branchsbox/mastercancel

14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Fix FileSystem.RebuildContentPath() skipping over addons because it was using File.Exists instead of Directory.Exists. Fixes Facepunch/sbox-issues#2085 and probably quite a bit of other stuff
2 Years Ago
Animgraph: Hide gizmos and ground plane when in viewmodel camera mode
2 Years Ago
Re-enable steam audio
2 Years Ago
Reduced fog on the avatar scene a bit, added orbit distance lerp
2 Years Ago
Set default font size for base style textentry Resolves sbox-issues#2094
2 Years Ago
Remove IFnPhysicsHullShape and IFnPhysicsMeshShape
2 Years Ago
Fix Entity.Position description
2 Years Ago
Remove IFnPhysicsJoint ugh
2 Years Ago
Fix unfinished transitions getting reset on state change
2 Years Ago
Remove CPhysicsBody Connect and Disconnect - unused
2 Years Ago
Don't access CRnBody directly in ComputeImpactStrength
2 Years Ago
Remove some direct usage of CRnBody
2 Years Ago
Remove IFnPhysicsBody
2 Years Ago
Remove IFnPhysicsContact - unused and would be nice to get rid of all these pointless wrappers anyway
2 Years Ago
Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
2 Years Ago
Fixed "empty" pseudo-class being inverted
2 Years Ago
Add fish.cat_harvest unit test Fix infinite loop in AccessControl
2 Years Ago
Actually push the fix this time
2 Years Ago
Revert "Make sure we don't exceed our direct occlusion samples for SA" This reverts commit ed105c3c5943e92b121fa3dcdca19f4b4fce539f. This time with muffle fix Use custom allocators again
2 Years Ago
Make sure we don't exceed our direct occlusion samples for SA
2 Years Ago
Don't link rubikon in modeldoc_utils, I don't think it's needed but we shall see
2 Years Ago
Remove PhysicsRagdollDef_t Remove ivconsole_intertool_messages Remove PhysProfilerTool from vconsole_subtools
2 Years Ago
Remove IPhysicsFrictionSnapshot Remove IPhysicsFluidController
2 Years Ago
Remove junk in physics_shared
2 Years Ago
Remove vphys2_motioncontroller, we don't use this shit
2 Years Ago
Initialize m_hSteamListenSocketFakeIp to invalid so we don't get annoying assert when joining servers
2 Years Ago
Possible fix for access violation in BoneFlagsToBitVec
2 Years Ago
steamaudio_enabled -> steamaudio_enable, drop FC_ARCHIVE since I suspect loads of people had it saved to 1 :(
2 Years Ago
Temporarily disable Steam Audio by default to resolve crashes as the heap corruption has persisted even without IPL_SCENETYPE_EMBREE
2 Years Ago
Property calculate size of pathing coefficients
2 Years Ago
Rework scene management & disable embree by default for steam audio *should* fix the steam audio crashes ***hopefully***
2 Years Ago
Forgot the token
2 Years Ago
Sentry commit tracking
2 Years Ago
Tie simulation devices to be per context rather than per scene
2 Years Ago
Tag steamaudio_enabled so we can see it in Sentry, so we can be 100% sure
2 Years Ago
Add steamaudio_enabled cvar
2 Years Ago
Doh, fix steam audio baking to work again
2 Years Ago
Skip over mounting addon path if it doesn't exist
2 Years Ago
Revert "Lets try this" This reverts commit 7531b00e15e30c5603af2cac268a4f3372870507. Revert "Don't post sentry releases manually" This reverts commit 7f6d1720c79c553baa942fcb00306070bfd222c5. Revert "Use Sentry's own release action for more detail" This reverts commit b109e9dfb0a3ae41ad72cee0801bebc4aa6eca43.
2 Years Ago
Lets try this
2 Years Ago
Remove GetContext etc from isteamaudio Use Sentry's own release action for more detail Don't post sentry releases manually
2 Years Ago
SA log printing SA: Destroy the scene if we couldn't load map geometry Use pointers, manual scene delete function, breadcrumbs
2 Years Ago
Fix unitialized memory and not binding shape buffer if running out of space in high quality reflections
2 Years Ago
Remove IsRunningRemoteSession nonsense
2 Years Ago
Null check in ComputeHierarchyBoneFlags
2 Years Ago
Possible fix for access violation in CServerSideClientBase::Disconnect
2 Years Ago
Null check in MarkBoneNeedsInterpolation
2 Years Ago
forgot to force add the .dll / .lib for aftermath
2 Years Ago
Catch nvidia gpu crashes with nsight aftermath and `-nvgpucrashdebugging` cli flag, struggling to get any significant context out of this on D3D11 so may just revert this at some point
2 Years Ago
Allow voice chat to be played 3d or 2d (default to 3d until we have something in the API to set it)