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14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Remove bindless from all shaders, we don't even use this remove all bindless bullshit from code Add localize to our shader builder Looks like we also need rendersystemdx11 resource system too Update Build-Shaders.bat Update Build-Shaders.bat Hopefully this is the last we need Reintroduce some defines which were defined in bindless for some reason Whoops, missed float3 remove shaders which don't exist from the compile list Strip remaining bindless stuff, recompile all shaders Merge pull request #533 from Facepunch/bindless-remove strip bindless
2 Years Ago
Remove some unused game events
2 Years Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
2 Years Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
2 Years Ago
Add PhysicsWorld.Step to step simulation of transient worlds
2 Years Ago
recompile all base shaders so all the md5s match
2 Years Ago
Fix transforms on world panels https://files.facepunch.com/ognik/1b1711b1/sbox-dev_1f1xWJlEmr.jpg
2 Years Ago
Allow perspective origin to work in keyframes & transitions Do matrix multiplication the right way around for web Actual center perspective origin Fix css perspective https://files.facepunch.com/ognik/1b1711b1/sbox_gM0vNXHKVk.mp4
2 Years Ago
Show text that the map is not compiled (right click menu)
2 Years Ago
Don't allow Play Map from Asset Manager if the map is not compiled https://files.facepunch.com/louie/1b1711b1/sbox_xVIWk9hLym.png
2 Years Ago
Added option to right click Play Map (only if compiled) https://files.facepunch.com/louie/1b1711b1/sbox_pgrvlRl4qJ.png
2 Years Ago
Citizen: fixed FBX files using split per-vertex normals export This had no incidence on anything engine-side, but was very impractical for anyone who wanted to re-import the FBX files back into 3D software. Especially 3ds Max, which dealt with the files so catastrophically as to muster this sort of eldritch abomination, the likes of which I have never seen before in over 10 years of using Autodesk software: https://files.facepunch.com/maxlebled/1b1711b1/3dsmax_2022-09-16_21-14-28.mp4
2 Years Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
2 Years Ago
Animgraph: Add note box to splitter so it can be resized
2 Years Ago
Fixed door prefabs having prop_static handles Fixed 2 more prefabs having prop_dynamic >prop_animated
2 Years Ago
Fixed Door prefabs using props_dynamic > prop_animated
2 Years Ago
Citizen: a batch of technical updates - Updated all skinning to fix just about everything that had come to bother me in the past 12 months of posing & animating this character model - Fixed a very small seam between the head and the torso caused by... honestly, some really hellish crap - Fixed some vertices on the head having incorrectly shaded normals, especially when morphs are active - Improved ragdoll settings - Other various misc. fixes
2 Years Ago
Fixed entity think functions not running Added AnimatedEntity.AnimateOnServer Added AnimatedMapEntity as replacement for prop_dynamic Minor cleanups Delete prop_dynamic Added a bunch of new inputs to prop_animated
2 Years Ago
New Outfit Piece - Beanie! + Black Jeans and Hoodie New stylish black beanie plus some reskins of the jeans and hoodie. LODs for the beanie to come ASAP. https://files.facepunch.com/daniel/1b1611b1/beanie_present.png
2 Years Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
2 Years Ago
Added option to set Volume and Pitch on snd_event_point
2 Years Ago
Added keybind for "Replace Objects With Instances" Ctrl+Alt+H sbox-issues/issues/2247
2 Years Ago
Drop -o from the vfxcompile, we optimize by default so this is redundant
2 Years Ago
Strip a bunch of useless stuff from depth_only for now, introduce clip planes to depth_only
2 Years Ago
Fix optimized shaders not actually compiling as optimized
2 Years Ago
formatting
2 Years Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
2 Years Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
2 Years Ago
Fixed cinderblock blend not have 2 layers Recompiled assets
2 Years Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
2 Years Ago
Check type inits before loading an assembly Facepunch/sbox-issues#2313
2 Years Ago
Change var name
2 Years Ago
Cleaned up some game setting code. Added MoveSetting. Added options for moving a setting up or down in the list. Ensure that when the list is rebuilt the previously selected page stays selected.
2 Years Ago
Added functionality for setting a description per Game Setting that will show during lobby creation Ensure description is updated properly from TextEdit
2 Years Ago
Fixed NRE in GameLobbySettings that occurs when a Choice setting has an empty value (Gunfight)
2 Years Ago
Strip a tiny bit of shit Only hide non floating dock widgets in Hammer when toggling fullscreen layout ( resolves Facepunch/sbox-issues#2301 )
2 Years Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
2 Years Ago
Disable spinning the UI on demand recompiles for now because it's causing re-entrant calls to ForceSynchronizationAndBlockUntilManifestLoaded() Fix a resourcesystem error by avoiding an unnecessary resource fetch in LightDescFromEntity within CLightHelper::Render, CLightHelper manages its own lightcookie handles
2 Years Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
2 Years Ago
Fix edge case where block tools crashes when viewing acoustic geometry in hammer Fix lightmapres & others blocking vis & viewing steam audio scenes
2 Years Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
2 Years Ago
Hammer: Fix Qt already has layout console spew with CQStylizedGroupBoxControllable Hammer: Make sure the toolbar extensions have a background color so they're usable
2 Years Ago
Proper fallback handling for no audio devices, fixes game startup crash w/o audio device, but also removal and new audio devices mid game - Resolves #378
2 Years Ago
Posh dress LODs + Skinning fixes
2 Years Ago
Fixed odd collision on small oak tree
2 Years Ago
Compiled materials
2 Years Ago
Alphabetically sort output textures when compiling material
2 Years Ago
Rebuild all content
2 Years Ago
Use latest version of bc7e.ispc with determinism fixes and improvements to solid color block encoding (richgel999/bc7enc_rdo)
2 Years Ago
Summer Shorts skinning and clipping fixes