branchsbox/mastercancel

14,106 Commits over 1,583 Days - 0.37cph!

2 Years Ago
New Hair - Mutton Chops https://files.facepunch.com/daniel/1b0511b1/sbox-dev_a12d0ndH7o.jpg Adding colour variations asap
2 Years Ago
Fix Material ResourceId not being set so it networks properly Never try to precache procedural models Fix bad race on procedural models invoking OnModelLoaded without being properly set to procedural yet
2 Years Ago
Fix exception when splashscreen manually closed Fix exception in DragData.Url Fix LaunchConfig construct exception Fix exception in ConsoleOutput.OpenAnchor Fix exception in Hammer.PostLoadMap Fix exception in AssetPreview.GetAssetThumb Attempt to fix CloudAssetDirectory share access exception Attempt to fix exceptions in AssetFolderNode.UpdateCount Fix possible exceptions in FileWatch.Tick Wrap ClientSpawn so downstream exceptions can't cause too many problems Exception wrap CreateEntityFromEngine better Make unhandled RPC a warning Change how ModelEntity.PhysicsBody is returned to avoid null pointer exceptions Handle file in use exceptions in NetworkAssetList.AddFiles Disconnect clients if they're requesting net files that don't exist/are deleted Add string.ToLong
2 Years Ago
Replace Build only complex with something more generic, didn't know we could do this!
2 Years Ago
Kill spritecard only action, add complex only action
2 Years Ago
Do standard weakref cache for each native resource class (repeated code isn't really avoidable here sadly), seal these classes, private constructors so you have to use e.g Model.FromNative( IModel ) Garbage collect on Client LoopEnd, eligable Resource classes were never getting collected and leaking their native handles
2 Years Ago
Simulate clothes on tick by default https://i.imgur.com/AHZml3P.mp4
2 Years Ago
Fix movement_path_node missing
2 Years Ago
If the server's port is taken, try the next one a few times
2 Years Ago
Make custom shaders shared VS code not add bullshit that just goes unused
2 Years Ago
Add ShadingModelValveStandard to shader template
2 Years Ago
Add Shader.Load
2 Years Ago
Color picker handles HDR colors
2 Years Ago
fix NRE on map uploads when the map addon contains skyboxes or prefabs
2 Years Ago
Show components in entity list better https://files.facepunch.com/garry/a20003da-9cd0-48a7-a39c-15a0cb6f5f8c.mp4
2 Years Ago
Get rid of the blue skin
2 Years Ago
tweak model ao proxies, removing redundant prefab (use models instead) Merge branch 'master' of sbox
2 Years Ago
Apply tonemapping to RT Baked Lighting
2 Years Ago
Fix resource precache, fixes networked resources (glass etc)
2 Years Ago
Implement initial cubemap priority sorting in our cubemap system
2 Years Ago
Fix tiled light builder adding one garbage envmap to the list
2 Years Ago
Fix crash due to trying to access invalid prepass layer
2 Years Ago
Take biggest radius component when passing shape proxies to gpu
2 Years Ago
Unify alphatested depth prepass stuff to r_depth_prepass, force it to have conservative culling, fixes aliasing on alphatested materials
2 Years Ago
Fixed several prefabs being corrupted Caused from a squashed merge rewriting the file contents
2 Years Ago
Force a reload of any resident resources that are or were symlinked, this is especially required for streamed resources to avoid a mismatch between header and file data
2 Years Ago
Store GameResources in ResourceLibrary instead of all Resources in Sandbox.Engine so resources get released properly on game shutdown Every native resource (model, material, textures...) was getting held indefinitely even after game shutdown, this commit solves that by: * ResourceLibrary will only hold strong references to GameResource, native resources will only have a weak reference internally this way they get unloaded properly. * Sandbox.Tools gets it's own ResourceLibrary, doesn't piggy back from GameHost.Menu anymore * Get rid of GameHost from Resources
2 Years Ago
Launcher: docs, code cleanup DamageInfo: docs, add HasAnyTag, HasAllTags
2 Years Ago
Add DamageInfo.WithTags, resolves sboxgame/issues/issues/2698
2 Years Ago
Obsolete Game.IsToolsMode, Game.IsToolsEnabled, add Game.IsEditor
2 Years Ago
Humans: fixed Frank head using the wrong eyes material
2 Years Ago
fixed brick wall trim using wrong surface match dirt footsteps to the others
2 Years Ago
Removed crate from menu
2 Years Ago
Remove dupe hair model
2 Years Ago
Fixed corrupted texture
2 Years Ago
Added a realistic human player model! Comes with two heads and a default outfit. This is a first draft, with a rough base set of animations, subject to change and further development. Added a realistic human player model! Comes with two heads and a default outfit. This is a first draft, with a rough base set of animations, subject to change and further development.
2 Years Ago
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▉▊▅█▌▍▊█▄ ▊▇▄▄▊▌ ▇▇▄▆▋ ▇▄ ▅▇▊▄ ▇▋▄▋▋ ▊▍ ▊▌▋ ▋▇▇█▊▇▌ - ▍▄▅▊▅ ██▉▍▉█ ▋▉█ ▌▋▌▉▌ █▇▍ ▋▄▇▋▅▊▄▊▌ ▄▄▅▆▆ █▇ ▅▆▉▅▋, ▅▉▍▇▆▌▉▉ ▌▋▍▉▄▇▄▇█/▇▌▉▇▋ █▋ ▇▆▉ ▆▉█▊ - ▌▅▅▉ ▉██▌ ▋█ ▄▍▆▅ ▊▆▍ ▇▄▋▍ ▊▊██/▅▆▍▄▇▆▄█ - ▅▄▇▌▋▉▍▍/ █▅▄ ▆▋▅▊▊▍▉▌█▋ ▋▆█▋▅▇ ▅█▌▇▅▄▉▄▄▇▇▆▌▅▋██▊▆▊▍▊▇▄▋▇▉▊█▌▌▅▉▅▋█▊▌▌▅ ▅▅▉▇▊▇: ▄▇▍▆▋▌ ███▉▅▋ <▉▋.█▌▊▆█▅▊▊@▇▆▋▊▋.▄█▌> ▄▄▇█: ▇▅▋ ▅▄▄ ▊▅ ▋▅:▇▌:▆▄ ▊▇█▆ +▍█▊▇ ▍▊▉▄▅█▍▊█▄ ▇▄█▆▄▉▅ ▇█▉▍▆ /▍▍▇▊▇▅/▇▋▅▌▌▍▆/ ▅▊▄▍▆▅ ▅▊▆█▅▊▇▆▍▅▉▄▄█▋▋▉▊█▅▌▆▋▍▉▆█▄▍▍▅█▆█▌▊▊█▆▍ ▍▌█▊▉▌: ▋█▉█ ▄▇█▅▆▌▍ <▇▍▍▅@▇▇▍▍▅▋▉▊▄▅▄.██.▅▍> ▌▄▇▊: █▄▉ ▉▌▌ ▍▄ ▅▍:▊▆:▉▆ ▌▊▉█ +▊█▄▆ ▌█▆▍▌▄ "▄▇▄▌ ▍▇▉▅▋▋ ▅▅▅▋█▋▇▌ ▉▆▊█▇██▍▉▆ ▅▅ ▆▍▄▍▄▌▍ .▌▇▅▋ ▊▌ ▌▇ █▆▇▌▅▄" █▇▉▇ ▉▍▉█▄▋▇ ▍▊▉▅▅▆ ▊▉▋▉█▇▉▄▉▉▅▍▊▅█▄▄▋▉█▉▉▍▇█▇█▇▊▆▆▅▇▄▋▆▇█▄▍. ▄▇▍▇██ ▇▉▌▍▉▋▊▋▊▄▉▇▅▅▍▅▇▇▇▄▊▊█▅▋▉▋▉▇▆▉▊▍▍▍▌▉▋▊▉ █▉▇▋▋▍: ▇▍▄▍ ▍▊▍█▌▋▅ <▋▅▍▄@▅▇▇█▌█▆▅▅▊▉.▊▋.▉▄> ▆▋▇▋: ▆▌▉ █▇▍ ▊█ ▄▆:▋▋:▉▊ ▉▇▅▄ +▆▍▉▄ ▋▍▆▇ ▍▆▍▌▉█ ▇█▋▆▉▍▄▉ ▅▄▅▍█▌▄▄▆▅ ▌▅ ██▅▅▄▊▅ .▍▄█▉ ▆▊ ▆▇ ▄▍▆▋▆▍ ▋▋▉▍▌█ █▇▌▍▋▍▇▍▍▆▉▆▍▋▅▉▋█▍▆▅█▍▅▍█▊▆▋▋▊▆▅▅▋▉▅▉▌▇ ▆▇█▋▇▄: ▌█▌▅▄▄ ▄▊▇▍█▋ <▍▇.▆▅▅▅▊▆▄▌@▄▉▇▅▊.▉▍▌> ▄▅▋▍: ▉▅▇ ▉▋▊ ▆▉ ▋▋:▅▇:▉▉ ▄▅▅▆ +▅▄▄▄ ▇▆▌▌▇ █▊▉▌▆▍▄▋ ▅▋ ▊█▍▄▉. ▄▆█▄▊▅ ▉▌▊▋▍▋▍▉▋▅▋▌▆▌▍▆▍▌█▉▋▍▇▉▋▆▄█▍▅▋▌▆▆▌▋▌▅▇▆ ▄▅▇▊▌▊: ▋▅▉▋▇ ▉▉▄▇▊▉ <▅▄▋▊█▉▊▇▍▊▍@▍▅▇▌▉.▆█▊▉▊▊▅.█▌▌▆▋▆.▆▅▍> ▆▆▋▄: ▉▉▊ ▊▊▆ ▌▍ ▋▆:█▇:▉▄ ▇▉▋▄ +▌█▌▆ ▋▉▇▌▅▋█▄▊▍ ▊▋▄▊▌ ▍▍█ ▋▆▋▊█ ▌▆ ▆▌▊ ▆▆▇▆ ▆▆▋▅▇▌▅▅█ ▋▉█▋▌▍▋ ▋▋▅█▋▊ ▉▅▄█▊▍▌▌▌▇▉██▋▌▊▊▄▆▉▋▍▄▄▅▇▆▅▌█▅▍█▊▋▊▄▌▅▆ ▇▊▍▅▌▆: ▇▆▌▄▅ ▄▆▅▌▉▄ <▄▇▆▊▋▍▇▆▊▍▌@▍▆▉▌▍.▍▆▄▄▌▅▌.▍▍▆▌▇▅.▋▇▋> ▅▉▄█: ▌▉▊ ▋▉▍ ▆▆ ▉▆:▊█:▆▅ ▆▌▋▉ +▆▌▉▆ ▋█▅▄▄▌▊▅▌▋▉ █▄█▊▇▉▍ ▍▉█▊▉▇ ▄▄▉█▍▊▇▅▌▉▌▅▉█▌▇▊▇█▍▍▌▄▌▆▇▄▆▍▍▌▄▌▌▍▄▇▆▅▆ ▇▇▉█▉█: ▌▄▄▉▍ ▄▆▊▇▆▍ <▊▅▉▊▄▆▍▋▋▇▋@▉▌▍█▆.▆▉▊▆▊▆▌.▉▍▆▇▍▋.▌▆▉> ▊▅▋▄: ▉▉▇ ▅▊▊ ▌▅ ▄█:▆▊:▉▌ ▍▄▋▄ +▆█▇▍ ▊▌▌▍▄▌▄ ▆▌ ▊▆▇▊▊▆▉▊▍▇▊▉ ▉▄▋▇▌▍ ▆▋▊▌▆▊▊▍▉▆▊▊▄▅▌▉▉▇▅▆▇▌▅▇▇▄▋█▅▌▅▉▆▍▌█▆▌▍▋ ▄▊▊▆▄▇: ▇▉▊▍█▇▆▊ <▊█▊▆▉▅@▍▅▌▋▅▄█▅▆▇▇▊██▅▊.▅▍▇> ▄▋▅▋: ▆▇▋ ▇▉▆ █▌ ▍▇:▋▋:▌▌ ▍▅▍▍ +▆▆▆▉ ▌▍▋█▄▆▊▍██▋ ▇▊ █▇▊▌▌▌▉▇ ▇▊ ▊▆▋▆▌▇ ▄▉▌▉ ▊▉▌▊ ▅▆▅▅ ▄▌▇▍▉▆▉▋▇ ▄▇▇ ▋▆ █▆ ▅▅▆ ▄▌▉█▍▍▌▍ ▍█▄▋▉▋ ▇▆ █▆▊ ▋█ ▊▄▄▍▅ ▉▋ █▄▉█ ▍▍▄▇ ▉██▄▊▆ ▉▆ ▆▇▋▊ ▇▍▄▄██▌▇ ▋▉█▋▇▄. ▉▌▍▉▌ ▉▋▄ ▋▄▌▉ ▄▅▅▋▋▊▇▍█. ▉▄▉▄█▅ ▊▉▍▍▋▊▉▋▋▇▊▉▆▌▆▅▍▅▌▇▊▆▍▋▌▇█▊▍▌▇▉▇█▄▉▋▄▅▌ █▇▇█▅▄: ▅▄▆▇▄ ▇▅▅▉█▉ <▆▅▇▆▍▌▌▄▅▆▌@▌▋▇▍▄.▄▌▆▌▉▊▋.▆█▇▉▌▍.▇▅▌> ▉▍▉▌: ▋▊█ ▉▉▇ ▍▌ ▇▅:█▄:▄▇ ▅▆▇▉ +▍▊▇▅ ▋▊▆ ▄▄▋▄▍▆▋ ▌▄▆▇ ▇▊ ▇▅▊▍▌▇, ▍▉▋ ▊▆▌▉▄▍ ▌▉▊▌▌/▇▉▇▆▋▇▌▋ ▅▄▄▋▍▊▅ ▋▄ █▆█▊▋://▆██▅█.▆▋▄▉▊▉█▇▌.▌▇▅/██▆▇▊/▉▉▍▌▌▆▌▄-▇▇▆▉-▆▌▋▉-▍▊▍▅-▉▇▆█▆▇▌▊▆▌▄█.▇▉▍ ▍▆▉▇▉▆ █▇▅▆▋▉▄▉▉█▌▆▆▅▅▆█▊█▇▅▋▉▇▋▆▊▍▌▇█▆▇▍▄▄▅▆█▌ ▌▄▋▇▆▅: ▄█▋▋▌ ▍▍▆▄▋▌ <▋▉▉▌▅▋▆▄▉▍▇@▅▅▅▅▅.▊█▄▄▅▅▉.▅▆▆▅▉▉.▇▅▌> ▇▆▇▋: ▍▍▋ ▇█▇ ▊▆ ▋▇:▊▉:▊▌ ▆▋▍▊ +▊▊▄█ ▊▌▊ ▋▉▆▌█ ▌▌▋ █▅▋▋▋ ▉▌█▆▇▍▉ ▉▌▋▄▇▌▊▉ ▋▋ ▉▆▌ ▋▋▋██▇█▋▌ ▅▊▉▄▆▄ ▌▆▋▄▋▇▄▌▌▅█▉▆▇▄▋▊█▌▄▌▄▄▌▄█▌▋▋▄▉▆▊▉▋█▍█▉▉ ▊▌▍▆▍▋: ▆█▋▇▍ ▅▅▆▅▌▅ <▌▄▆█▇▅▋▊▆▌▊@▉▉▌▅▌.▇█▄▄▋▍▆.▅▇▍█▅█.▄█▇> ▌▇▄█: ▆▄▆ ▋▆▊ ▋▌ ▊▌:▆▉:▋▆ ▌▌▅▋ +█▍▋▅ ▄█▋▉▆▅█▇▋▆▋▊▊ ▆▅▇▋ ▄▆▇▉▉▋ ▌▇▅ ▆▊▅▄▌▅▊ ▄▄▋▄▊█▉ █▆ ▅▍▋▄▊▊▊▌▍ █▋█ ▊▉▋▌▆▄▍▌ ▅ ▊█▊ ▍▉▆ ▇▇▅▊▊▍ ▆█▋▄▆▉▉▍▇▄█▇▆██▄▅█▇▊▊▄█▉▅▄▄█▆▉▌▋▅▉▇▅▍▋▍▉ ▇▌▌▉▍▆: ▋▄▋▆▅ ▋▆▍▆▅▍ <▆▌▅█▅▊▌▆▊▆▋@▄▇▄██.▌▇▋▆▌▉▍.▇▄▊▄▇▅.█▅▆> ▅▅▋▌: ▋▄▆ ▅▍▇ ▇▍ ▍▍:█▆:▊▆ █▊▉▍ +▄▊▍▌ ██▊█▄▅▅.▉▍▅▇▊▊ ▋▅▉▇█'▆ ▄▇▄▆▌ ▋▌▄▉ ▊▆▅▅▍ ▍▊▋▉█ ▆▅▌█, ▄▆▌ ▄▊▊▉▍▉ ▉█▌ █▇▅▌▋ ▆▄▊ ▌▊▄▆, ▊▊▅▇ ▄▌▆▄▆▌▍▍ ▍▊▅ █▄▋▊▉ ▋▄█▇▊▊▋ ▄▄ ▅▊█▆ ▊▇▍▉▅▌▋▇ ▇▊▊ ▇▅▍▄▄ ▊▉▄ ▍▉█▉▆▋ ▋█▅▅▄▄▅▉▋▆▇▆▌▌▌▍▅▇█▌▍█▋▊▍█▊▊█▋▅▋▋▋██▉▅▇▊ █▌█▊▋▌: ▋▋▆▍▇ ▅▅▇▌▇▊ <█▆▊█▉▅▍▄▉▉▅@█▇▇▍▄.▌█▄▍▄▍▅.▊▌▇█▇▄.▊▇▌> ▅▌▅▍: ▊▅▌ ▋█▊ ▅▇ ▊▇:▌▊:█▄ ▇▌▋▇ +▊▉▅▍ ▉▅▊▉▄▍ ▅▆▇ ▉▆▄▇ ▊▊ ▇██ ▋▋▍ ▉▉▌▍ ▄▆▉▄▋▅ ▊▌▊▊▊▄▌▊▆▆▇▄▇▇█▊▋▆█▌▆▋▇▄▄▊▋▊▄▋▉▅▉█▊▅▋▍▄▆ ▉▌▉▉▉▉: ▆▉▉▇█ ▇▊▌▍▌█ <▊▉▍▆▆▉▉▊▆█▌@▊▆▍▋▆.▅▆█▅▌█▉.█▆▄▊▆▆.█▊█> ▋▋▄█: ▄▄▇ ▆▍▍ ▇▄ ▇▌:▇█:▋▅ ▉▊▉▋ +▊▆▄▉ ▄▆▍▇▇▋ ▌█▌ █▌▇▅ ▅▍▅▅▍▄ █▄▇▊▆█▅▌▄▍▄▅▌▇█▍▄▇▊▉▉▆▍▍▌▉▇▍█▊▇▉▋▅▉█▊▉▊▌ ▆▌▋█▌▇: ▄▍▋▅ ▌▌▉▇█▆▅█ <▋▋▄▆██▉@▉█▋▌▍.▇▉▊> ▌▇▋█: █▅▉ ▉█▅ ▇▋ █▄:▇▊:▆▇ ▆▋▍▋ +▍█▇▌ ▆▍▇▅ ▌▌▇▆▊▄▋▌▋▆.▆▆▊▄ ▄▊▅▉▄▄ ▉▊▄▌▊▅▇ ▆▅▉ & ▌▉▅▇ ▇▉█▆▇▆▌ █▉▍█▋▄▌ ▇▋▋ ▋▌▆▉ ▅▋▉ ▉▉▊▉▋▆ ▇▊▄▆▋ ▉▆▌▅▌▆▅ ▄▄▇▍▄█▌▇▋▅▋▍▌▅ ▋▍▊▌ ▉▆▋▇▊▌ ▊▌▅▌▉▍▉▄▄█▅ ▊▆▊▉▅ ▋▇█▆ ▍▅█▉▋▇▆▇▆▍▇ & ▋██▆▆ ▇▄▌▌▉▊▍ ▇▄▅▊▄▆▇ ▉█-▌▇▌▉▇▉, ▄▆▋▆▌▄▅, █▅▋ █▇▌▋█ ▊▋▆▆▅▉▊ ▊▅▄▌▇▌ ▌▄▊▊▌▌▍ ▊▅▆▌▌▆▊ ▍▍▉▍▉▌, ▄▆▊▊▇ ▅▄▇▉▉▆▄▋▆▉▅ ! ▅▋█▄ ▋▋▉██▇▌▌▋▊ & ▉▄▆█▌▊▇ ▍▆▋▋ ! ▊▄▊▄▌ ▄▄ ▄▌▌▌ & ▉▉▅▇▊ ▆▆▍▇ ! ▅▊▍▍ ▅▋▆▇▍▋▅ ▉▋▆▄▊▍▇ ! ▊▇▌ ▌▍▋▋ █▊▇▉▍ ! ▅▋▆▇▊▄▅ ▊▍▄▌ ▊▄▅▊▇▌▆▄▊▋, ▌▊▊▉ ▇/▋, ▅▅▊▅▌ ▌▄▉█▆▇▊ ▄█▆█ ▉█▅▋▌▄█▊▇ ▆▌▅▆▅▊▌ ▆▇▍▉▆▍ ▄▌▄▉ ▆▅▉▊▍▆▉█▄▆ ▇▉▌▅▊▄▋▉ ! ▄/▍ ▆▇▉█▇ ! ▋▉▊ ▅/▊/█ ! ▇▋▆ ▌ + ▇▄▋▇▊ ▉▌▄▇ █▋█▌▌▆▅ ! █▌▅ ▆ + ▍▉▅▆▆▊▌▆▇▌ ▄/▋/▊ ! ▆▇▍▍, ▆█▇█▆▆ ▍▊▇▋▋, ▍█▄▉ ▊▍▌▌▍█▄▍▊ ▉▊▉█▍▋, ▉▉▆▅▅▇▋▌ ! ▊▇▅▊▍▍ ▄▇ ▍▋▉▅▊█▉▄▉▅█ & ▊▌▉▊ ▉▊▉▅▆▊▆▌▅ ! ▌▅▆▉▌ ▌▅▄▉▆-▋▋ ! ▌▋▄▅▍▆▊▍▍▄ ▍▄▊▊▄▇ ▋▌▊▊▍█▆▉▅ ! ▄▆▋▄█ ▄▊ ▌▌▊▌█▄ ▆█▊▌▅▌▅▅▌▅ ▋▌▆▋▉ ▅▌▇▉▉▍▍ (▄▍▍█▍ ▇▆▌▍▅ ▌▋▉ ▆▍ ▄▆█▇▄▆ ▄▍▅▅▇▅▊▍▆▇ ▌▅▇ ▇▊▍) ! ▊▌▌ ▍▍▆▊▍▉ ▆▆▅▌▅ ▄▆▌ ▋▄▄▋-▇▊▆▉ ▌▊▌▍▉▆▍▇ ! ▄▉▊█▅ ▆▋ ▇▆▊▅▌ (█▅▅▆) ! ▊▆▉▇▉▆▇ ▅▊▇▄▊ ▋▍▍▍ ▇▌ ▋▉█▌ ▋█▆▋█▋▉ ▇▄▊█▉▇ ! ▇▊▉▋ ▌▆█▋ ▋▅▄▉▆▊▅ ! █▊█▊▌▌ █▄▄ ▌▋▊▊▆▆▇ ▅▅▊▊▇▌ ▄▌▇▍ ▄▍▇▅ ▆▆▄ █▌█▆ ▌▋▉▍ ▊█ ▍▅▉▌█▉▌▌▇ ▊ (▄ = ▋▊▊▊▆, ▍ = ▋█▋▌ ▊█▉) ▆▇▌▅▇ █ ▄▋▋▇▅▋▋▅▉ ██▆▌▊ ▄▊▆▋▊▉ ▌▋█▌▉! ▆▊▍▉▄ ▋▊▉▌ ▉▆▄ ▇█▌█▋ ▆▄▆ ▉ ▋▌▉▉▅▄▉ ▌▊▇▆▌▋. ▌▅▌▉ █▊ ▌ ▋▍▄▋▉ ▍▇▋▄▄, █▇▉▍ ▉ ▋█▄▍▊ ▅▋▆▅▍ ▆▉▉ ▋▊ ▆▌▇█▌▋▌▋▄▆, ▊▋▋▉▌▍▆ ▌▇ ▇█▉▉▍▊ ▄▋▌ ▋▇█▋▍▇▌ ▊▍▅▅▋▍▊▍▊▍▇.
2 Years Ago
Animgraph: Basic support for anim event preview (only playsound and stopsound)
2 Years Ago
ModelDoc: Don't allow base model to be set as itself
2 Years Ago
Remove vwrlt and vwenvmap asset types, these don't exist Recompile old maps toolscene_lighting_studio and error to fix compiler missing warnings
2 Years Ago
Add MorphCollection.Get to get override morph values
2 Years Ago
Remove some unused player netvars
2 Years Ago
Fix nav_edit, grab eye pos and angles from pawn aimray
2 Years Ago
Remove create_flashlight native command
2 Years Ago
Remove some unused functions from IPrediction
2 Years Ago
Add SceneObject.Batchable, for situations where dynamic attributes affect rendering Delete unused shit from lightinglib Add SceneSunLight.SkyColor for ambient light color outside of light probes Compute ambient light spherical harmonics when there's no sunlight using scene camera ambient color (this allows cubemaps to show up without sunlight) Add SceneCubemap, allows cubemaps to be applied in scene worlds Add a default cubemap texture Add cubemaps to menu scenes so metallics have a bit of reflection
2 Years Ago
Editor: Fixed not being able to upload maps to asset.party
2 Years Ago
updates props - disabled baking light on some models in prefabs - tweaked lods - fixed normal on some textures - added missing dirt/gloss on dead end texture - tweakes glow on some light textures
2 Years Ago
Hammer: Asset Spray tool colors https://files.facepunch.com/rubat/1b1511b1/sbox-dev_DJuBUU3yWI.mp4
2 Years Ago
Added Prop SetStatic input