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14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Add simple_liquid to replacement list too
2 Years Ago
Fix addon editor being fucked
2 Years Ago
Fix build errors
2 Years Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
2 Years Ago
Support playing sounds from attachments (needs testing)
2 Years Ago
Clear remembered ConVars (from hotloading) when game loop shuts down. Fixes Facepunch/sbox-issues#2281
2 Years Ago
Fix some odd behaviour with PanelTransform lerps sbox-issues/issues/2241
2 Years Ago
start removing vr_warp, modern HMDs don't need it cull most unused shaders, remove unused include files, rename shaders with sbox_ prefix to better names Cleanup shaders, compile renamed shaders Remove vr warp and most of subview rendering More cleanup Remove subview rendering, if we use foveated we'll roll our own solution Remove more bullshit, start reimplementing a sane spectator view Reimplement spectator view Remove anything to do with aerial perspective, remove old glass shader Remove wrinkle from complex, cleanup and cull some more shaders remove complex and spritecard from build list, want to quickly test if everything is okay on CI Update all_shaders.txt move remaining materials that use blend.vfx to blendable, delete blend.vfx Merge branch 'shader-cull' of sbox into shader-cull remove compiled files of the shaders we removed Update shaders with the cleaned up code keep old glass shader while the new one isn't merged in Remove deferred lights from code, only care for the lightbinner we use remove old blur and old bloom Remove grasstile materials Remove auto fidelity visualizer, remove bilateral blur and liquid shader, remove remaints of old blur shader Remaining missing materials and compiled shaders Replace removed shaders that are still referenced in some assets with it's replacement shader Update foliage and legacy glass with the correct depth shader Add parallax occlusion to list of shader replacements Remove postprocess_standard, readd floor_pebbles_a with correct shader Update compiled addon shaders Merge pull request #506 from Facepunch/shader-cull Shader Cull Cleanup
2 Years Ago
Documentation (PhysicsBody remainders, and a bit more)
2 Years Ago
Fix ExpandGroup'ing into structs not always working until the screen was redrawn Add Layout.Alignment which seems to do nothing Don't do multisample texture when we're going to read it Less PropertySheet bouncing Clothing icon wip (this should be on a branch sorry)
2 Years Ago
Remove matrix array from PanelTransform, just use the struct
2 Years Ago
New Jiggly Hair! - Tight Ponytail https://files.facepunch.com/daniel/1b0611b1/tight_ponytail.mp4 A new hair asset including jigglebones. Plus brown, blonde, black and grey colour variations. Merge branch 'master' of sbox
2 Years Ago
Fix clothing subcategory category Move Easing to Sandbox.System Animate ExpandGroup TypeForwardedTo for easing
2 Years Ago
Added AnimGraphDirectPlayback (#502)
2 Years Ago
Asset inspector dynamic Add BaseResourceEditor Fix ListProperty turning everything into a string Clothing Subcategory
2 Years Ago
Fix OnPhysicsCollision not being called for client only entities
2 Years Ago
Clean up property editors
2 Years Ago
Extra safety checks for audio encoding
2 Years Ago
null check in CopyBoneTransformWeights
2 Years Ago
Recompile some citizen clothing models to generate missing vmorf
2 Years Ago
Fix usercmd delta compression for controller analogs where it would never send zero - fixes Facepunch/sbox-issues#2279
2 Years Ago
Option to recursively rebuild assets and thumbs https://files.facepunch.com/rubat/1b0511b1/onwMAh1c8K.png Fixed NRE in AssetProperty on hotload
2 Years Ago
Fix DockAttribute exceptions on shutdown
2 Years Ago
Reorganized managed asset browser context menus * First option is the left click option to mimic OS context menu * Removed duplicate "open folder in OS explorer" options for folder, and renamed them to be explicit. * Hide `Navigate to Folder` when its not available * Use an event to populate common/shared folder context menu items * Added `Recompile all assets` to 'this' folder right click Implement event system Priority Makes asset browser context menus correctly laid out
2 Years Ago
Revert "Eliminate GameSettings convar & json stuff.. store and use it as is" This reverts commit 85991377b0a33b6f16d197da3aa2af00b4516b06.
2 Years Ago
Eliminate GameSettings convar & json stuff.. store and use it as is
2 Years Ago
Convert backgroundAngle to a turn value, consistent with `to left/right/..` sbox-issues/issues/2271
2 Years Ago
Update AddonProperty value on Blur
2 Years Ago
Entity IO tries to handle all the types properties can Fixes things like '1 2 3' not converting to a Vector3 for entity inputs
2 Years Ago
Fixed ModelDoc crashing when opened via right click on fbx => create model
2 Years Ago
Fixed sky tool materials not passing MESH_MATERIAL_ATTRIBUTE_SKY so map builder wasn't blocking vis and was rendering lightmaps on them
2 Years Ago
Demote 'Not enough arguments' to a warning for concmds Asset Browser right click supports multi-select where appropriate
2 Years Ago
Fixed NRE in Prop.OnNewModel Fixed an NRE in DoorEntity.Spawn Default ModelDoc breakpieces to 'debris' collision tags PropGib removes its prop tag Fixed obsolete warning in Breakables class
2 Years Ago
More resilient gpu driver version fetching, find a matching adapter description from EnumDisplayDevices that matches the DirectX adapter description
2 Years Ago
Assembly metadata Rotate DSN Smarter exception reporting
2 Years Ago
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them.. Remove unused Don't report exceptions in debug mode
2 Years Ago
Reset entity velocity when disabling physics motion
2 Years Ago
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
2 Years Ago
Fix SimpleSceneRender not working in non editor
2 Years Ago
Have Bot implement IValid. Catch an exception for max players reached in bot_add and fail silently.
2 Years Ago
Delete glowproperty.mat
2 Years Ago
Obsolete Draw3D.DrawScene Clean SceneTextures.. kind of Delete all the glow code (we're gonna do outline glows in addon)
2 Years Ago
Remove ui_cssbox SRGBImage hack Add Rect.Left, Rect.Top Texture only calls GetOnDiskTextureDesc on demand Switch ScenePanel to use SimpleRenderScene & SceneCamera Fix ScenePanel compatibility (with obsoletes) Hide Draw3D.DrawScene for now
2 Years Ago
Correct and simplify standard shading model envmaps and lights
2 Years Ago
Make LPV use another shading model
2 Years Ago
trolley - skins Merge branch 'master' of sbox
2 Years Ago
AssetPreviewWidget camera placement is nicer GradientFog works in SceneCamera renderings If rendering widgets using the engine Paint will still get called Added a SceneRendering example to the widget gallery https://files.facepunch.com/garry/36f2845b-17fd-419c-878e-e1da38f73cea.mp4
2 Years Ago
Clean up attributes on constraint entities Obsolete properties display as such in Hammer
2 Years Ago
Treat 'mapbuilder.nonsolid' as 'trigger' collision tag Fixes tool textures acting as solid in Hammer's physics simulation Removed 'playerclip' tag from trigger tool texture Hide ResourceJsonConvert internal class Merge branch 'master' of sbox
2 Years Ago
Add SceneCamera.RenderToPixmap Fix "QPainter::begin: Paint device returned engine == 0, type: 1" Delete SceneWidget AssetPreviewWidget use SceneCamera Delete CSceneRenderWidget SimpleRenderScene - only do SVRT_FORCE_EXACT_DIMENSIONS when returning the texture Do CToolsRenderScope when rendering scenes from tools Dump scratch rt's after a number of frames unused Always allow scrartch rt's FlushScratchRenderTargets when a swapchain changes size