, add voip_volume convar
1 Year Ago
Fixed Wall_cinderblock_blend not having the blend set
1 Year Ago
Predict sound hash instead of guid for some sound functions, prediction probably hasn't been working on them
1 Year Ago
Remove hack that strips empty string key values on map compile Allows existing key values to be set to empty, such as func_precipitation particle effects Removed unused functions - ConvertOldKeyValuesToNew & UTIL_LoadAndSpawnEntitiesFromScript
1 Year Ago
Remove voice ban (?) and team behavior from particle message
1 Year Ago
Fix cloud assets not loading for local maps in local projects For map projects that are outside of the game directory and are loaded without using their ident
1 Year Ago
Strip obvious unused protobufs, dota demo protobufs and tempents
1 Year Ago
Client Input Components (#747) * Initial commit * Documentation for ClientInput hints that it can also be used on ClientInputComponent * Allow any component, remove ClientInputComponent * Copy component values best we can in MimicBot
1 Year Ago
CheckOverlap should support prim vs mesh and mesh vs prim (just not mesh vs mesh)
1 Year Ago
Rubikon: Add support for meshes in CheckOverlap
1 Year Ago
Detect cyclic dependencies faster
1 Year Ago
Citizen/animgraph: some cleanup in Section 05