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14,125 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Citizen: dynamically adjust position of lower arm helpers + improved behaviour The constraint... or rather, its result... is now biased towards staying closer to the end of the limb, which preserves the natural curve better.
2 Years Ago
Fixed Hammer inputs missing descriptions in Hammer Added TimeUntil.Passed & feature parity for RealTimeUntil Added TimerEntity
2 Years Ago
Citizen: dynamically adjust position of lower leg helpers
2 Years Ago
Citizen: adjusted how limbs scale with height
2 Years Ago
Citizen/animgraph: first draft of scale_height feature https://files.facepunch.com/maxlebled/1b0811b1/scale_height_first_draft.webm
2 Years Ago
Fixed getters for Widget.Max/MinimumHeight returning width Default ZNear to 4, not 10 if its not set Fixes ultrawide aspects being able to see through walls in Sandbox, etc. Fixed description of SceneCamera.BackgroundColor Fixed Entity.AddOutputEvent setting times to fire to 0 Now is infinite like expected.
2 Years Ago
Introduce Material.Set so you can change all attributes within a material or shader This allows you to create materials completely in C# Add Color Update comments Merge pull request #606 from Facepunch/proceedural-materials ```cs public static void SetupCustomMaterial(ModelEntity myModel) { Material m = Material.Create( "my_cool_material", "simple" ); m.Set( "g_vColorTint", Color.Red ); m.Set( "g_flMetalness", 1.0f ); m.Set( "Color", Texture.White ); m.Set( "Roughness", Texture.White ); m.Set( "Normal", Texture.Transparent ); myModel.SetMaterialOverride( m ); } ``` https://files.facepunch.com/ognik/1b0511b1/199966083-b7e9a595-98b3-4e9d-8cc0-b5850db444f8.png
2 Years Ago
Fix crash when shutting down during a level transition
2 Years Ago
Citizen/clothing: minor jumpsuit tweaks
2 Years Ago
Try to generate a better default value for asset identifier
2 Years Ago
Implemented usage of ValidationAttributes to PropertySheet https://files.facepunch.com/rubat/1b0411b1/sbox-dev_NBbW8ZiRDE.mp4 Any of System.ComponentModel.DataAnnotations.* attributes work, including custom ones. There are helper functions for this on TypeLibrary and PropertyDescription classes as well. Use validation attributes on Asset publish inspector
2 Years Ago
Implement PhysicsShape.RemoveTag Only change datatable tags on the server (suspect this will fix https://sentry.io/share/issue/2446b124736f483ea51358d927983db6/
2 Years Ago
Fix crash when changing maps PerformanceTrace Physics World Step Add perf trace for EvaluatePose Add perf trace on trace + prediction
2 Years Ago
New Outfit Piece! - Puffer Jacket LODs and skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b0411b1/sbox-dev_TYMTx5v14i.jpg + Some texture adjustments to jumpsuits.
2 Years Ago
Fix crash when compiling material
2 Years Ago
Strip unused WorldGroupWorldInfo Fix worldgroup crash on server shutdown, see comment in CWorldGameSystem::LoadWorldGroupInfo
2 Years Ago
Fatter menu
2 Years Ago
Define default shader parameters for raw materials( Material.FromShader ) This fixes methods like Material.OverrideTexture from not working with procedural textures
2 Years Ago
Send fonts over network for local games
2 Years Ago
Hammer API: Add Selection.PivotPosition Add GameSetting.Step for Float types Game Settings: Fix float value sliders being integer only GameSettings: Fix string type settings not displaying
2 Years Ago
Documentation pass
2 Years Ago
Fix streamdeck popup
2 Years Ago
Just ignore GameCategory
2 Years Ago
Obsoleting GameCategoryTypes
2 Years Ago
Throw error in vfxc if we fail to mask a section instead of failing silently
2 Years Ago
PhysicsBody.GetDominantSurface returns 'default' when no shapes Give summaries to BaseNetworkable, INetworkSerializer, INetworkTable
2 Years Ago
adjust advertising material (compile fix?)
2 Years Ago
more glass material adjustment
2 Years Ago
adding lit version material to advertising board, adjusted LOD geometry Merge branch 'master' of sbox
2 Years Ago
Hammer: Support drag drop from entity tree view because I keep finding myself trying to drag them in https://files.facepunch.com/layla/1b0311b1/sbox_TbxTgCp7lS.mp4
2 Years Ago
Fix strange bug accessing DragData.Url if it wasn't set, checking for null would somehow fail?
2 Years Ago
Change model thumbnail rendering back to an animated pose, forgot I had changed this
2 Years Ago
Remove useless line of code
2 Years Ago
Add menu option to create multiple sound events from selection https://files.facepunch.com/layla/1b0311b1/sbox_ctRq5YvZNX.png
2 Years Ago
Menu: more adjustments to avatar panel + tweaked eye look
2 Years Ago
Menu: center the avatar panel again, by accounting for the left vertical bar (It also looks nicer with 21:9 now.)
2 Years Ago
Add UI tests for transitions
2 Years Ago
Testing more performance metrics
2 Years Ago
Update style test to reflect CSS spec
2 Years Ago
Fixes transitions not working when no easing function is provided
2 Years Ago
Un-whitelist Task.WhenAll/Task.WhenAny, implement them on GameTask and TaskSource instead
2 Years Ago
Whitelist more of System.Threading.Tasks.Task: Task.FromCanceled, Task.FromException, Task.FromResult, Task.WhenAll, Task.WhenAny, Task.CompletedTask Games targeting <empty> map don't show map selection Implement "This List Only" map selection Add a cookie on project list's show disabled option
2 Years Ago
Allow nav agent max distance to go up to 2048
2 Years Ago
Fix Apply Changes not working on Settings menu where it was using old onclick syntax
2 Years Ago
Removed warning for when a map has non default nav agent settings better default settings for nav agent in hammer
2 Years Ago
tweak glass materials and advertising_board texture, adding LOD to railing set and tweak lod distances Merge branch 'master' of sbox
2 Years Ago
Fix StartVoiceRecording and StopVoiceRecording being called continuously when it doesn't have to
2 Years Ago
Citizen/clothing: slightly safer angle limit setting on jumpsuit physics
2 Years Ago
Citizen/clothing: jumpsuits skinning improvements + ID card on pocket has physics
2 Years Ago
Fix Input.Pressed not working outside of Simulate when FPS was lower than tick rate