14,133 Commits over 1,583 Days - 0.37cph!
Remove bindless from all shaders, we don't even use this
remove all bindless bullshit from code
Add localize to our shader builder
Looks like we also need rendersystemdx11
resource system too
Update Build-Shaders.bat
Update Build-Shaders.bat
Hopefully this is the last we need
Reintroduce some defines which were defined in bindless for some reason
Whoops, missed float3
remove shaders which don't exist from the compile list
Strip remaining bindless stuff, recompile all shaders
Merge pull request #533 from Facepunch/bindless-remove
strip bindless
Remove some unused game events
Completely rip out native networking for CDecalGameSystem, we handle all the networking now
Hook up decal color to projected decal tint
Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
Add PhysicsWorld.Step to step simulation of transient worlds
recompile all base shaders so all the md5s match
Fix transforms on world panels
https://files.facepunch.com/ognik/1b1711b1/sbox-dev_1f1xWJlEmr.jpg
Allow perspective origin to work in keyframes & transitions
Do matrix multiplication the right way around for web
Actual center perspective origin
Fix css perspective
https://files.facepunch.com/ognik/1b1711b1/sbox_gM0vNXHKVk.mp4
Show text that the map is not compiled (right click menu)
Don't allow Play Map from Asset Manager if the map is not compiled
https://files.facepunch.com/louie/1b1711b1/sbox_xVIWk9hLym.png
Added option to right click Play Map (only if compiled)
https://files.facepunch.com/louie/1b1711b1/sbox_pgrvlRl4qJ.png
Citizen: fixed FBX files using split per-vertex normals export
This had no incidence on anything engine-side, but was very impractical for anyone who wanted to re-import the FBX files back into 3D software. Especially 3ds Max, which dealt with the files so catastrophically as to muster this sort of eldritch abomination, the likes of which I have never seen before in over 10 years of using Autodesk software: https://files.facepunch.com/maxlebled/1b1711b1/3dsmax_2022-09-16_21-14-28.mp4
Remove old unsupported jiggle bone code (s1 era?)
Remove my jiggle_bones_modelspace hack, fuck it
Animgraph: Add note box to splitter so it can be resized
Fixed door prefabs having prop_static handles
Fixed 2 more prefabs having prop_dynamic >prop_animated
Fixed Door prefabs using props_dynamic > prop_animated
Citizen: a batch of technical updates
- Updated all skinning to fix just about everything that had come to bother me in the past 12 months of posing & animating this character model
- Fixed a very small seam between the head and the torso caused by... honestly, some really hellish crap
- Fixed some vertices on the head having incorrectly shaded normals, especially when morphs are active
- Improved ragdoll settings
- Other various misc. fixes
Fixed entity think functions not running
Added AnimatedEntity.AnimateOnServer
Added AnimatedMapEntity as replacement for prop_dynamic
Minor cleanups
Delete prop_dynamic
Added a bunch of new inputs to prop_animated
New Outfit Piece - Beanie! + Black Jeans and Hoodie
New stylish black beanie plus some reskins of the jeans and hoodie. LODs for the beanie to come ASAP.
https://files.facepunch.com/daniel/1b1611b1/beanie_present.png
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
Added option to set Volume and Pitch on snd_event_point
Added keybind for "Replace Objects With Instances"
Ctrl+Alt+H
sbox-issues/issues/2247
Drop -o from the vfxcompile, we optimize by default so this is redundant
Strip a bunch of useless stuff from depth_only for now, introduce clip planes to depth_only
Fix optimized shaders not actually compiling as optimized
Add SceneModel.GetAttachment, identical API as ModelEntity
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
Fixed cinderblock blend not have 2 layers
Recompiled assets
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
Check type inits before loading an assembly Facepunch/sbox-issues#2313
Cleaned up some game setting code. Added MoveSetting. Added options for moving a setting up or down in the list. Ensure that when the list is rebuilt the previously selected page stays selected.
Added functionality for setting a description per Game Setting that will show during lobby creation
Ensure description is updated properly from TextEdit
Fixed NRE in GameLobbySettings that occurs when a Choice setting has an empty value (Gunfight)
Strip a tiny bit of shit
Only hide non floating dock widgets in Hammer when toggling fullscreen layout ( resolves Facepunch/sbox-issues#2301 )
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
Disable spinning the UI on demand recompiles for now because it's causing re-entrant calls to ForceSynchronizationAndBlockUntilManifestLoaded()
Fix a resourcesystem error by avoiding an unnecessary resource fetch in LightDescFromEntity within CLightHelper::Render, CLightHelper manages its own lightcookie handles
Fixed hit testing on models having first bodygroup forced to 1
Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
Fix edge case where block tools crashes when viewing acoustic geometry in hammer
Fix lightmapres & others blocking vis & viewing steam audio scenes
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
Hammer: Fix Qt already has layout console spew with CQStylizedGroupBoxControllable
Hammer: Make sure the toolbar extensions have a background color so they're usable
Proper fallback handling for no audio devices, fixes game startup crash w/o audio device, but also removal and new audio devices mid game - Resolves #378
Posh dress LODs + Skinning fixes
Fixed odd collision on small oak tree
Alphabetically sort output textures when compiling material
Use latest version of bc7e.ispc with determinism fixes and improvements to solid color block encoding (richgel999/bc7enc_rdo)
Summer Shorts skinning and clipping fixes