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13,173 Commits over 1,522 Days - 0.36cph!

3 Months Ago
Compile shaders with SSR fixes
3 Months Ago
Citizen/animgraph: first (very) rough draft of melee_weapons holdtype + a couple of minor fixes
3 Months Ago
SampleLevel so the two shaders that use lighting.fxc on VS can read it proper, let's also start getting rid of these texture macros Complex Reflections as Devshader
3 Months Ago
Fix truncation warning on shadingmodel.hlsl Fix complex_reflections, remove any dependencies to valve code Use inline reflections for complex Composite SSR always, might create some artifacts but will be dealt with Detangle reflections api and document it Adjustments, fix normals on complex reflections
3 Months Ago
Fix wireframe render on vertex_color shader
3 Months Ago
Update shaders
3 Months Ago
Recompile vertex_color shader, fixes some fog issues we were having https://files.facepunch.com/tony/1b1511b1/sbox-dev_kRzQ31t3HW.jpg
3 Months Ago
Restore these deleted attributes to Valve core shaders, where we ended up only including them accidentally only in reflection mode in complex..... (fixes missing world mapping and other features in complex & more) sbox/pull/736/commits/bca14ecb2bba7d5410a2b971ab1f9a9c406a41d3 We should not be removing core stuff from core shaders because we're accidentally including our material api. The material api should depend on core, not the other way around compiled complex
3 Months Ago
Citizen: fixed accidental FBM embedding of Citizen textures in an exported mocap take file, which was causing ModelDoc to extract the folder every time it compiled the VMDL
3 Months Ago
Citizen/animgraph: added experimental dota-style turn poses. Disabled for now because the parameter is not working correctly in-game and I don't have any way of troubleshooting it
3 Months Ago
Fixed Arrow Keys Inputs not having correct name. Fix Default Inputs like "Forward", "Backward", ect not being override-able (was prioritizing internal defaults over Project Settings)
3 Months Ago
Change these noise comments to 0 to 1
3 Months Ago
Import vox at 4 inches per voxel, don't try to center it
3 Months Ago
Modeldoc vox importer uses a block size of 8 units instead of 10
3 Months Ago
Fix modeldoc vox import, only read content size for palette, not 256
3 Months Ago
Citizen/animgraph: tweaked the upper body lean layer poses to account for the change to model-space additive compositing
3 Months Ago
public Texture.Index and texture.MarkUsed. These are used for bindless textures
3 Months Ago
Mark scenes as needing to call OnJoined before we call OnStart() on components etc. I don't know if this is the best way to do this - please change if there's something better
3 Months Ago
Don't tell the network system we've finished loading if we're loading an editor scene
3 Months Ago
Don't call NetworkSpawnRecursive in editor 🤦‍♂️🤦‍♂️
3 Months Ago
Networked scene load (#1648) Loading a scene over the network now just sends a fresh snapshot and re-handshakes with clients, rather than telling them to reconnect later and disconnecting them all.
3 Months Ago
Fix modeldoc vox importer using color palette wrong
3 Months Ago
Fix [RequireComponent] on properties in derived types
3 Months Ago
Swizzle vox import and center it on XY plane
3 Months Ago
Support .vox version 200 in modeldoc (although I don't see any format changes?)
3 Months Ago
UI: Layered backdrop filters require different UVs (because they render in a different space) Fixes broken rendering when both filters/masks and backdrop filters are used in conjunction with each other
3 Months Ago
Initial human anims
3 Months Ago
Update shader reference in Image/Texture previews
3 Months Ago
Fix sometimes invoking Start Game twice when clicking the image of a list entry
3 Months Ago
All Main Menu pages use the same helper function(s) instead of being rewritten in each
3 Months Ago
Fix Game/Map buttons not working on Org Pages
3 Months Ago
Clicking on a Game's Name or Org Name will no longer launch the game in the List View
3 Months Ago
Add Editor.Menu.AddHeading( title )
3 Months Ago
Fix Games and Game Jam page not launching games
3 Months Ago
Accidentally commit these few files 😅
3 Months Ago
Main Menu Redesign (#1645) * Imported Lewis's menu and fixed any immediate errors * Fix Avatar Menu * Fix Sidebar * Fix all instances of position: absolute not having position: relative parents * More CSS fixes * Cleanup the Home Page * Implemented the Featured Games list on the Home Page * Hooked up Games page with Search and Filters * Show default div for orgs with no image set * Added Active Lobbies section with LobbyCards * Added Hidden decoration, Unplayed and Updated tags * Add PartyDeck to SocialBar * Added Tags to the top of Games Page https://files.facepunch.com/CarsonKompon/2024/August/10_14-10-PettyVampirebat.mp4 * Minor text adjustment * Favourites Section is now hooked up properly * Implemented Currently Trending and Recently Played sections * Hooked up the Search TextEntry * Implemented Game Jam Page * Implemented Maps Page and renamed some razor files. * LobbyCard now uses the GameTile as a base instead of PackageCard for consistency * Added Org Page back (in the style of the new menu, now with Games/Maps sections) https://files.facepunch.com/CarsonKompon/2024/August/10_17-24-ReadyArabianoryx.mp4 * Restored ability to click on a game/map to launch into it (as well as the right click menu for each) * Don't invert logo on hover * Fix all the BuildHash-related issues. * Remove unused/obsolete stuff * Fixed Header Height in Org Page * Oops I accidentally commit some weird changed I didn't mean to make * Remove the VROverlayPanel stuff for now since it's Obsolete * Remove the unused pages from the sidebar navigation. Make sure bottom-align is actually aligned to bottom and not flex growing * Clean up Game Jam page now that `contest:x` searches work * Game Tile Favourite Heart lights up if package is favourited * Clicking Org Profile Picture will open Org Page * Added mouse over/click sounds to game logo. Made it link to Home page * Tag Buttons are now in the same style as the rest of the UI * Fix LoaderFullscreen displaying over entire screen due to `position: absolute`
3 Months Ago
Fix selecting mesh elements when they're ontop of a gizmo like terrain
3 Months Ago
Citizen/hackweek: animgraph implementation of prototype avatar menu animations
3 Months Ago
Log a warning when trying to deserialize a component with no scene, and return null
3 Months Ago
Shadergraph: Attributes can set default values
3 Months Ago
Citizen/hackweek: added 58 new **prototype** animations for the avatar menu + moved all menu animations into a separate folder & prefab
3 Months Ago
Apply fog after lighting for sprites
3 Months Ago
Fix deserializing across network when GameObject reference on a property doesn't exist on the receiving end
3 Months Ago
Better warning messages on unknown component / gameobject for RPC - try to log the RPC method name, and if unknown component the GameObject name
3 Months Ago
Don't need to use the RPC filter here this should fix Tony's issue - doing a check inside the RPC callback anyway Fix parent setting, flush for appropriate game object only, ++
3 Months Ago
IconButton has Toggle/Active mode
3 Months Ago
Sprites and particle sprites support lighting https://files.facepunch.com/layla/1b0911b1/sbox-dev_ga1AeZWCum.mp4
3 Months Ago
ComputeBuffer.GetData - 0 count is illegal Add Model.GetIndexCount( int ) Model.GetIndexStart( int ) Model.GetBaseVertex( int ) Shadow map layers set proper ELayerEnum::Shadow, fixes SceneCustomObject not casting shadows
3 Months Ago
git blame ignore "Copy over changes for shader resources"
3 Months Ago
ComputeBuffer methods use the current render context if applicable, otherwise stuff is in weird shit orders Match upstream m_bIsReadOnlyDepthStencil Don't bind ShadowDepthBuffer as an input whilst we're writing to it as a render target (drawing shadows)... 🤯