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14,107 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Added Prop SetStatic input
2 Years Ago
Goatee small adjustments + colour variations
2 Years Ago
Use namespace alias operator in hotload tests
2 Years Ago
Failing test involving resolving method with namespaceless parameter Fixed resolving methods with namespaceless parameter types
2 Years Ago
Better fix for model reloads
2 Years Ago
Don't destroy model strong handle on reload for now
2 Years Ago
Fixed uploading runtime addons not working
2 Years Ago
Delete SpawnMotionDisabled altogether, prop data should never be deciding this
2 Years Ago
Roll back support for SpawnMotionDisabled prop data
2 Years Ago
Pass depth buffer to translucent pass for glass Add Tex2DMaxMSAA Fix ghosting on glass when something is in-front of blurred glass
2 Years Ago
New Hair! - Goatee New Goatee including morphs - LODs coming soon https://files.facepunch.com/daniel/1b1511b1/sbox-dev_9jZfUNzaCg.jpg
2 Years Ago
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component.
2 Years Ago
UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again
2 Years Ago
"What's all this, then?" Merge branch 'master' of sbox
2 Years Ago
Fixed VarClass sometimes getting stuck rebuilding every frame NeedsRebuild was getting set to true during the rebuild, so it'd keep doing it every tick
2 Years Ago
Failing async method test Better support for parsing generated names with generic parameter count Hotload generated name refactor, fixing async state machine types
2 Years Ago
Added RangedFloat editor that respects MinMaxAttribute FloatSliderProperty.HighlightColor now has an effect on the slider Improve DecibelsSlider behavior with tiny sizes
2 Years Ago
Game keeps recompiling these surface_c files on my end
2 Years Ago
Police Hat LODs
2 Years Ago
Balaclava Morphs added
2 Years Ago
UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix )
2 Years Ago
Sorted out some XML documentation warnings
2 Years Ago
New Outfit Piece! - Flat Shoes Simple nice flat shoes - https://files.facepunch.com/daniel/1b1411b1/sbox-dev_I8fdIZ9f6K.jpg Adjustments + Reskins coming asap.
2 Years Ago
Model.Loaded uses WeakReference to not keep models that have no references loaded
2 Years Ago
Cleanup coreclr patch a bit Strip xbox code from filesystem Strip all this whitelist bullshit from basefilesystem Fix strong handle leak in Model.Get( IModel ) - you could get ref counts on a model resource over a million from 5 minutes of gameplay Fix strong handle leak on Material.Get( IMaterial ), ParticleSystem.Get( HParticleSystemDefinition ), AnimationGraph.Get( HAnimationGraph )
2 Years Ago
Rubikon: capsule vs hull/mesh improvements from Dirk
2 Years Ago
vacuum => vacuum cleaner Added ISet/HashSet property editor Clean up visuals of Dictionary property editor
2 Years Ago
This is faster without the parallel Add benchmark project Induce a tools hotload swap after game hotload - for the sakes of consistency This was happening anyway, just at a random point Make matt's amsi patch default (-amsi to disable)
2 Years Ago
Failing test for lambdas declared in non-swapped generic methods But with swapped type parameters Fixed test in 8a2bb255285d1e47c1314b70cd47f5ef92a2b21d Log error when encountering unhandled generated types
2 Years Ago
Don't group identical console messages with different loggers
2 Years Ago
This leafiest asset stuff isn't used anymore When registering custom asset type assets, register the compiled version too - which stops it thinking they're not compiled If imported GameResource isn't compiled then compile it Fixed passing in wrong name to RegisterResourceReference (might not be a bug but it looks like one)
2 Years Ago
Aggressively clip water reflections to prepare for SSR
2 Years Ago
Only add events on retail Don't hotload/etc compiled assemblies that we've already hotloaded Client only reload assemblies that have changed No need to re-verify assemblies that we've already verified Parallel thread .cs reads Cleaner Generators Clean compilegroup/compiler thread stuff Entity.FindByIndex<T> just return null if can't cast to right type Fix test TypeLibrary hunch speedups Don't do GC during server addon loading Include editor sounds so everyone gets annoying compile sounds Hotload manager use its own logger Include compiled shaders on server Disable AC optimization (it's not filling the resolver in propertly) Merge branch 'master' into iteration-speed-sucks Order the syntaxtrees before giving them to the compiler, because hotloading is going to want the names of things to be as close as deterministic as possible Fix compile notifications popping up on boot Fix compile notifications appearing on the top left of the screen for no reason Not using it, but can at least fix SetWindowNoActivate Merge pull request #688 from Facepunch/iteration-speed-sucks Speed up code iteration time
2 Years Ago
Switch @visibility to @internal - because afaik it's the only visibility that makes sense + add unit tests
2 Years Ago
Fix water reflections renderbounds so it doesn't take the size of the entire map
2 Years Ago
Fix crash when fetching object bounds too early
2 Years Ago
optimized shader build
2 Years Ago
Fix package selector property not saving or updating Don't pass #local packages to GameSupport
2 Years Ago
Implemented a simple assembly resolver for Tools Allows hotload to make more valid substitutions Cleanup Failing hotload tests for lambdas in static constructors Fixed finding scope method ordinals of static constructors Stop expecting every method to have a scope ordinal Fixed IsMatchingType(typeRef, type) with nested types Fixed ResolveMethod() with a static constructor ref Fix upgrading lambda display class instances that are found in the wild GetNewType consistency Now returns null to mean a substitution couldn't be found Added failing generic delegate test Organised and documented delegate hotloading tests Fixed AreEqualTypes when exactly one param is null AreEquivalentTypes(old, new) refactor Fixed finding substitutions for generic parameters
2 Years Ago
Add -noamsi command line parameter for testing
2 Years Ago
props updates - disabling baking light on some asset in the prefabs - moved aircon and trash bin breakable piece to embed, adjusted placement/pivot of the gibs - dirt pass on dead end road sign/material - collider/ Lod adjustment Merge branch 'master' of sbox
2 Years Ago
Recompiled content under /addons/citizen/
2 Years Ago
Revert "Only create resource dependency on texture .meta if it exists" This reverts commit 55e57df69e0f6335962a5923ef956b658e9e7393.
2 Years Ago
Only create resource dependency on texture .meta if it exists
2 Years Ago
Taken delivery of crate.
2 Years Ago
Logging in CompileGroup TypeLibrary logging Diagnostic event for start to end code iteration timings
2 Years Ago
Adjustments to Clothing AO Pretty much just been adjusting the ao in the material editor so the AO shows up abit more nicely on some clothing pieces. Crate has been delivered.
2 Years Ago
Remove log tags Remove the rest of the log tags Texture.Update doesn't crash with wrong sized data, can update the first mip only, will generate the other mipmaps if only updating the first mip SkiaTextBlock will update the texture instead of disposing and creating a new one Add names for other runtime textures to aid debugging Add logging menu to editor, can switch Trace/Detailed logging on https://files.facepunch.com/garry/88a623bf-7fcd-4245-bf05-13ae6da6f5d9.png
2 Years Ago
Made DamageInfo.Tags public
2 Years Ago
Fix fallback shaders pointing to their deprecated counterparts, fixes ToolsShadingComplexity for the upcoming debug views refactor Much better directional ao falloff curve Use same AO directionality filter path on lightmapped materials to fix backface bleed Fix remaining .vfx references in code