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14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Initial work for tiled light sorter Remove constant buffer transform code Fire tiledlightbuilder compute shader on views Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms Evaluate cubemaps and lights on compute shader Allow for struct types in generic buffers in VFX Properly index lighting and envmap info on tiled light buffer https://i.imgur.com/5141J1x.png Revert "Fix normals for valve standard shading" This reverts commit 29c62c8422ec364a9acb104da4bc58a12e0ea8ae. Tiled lighting for envmaps and lighting on standard shading model 🏃‍♂️💨 Use 128 lights for clustered instead of 256 Double the perfomance of tiled light build job Pass radius of light to shader so we dont need a sqrt operation on culling Sample shader to visualize tiled rendering Revert "Pass radius of light to shader so we dont need a sqrt operation on culling" This reverts commit 62ca1b89275c339f2db357781ab9cab0f6a8d525. Fix driver crash on Nvidia Fix 'LightSim_MaterialTint has inconsistent value' warning Put tiled code on vr_lighting Much simplify sphere and box intersection tests, add bounding area for nearby tiles Tiled rendering for valve standard shading tiled rendering for envmaps on valve standard shading Correct box hit algorithm for tiled light builder Fix shadow rescaler Work on viewport level, optional single ratio, fixed bug with perfect fitting shadow maps Fix shader compilation Fix spritecard compilation Initial work for VR Instancing for tiled light rendering Fix glows in Vr while we're at it, still pending rewrite Preliminary support for VR in tiled light builder, include objects Remove magic number and reproject view for tiled light builder Treat warnings as errors on shader compilation on internal builds Make tile resolution proportional https://i.imgur.com/2knXfUw.png Fix light typo on vr_lighting Fix warnings on standard shading model Iterate on tiled light builder Fix data races on tiled light builder Fix warnings from core shaders Use 48 wide pixels for each tile Fix Z-Fighting when cubemap bounds is the same as the geometry Update tiled light builder shader objects Fix warnings on blendable and commit shader objects Simplify tiled rendering accessors, add runtime UseTiledRendering render attribute Add r_tiled_rendering convar Update shader objects GPU driven Depth Culling for tiled rendering Use half tile offset for tile coordinates Depth prepass culling for envmaps too, cleanup fix envmaps being fucked up Return max depth for tile, update object files Add r_tiled_rendering_depth_cull Merge pull request #406 from Facepunch/tiled-rendering-merge 🟦🟦🟥🟧🟨🟦🟦 Tiled Rendering Support
2 Years Ago
Add BindingFlags.NonPublic to SetPropertyObject
2 Years Ago
Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum
2 Years Ago
PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden
2 Years Ago
Adjustments to Scruffy Hair, new vertex colour added
2 Years Ago
New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg
2 Years Ago
Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4
2 Years Ago
cctv globe - tweak for phys shape
2 Years Ago
Citizen/animgraph: fixed NoclipStart state
2 Years Ago
Remove invalid css Minimum height for folder error box to prevent text getting clipped
2 Years Ago
Add ScenePanel.DisablePostProcessing
2 Years Ago
New Outfit Piece - Army Boots Army Boots w/ LODs, ready to complete the Army outfit! https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit.
2 Years Ago
BaseItemWidget: Ctrl clicking selected items removes them from the selection
2 Years Ago
Hide enable_shadows property on trigger entities in Hammer Make TeleportVolumeEntity use EntityTarget class Also fixes Hammer not having proper entity picker for TargetEntity property
2 Years Ago
Fix Qt text area padding Fixes sbox-issues/issues/2122
2 Years Ago
wiring - mix of electrical wiring models
2 Years Ago
Don't try to instantiate interfaces when finding code editor Fixes an issue breaking some users addon manager if they don't have VS or VSCode installed
2 Years Ago
Citizen/animgraph: greatly simplified the graph around the central poses & center delta Through eliminating a couple of redundancies and some reorganization, it's a lot easier to wrap your head around now. The idle breathing is now fully independent instead of sometimes being "global" and sometimes not; oddities with this will be smoothed out later.
2 Years Ago
office desk - lods Merge branch 'master' of sbox
2 Years Ago
Add Horror GameCategory
2 Years Ago
Remove voice_scale, voice_threshold_delay, voice_threshold
2 Years Ago
Add ICodeEditor.OpenAddon, including a toolbar option to open the addon in your current code editor. This only supports VS Code right now. https://files.facepunch.com/devultj/1b0211b1/sbox_sSBE3gUI4x.png
2 Years Ago
Add Global.BackendTitle, BackendUrl, use those instead Eliminated last instances of s&works ⚔️ AddonDownload spring cleaning
2 Years Ago
office desk - gibs Merge branch 'master' of sbox office desk - removed ao proxy as it seems to have visual issues Merge branch 'master' of sbox
2 Years Ago
Add support for "Any With Support" map selection mode to map select page
2 Years Ago
Citizen/animgraph: moved facial animation to a subgraph + more cleanup
2 Years Ago
s&works -> asset.party for editor UI
2 Years Ago
Update organization creation link
2 Years Ago
Fixed up console textentry size
2 Years Ago
Fixed env_sky properties not functioning
2 Years Ago
Fix AssetBrowser not loading saved settings correctly - Fixes Facepunch/sbox-issues#2063
2 Years Ago
Fix Hammer texture replace window's asset picker shrinking and becoming unusable Asset Browser: can make new folder from AssetList
2 Years Ago
Remove vphys2_qem
2 Years Ago
Rename vphys2_aggregate to physicsaggregate
2 Years Ago
Remove CRnContact usage in IPhysicsShape
2 Years Ago
Merge IVPhysXWorld into IVPhysics2World, I don't see the point of having two world interfaces other than to be annoying
2 Years Ago
Don't try to delete a sound stream if it's not valid
2 Years Ago
Trim some more functions from physics world Don't link vphysics2 in face poser, I don't think it's needed
2 Years Ago
Remove unused vphys2 convars
2 Years Ago
Rename CVPhys2World to CPhysicsWorld for consistency
2 Years Ago
Remove CRnWorld usage out of physicsdebugdraw
2 Years Ago
Remove physicsdefinitions
2 Years Ago
Remove IFnPhysicsWorld
2 Years Ago
Remove IFnPhysicsSoftbody
2 Years Ago
Citizen/animgraph: big restructuring update The graph structure should be a lot clearer to read and understand now.
2 Years Ago
Enable MultiSelect on AssetList Don't try to open a context menu if we have no options, otherwise Qt will moan Implement shift click multiselect in BaseItemWidget https://files.facepunch.com/matt/1b0211b1/sbox_2u4H5Gcpcl.mp4
2 Years Ago
Maintain previously selected configuration after opening launcher properties Enable Save button after selecting a package from s&works Add launch configurations to tools dropdown Consistent with project settings menu Fix launcher losing its selection when editing the actively selected config
2 Years Ago
Remove Type dispatch functions from physics joint interface Remove IFnPhysicsBaseShape Remove some unused functions from physics body interface
2 Years Ago
office desk - lod0
2 Years Ago
Entity.networkTags should use StringComparer.OrdinalIgnoreCase when updated from network