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14,126 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Combine Projects, Entities and UI into one dockpanel
2 Years Ago
Enable client authoritative mesh groups when setting a client side procedural model so server doesn't stomp mesh groups
2 Years Ago
Cleaned up SoundEventBoxEntity
2 Years Ago
Fix lobby addon list not shrinking
2 Years Ago
Fixed line numbers being total bullshit Can drag and drop addons onto the project list
2 Years Ago
Reset the server compilegroup when starting server (to clear previous errors)
2 Years Ago
Fix local addons with packaged gamemode
2 Years Ago
Made project manager less shit
2 Years Ago
Citizen/clothing: army shirt uses neck_clothing bone instead of neck_0
2 Years Ago
Citizen: added ear_* bones
2 Years Ago
Targer.cs > TargetEntity.cs
2 Years Ago
info_target C# Replacement
2 Years Ago
Playerclip shouldn't affect nav mesh Added SoundEventBoxEntity https://files.facepunch.com/louie/1b2911b1/sbox-dev_Pyq7g0zfc2.png
2 Years Ago
Fixed files with capital letters not being accepted for Hammer drag&drop
2 Years Ago
Improve responsiveness of selected map/game preview in lobby No longer displays previous selected map/game while new data is being fetched
2 Years Ago
Mount local Content type projects on server start up Allows usage of custom game resources from content addons Draw the actual soundscape entities with overlay enabled
2 Years Ago
Superluminal instrumentation Lobby settings are saved on game start Some error protection around razor :bind Include razor files in editorconfig Nicer lobby addon list Remove razor binds if they create exceptions Add local category in packageselector
2 Years Ago
Fixed server thinking build had failed if no build was needed
2 Years Ago
Fix error list exception Fix error list not filtering Handle and show a message when game fails to load, instead of loading anyway
2 Years Ago
Obsolete ConstantBuffer, implement RenderAttributes.SetData Documentation + Support for arrays & spans Cleaned up Merge pull request #592 from Facepunch/dynamic-cbuf Dynamic Constant Buffers
2 Years Ago
Increase menu build timeout Don't show warnings/info in menu compile error
2 Years Ago
Fix assembly resolution when rewriting
2 Years Ago
Citizen/clothing: various improvements
2 Years Ago
Make sure Global.Server gets set OnServerInfo so Global.GameTitle and shit is avaliable, fixes rich presence not working too
2 Years Ago
Hammer: Fix base entities appearing as if they only belonged to certain local games Only create this package.base Compiler in tools mode once again (for Hammer / GameData), since local compilations are now consolidated with base code
2 Years Ago
Basic assembly reference rewriting Rewrite packaged addon references if needed Merge branch 'assembly-rewrite'
2 Years Ago
Better handle failed downloads when loading to a server Switch some entity methods to check validity of internal pointer, not realm ModelEntity.TakeDecalsFrom throws explicitly when given null Fix malformed comment on RenderTreeBuilder.AddAttribute
2 Years Ago
Add MapNode.Copy() creates a copy of the node and adds it to the current mapdoc Make Hammer entities correctly categorize local projects again
2 Years Ago
Fixed a race condition with loading custom resources in tools
2 Years Ago
Fixed ResourceProperty not working with base Resources
2 Years Ago
Only tell ac to forget the assembly if it's going away Throw more useful exception when ac can't resolve an assembly For now don't include base with generic addons (needs some work) Use correct assembly name for packaged content When hotloading runtime stuff on the server, also include packaged addons so they hotload too Client hotload in a more organised way
2 Years Ago
Add map nodes MapGroup and MapInstance, example usage of MapInstance: ``` new MapInstance() { Position = Vector3.Up * 128.0f, Target = Selection.All.First(), }; ```
2 Years Ago
Fix tests that use sandbox game Load addons after gamemode is compiled Include base addon with Runtime content Isolate the assemblies in their own LoadContext when loading Compiled assemblies don't need a dynamic name now, unify name with release so addons work on local versions of games
2 Years Ago
Citizen: LOD0/1 don't compress tangents/texcoords anymore, fixing shading seams
2 Years Ago
Fix crashes when trying to set an animgraph on a model with no bones (still allowed because they may have morphs)
2 Years Ago
Fix CAsset::RequireInstanceInfo error This was happening because when updating the splashscreen we spin, which also runs async tasks. One of the tasks loaded a dll, which initialized all the statics. The post process materials were loaded here. The problem was that this was happening before the asset system was initialized, so it all shit itself. Now it spins the UI but shouldn't run async tasks.
2 Years Ago
Only embed html/scss
2 Years Ago
Don't overflow the Embed network table with too many small files - maybe this should be limited to html, css only?
2 Years Ago
Make base compiler part of ServerContext.CompileGroup in non tools mode too so local games successfully compile
2 Years Ago
Fix uploading addons that target games using legacy uploaded assembly path
2 Years Ago
Make our access tests work with new uploaded assembly path
2 Years Ago
New Outfit Piece! - Flatcap Hat https://files.facepunch.com/daniel/1b2611b1/Photoshop_SK6YieyB9t.jpg LODs coming soon.
2 Years Ago
Project references normalize and encode properly for XML in SolutionGenerator so Visual Studio doesn't cry when seeing an &
2 Years Ago
Print compile errors when no tools mode Fixed extensions not working
2 Years Ago
Addons + Razor + New Menu sbox-issues/discussions/2438
2 Years Ago
Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now.
2 Years Ago
New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap.
2 Years Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity.
2 Years Ago
Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server.
2 Years Ago
Allow sending compiled shaders to clients