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14,125 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Fix tags not going to the datatable on client only entities, stopping collisions and traces working properly
2 Years Ago
Fix incorrect blending on spritecard, makes render scene test pass
2 Years Ago
Add GetName & Count to MorphCollection Extra info for ModelEntity.SetMaterialOverride overlaods
2 Years Ago
vr: controller poses scale properly with VR.Scale now, so your hands are where you expect them
2 Years Ago
more crash fix for when m_pInterpolatedBoneTransformWeights is nullptr, missed checking the src
2 Years Ago
Hammer: Try to guess static overlay projection distance from scaling
2 Years Ago
Fix Panel.OnParametersSet getting called twice
2 Years Ago
vr: don't transform hand's angular velocity to anchored pose, it's not something you want or expect to be affected by it
2 Years Ago
Unfuck VR culling frustum which was causing scene objects to get rejected thinking they were only visible on 0.1% of the screen
2 Years Ago
Don't use localhost api - I knew I was gonna do this eventually
2 Years Ago
Switch to new find/get api endpoints
2 Years Ago
Less debug spam
2 Years Ago
Launcher: first draft for selecting addons for game configurations https://files.facepunch.com/devultj/1b1611b1/sbox_pbcF7SRE4R.mp4
2 Years Ago
vr: particle renderer don't initialize 4x vbos for instancing, only need 2x vr: fix cables renderer adjusting the transform id the wrong way, cables will render in right eye again
2 Years Ago
Update sentry-native 0.5.2, add Crashpad WER handler which bypasses SEH to handle __fastfail and stack buffer overrun crashes
2 Years Ago
release shaders for projected decals - should fully behave in VR now
2 Years Ago
Clothing Texture Variations + Makeup Merge branch 'master' of sbox
2 Years Ago
projected decals: small compile fix for shader
2 Years Ago
Fix r_stereo_multiview_instancing affecting non stereo rendering
2 Years Ago
Don't bother with multiview instancing unless we explicitely want it, previous behaviour was to always ignore it even when we wanted it, fixes decals and other stuff in VR
2 Years Ago
Local packages untangled from remote packages Local packages now end in #local and are completely separate from remote packages. This means you don't have to disable your game project to test the published version. It also means your launch configs are now broken. To fix just go in the config for each one and set them back up. I've updated the Game list page to razor so we could have the local game tab.
2 Years Ago
Get rid of anaglyph and parallel stereo rendering modes r_stereo_multiview_instancing: default 1, same as VR Add Debug menu options for stereo rendering to the editor ( easy way to see if your game renders properly in VR )
2 Years Ago
Release shader for projected decals
2 Years Ago
projected decal shader: adjust the instance id under multiview instancing so it actually appears in the right eye - decal space position still seems off though
2 Years Ago
Update shaders with adjustments for tiled rendering
2 Years Ago
Outfit Reskins Variations + LODs
2 Years Ago
vr: make debugoverlay work on right-eye again, don't constantly change render target to swapchain vr: debugoverlay behaves properly for multiview instancing now too
2 Years Ago
Greatly increase depth precision for world, fix decals in VR, don't do viewmodel offsetting at all on VR Fix Undefined Behaviour In Tiled Rendering
2 Years Ago
System.Net.WebSockets for tool addons
2 Years Ago
Load System.Security.Cryptography.Algorithms.dll, System.Security.Cryptography.Primitives.dll - and whitelist System.Security.Cryptography
2 Years Ago
Properly fix codegen removing all namespaces
2 Years Ago
Fixed codegen removing all namespaces in generated files This is primarily for property initializers
2 Years Ago
Fix compiler not finding runtime game dll when compiling runtime addon Can get TypeDescription by fullname (namespace.typename) Runtime addons can define their primary class
2 Years Ago
Add Client.IsFriend
2 Years Ago
hammer: fix entities not loading from remote packages, this was accidentally reliant on tools.refresh event & now it makes more sense
2 Years Ago
Automatically rebuild the project page on hotload Disable debug spam Package.MountAsync can load the addon assembly too
2 Years Ago
Assert when a nullptr is passed to CCompositeParentSpaceState::CopyBoneTransformWeights - we need to figure out why it's happening, and if it is valid then we need a dozen nullptr checks on m_pInterpolatedBoneTransformWeights Crash fix / assert in CCompositeParentSpaceState::operator== where m_pInterpolatedBoneTransformWeights could be nullptr
2 Years Ago
hammer: fix crash when undoing changes to path nodes
2 Years Ago
Update tooltip text if tooltip text changes while visible
2 Years Ago
Don't let game code use ConsoleSystem.GetValue or SetValue to access engine convars
2 Years Ago
Update zio to latest
2 Years Ago
Whitelist TextWriter and StringWriter StringWriter only writes to memory. I'm leaving StreamWriter forbidden for now.
2 Years Ago
define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS todo: look at whether we should update protobuf
2 Years Ago
ProjectDownloader also displays errors for packages
2 Years Ago
Some Widget.Layout docs More gracefully handle missing git when downloading games from asset.party Display a warning when trying to download a game to non empty folder Fixed selecting multiple games in ProjectDownloader causing weird automatic path
2 Years Ago
Citizen/animgraph: added duck height corrective for the scale_height (hack week) feature Because if you're shorter, you need to crouch less, and if you're taller, you need to crouch more.
2 Years Ago
Citizen/animgraph: in post-scale_height blend output, nullify pelvis position delta while sitting
2 Years Ago
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2 Years Ago
TypeLibrary.GetDescription handles constructed generics (By returning info about the non-constructed version of the generic) Remove debug output from TimerEntity
2 Years Ago
Citizen/animgraph: scale_height (hack week!) now scales the position of IK feet as well (stride length, poses...)