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14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Fixed game window not being resizable when switching to windowed mode Fixes #413
2 Years Ago
Animgraph: Do a fully copy of parameter properties
2 Years Ago
tv aerial - lods
2 Years Ago
Fixed signed underflow on number of envmaps, fixe perfomance on some maps
2 Years Ago
Backport cleaned physics interrface (sorry for rebuild times)
2 Years Ago
Duplicated animgraph params inherit name as well compiled assets Make generic gibs non solid to player
2 Years Ago
Add back Stop and Dispose to SoundStream but obsolete them, use Delete instead
2 Years Ago
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2 Years Ago
Change soundstream to use managed handles, should be safer and gives us a chance to call back to managed to feed in audio data
2 Years Ago
Add back audiostream.default, some games were relying on this
2 Years Ago
Also copy over default value and network mode
2 Years Ago
Animgraph: Add duplicate action to parameters
2 Years Ago
Don't exceed bone mapping if the pose uses more bones than available
2 Years Ago
Old window - old window with no glass
2 Years Ago
Fix building vphysics2 on latest visual studio version
2 Years Ago
fix last cubemap not being sorted
2 Years Ago
Add constructor for SceneSunLight
2 Years Ago
Initialize pose morph weights to zero, somewhere isn't setting them when using base model feature
2 Years Ago
VR: Attempt to fix Index Controller joystick button input
2 Years Ago
Add GameTask.RunInThreadAsync overloads which return a Task<T>
2 Years Ago
Make IsValid() extension method support nullable tracking so VS doesn't say things are possibly null when using it
2 Years Ago
Fixed rain particles being always lit
2 Years Ago
Add Client.VoiceStereo to control if voice chat is played in 3d or 2d Call OnVoicePlayed before sound is output to give users a chance to tell the client how the voice should be played
2 Years Ago
Fix shaders not being able to compile
2 Years Ago
Only assign and evaluate ConsoleSystem.Caller for console commands Fixes convar assignment while game loop is starting up. Fixes sbox-issues/issues/2158 and paves way for @kurozael's lobby settings.
2 Years Ago
Implement paused state for animation-play-state
2 Years Ago
Remove dead code causing an error when creating game resources
2 Years Ago
Allow loose .txt and .csv files in published addons
2 Years Ago
Add LinearDamping and AngularDamping to PhysicsGroup Add MassScale, LinearDamping, AngularDamping to prop_physics
2 Years Ago
Revert "Make Entity.IsAuthority a virtual property" This reverts commit 1533014f19347562cbac07a148ee3926da2f64ad.
2 Years Ago
Fix project settings physics grabbing the wrong metadata
2 Years Ago
When disabling an addon, dispose of it in ServerAddons
2 Years Ago
Make Entity.IsAuthority a virtual property
2 Years Ago
Update ErrorList to display specific and nonspecific diagnostic counts https://files.facepunch.com/devultj/1b0911b1/sbox_uORyp1b7BG.png
2 Years Ago
Fix box-shadow's border-radius not matching up
2 Years Ago
Fix error list resetting its filter on hotload
2 Years Ago
Don't load into remembered map if the gamemode wants Empty
2 Years Ago
Add ScenePanel.ForceUpdate() Closes sbox-issues/issues/2151
2 Years Ago
Obsolete CameraMode.DoFPoint, DoFBlurSize
2 Years Ago
Error list counters will consider the selected package Fixes sbox-issues/issues/2146
2 Years Ago
Addon Switcher checks for OrdinalIgnoreCase
2 Years Ago
Added TypeDescription.GetAttributes<T>()
2 Years Ago
Fly swarm particle adjustments
2 Years Ago
Fly swarm particle
2 Years Ago
Glass hotspot material
2 Years Ago
AB testing for embree
2 Years Ago
Set BoxPosition attribute when rendering backdrops Fixes blur and other filters not covering WorldPanel correctly
2 Years Ago
Fixed -tools not starting if `ServerAddons.TryAdd()` returns null
2 Years Ago
Added Color[32].FromRgb[a] Color[32] property consistency cleanup Added some Color[32] tests
2 Years Ago
Reduce queryable size of sphere, optimizes tile volume skip backfacing queries on tiled light builder Cleanup, dont pass depth on non depth prepass Transform camera ray, fix typos when doing box intersection, oops You should be seeing the good perf gains from tiled now