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14,134 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Crash reporting stats fix
2 Years Ago
Complain about Steam not running instead of crashing
2 Years Ago
Remove native ambient_generic
2 Years Ago
Try to preserve velocity of physics smashing through glass https://files.facepunch.com/layla/1b2711b1/sbox_0054.mp4
2 Years Ago
Fix base physics not applying damage to other entity it hit, causing glass not to shatter from physics impacts
2 Years Ago
If we collide with a static, make sure we use that as the hit surface so volume is lower
2 Years Ago
Only call VPhysicsCollision once, in C# we play sounds for both surfaces Remove VPhysicsCollision for CWorld so it uses base VPhysicsCollision Don't play hit surface impact sound 20 units down, assuming this was a test that was never removed
2 Years Ago
Remove surface property editor, we don't use this tool anymore
2 Years Ago
Remove break sounds from physics game system, nothing calls this on the native side and we should be doing break sounds on the managed side anyway
2 Years Ago
Remove native info_particle_system - we have this in C#
2 Years Ago
Don't set gamemode convar on launcher's SetActiveConfig
2 Years Ago
Make compile errors from publishing report to error list, catch this and report it properly on the publish window. Also make tool addons report to error list properly.
2 Years Ago
Include prerelease versions of Visual Studio when looking with vswhere Fixes Facepunch/sbox-issues#2058 Accidentally removed 1 line too many, fixes non-tools not opening
2 Years Ago
Remove some obvious dead code and unused stuff from gameinfo.gi, update the DeveloperHelpURL to the wiki Get rid of -toolsonly, didn't launch anything and our tools are so integrated with the editor it doesn't make sense Remove GameUI interface Cleanup native tools menu bars to match our C# editor, I'd do this entirely in C# but we don't have interop on every tool
2 Years Ago
Delete complicated / hacky pane modes from Hammer map views ( Game, Asset Browser, Object Properties, Entity IO ) Create a dock widget below the Hammer viewport for the asset browser Create the new C# asset browser in Hammer, quite a few things work already with no effort :o Reimplement the Hammer pane embedded asset browser as a dock widget, tabify it at the bottom alongside our new C# one, always show the legacy first (for now). And in general tidy up / simplify the implementation of this Add these asset browser dock widgets to the View->Toolbars menu Need to setObjectName on these so they saveState properly Remove QHeaderView from asset browser grid layout, not useful takes up a shit load of space Legacy asset browser icon sizes match our new asset browser icon sizes, makes the medium icons actually usable in embedded browsers Don't bother showing the new asset browser at all in Hammer, have it opt in from View -> Toolbars so we can get some proper feedback on it Asset browser dock widgets collapse properly on ToggleAssetBrowserDockWidget command Add ToggleAssetBrowserDockWidget command to Hammer that does exactly that, default key bind Alt + A Cleanup HammerAssetBrowser class location, move OnAssetHighlight / OnAssetSelected that inspect / open in editor to MainAssetBrowser Setup default locations for Hammer dock widgets a bit better, open selection sets by default but tab them next to the Outliner since you're going to be using one or the other and not both. Give asset browser dock widget a sane default size Default Hammer map view port to single 3d pane since thats what 90% of people use all the time
2 Years Ago
Fix dodgy physics sim in modeldoc, incorrect substep interval
2 Years Ago
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
2 Years Ago
Sorry I left a test crash in holmzy was in my office mithering me
2 Years Ago
fuck sentry_handle_exception, lets do it ourselves
2 Years Ago
cctv globe - stopped gib fading away Merge branch 'master' of sbox Merge branch 'master' of sbox advertising board - multiple skin options to change adverts Merge branch 'master' of sbox
2 Years Ago
Either we fixed all crashes or our crash reporting stopped working.. fact check that
2 Years Ago
New Outfit Piece- Army Cargo Pants + Army Reskins Army Cargo Pants outfit piece, plus some army reskins of the tactical helmet and vest. As well as this, some fixes to skinning of the hawaiian shirt, thanks to the lovely Maxime. A full Army outfit, including tactical glove reskin and a new Army Coat to finish the full outfit.
2 Years Ago
Fixed ErrorList margins, given more space for item text
2 Years Ago
Add Game Category to project settings
2 Years Ago
Update Templates ListView so the scrollbar isn't always showing
2 Years Ago
Add Control Modes to Project Settings - Add Input page to project settings, set up ControlModes meta - Use generated input tags in GameScreen/GameList - Update WarningBox to support one-line widgets https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
2 Years Ago
AssetPicker explicitly plays sound files and sound events, these are normally handled w/ the inspector previews of them.
2 Years Ago
Remove CAnimSkeletonConstPtr typedef from physics interface (why was this here)
2 Years Ago
Add IAssetSystem::OpenPicker( IAssetType* type, IAssetPickerListener* pListener ) which opens our AssetPicker from tools addon CQAttributeEditor_SoundPicker ( used in Hammer and probs other shit ) uses the managed AssetPicker, this is way easier to use, doesn't show duplicate entries and shows all sound events not just base ones. Old: https://files.facepunch.com/matt/1b2311b1/sbox_yEIejKDxCd.png New: https://files.facepunch.com/matt/1b2311b1/sbox_8xvDTdEb0c.png
2 Years Ago
Remove Get/Set HeightMap from physics world interface, nothing uses it
2 Years Ago
Remove CreateXConstraints from physics interface
2 Years Ago
Remove CVPhys2Spring, Remove CreateSpring and DestroySpring from physics interface
2 Years Ago
Add Audio/Mute for when you don't want sound at all https://files.facepunch.com/layla/1b2311b1/sbox-dev_rMbBnXxmZR.png
2 Years Ago
moving asset, updated skybox/textures
2 Years Ago
Animgraph: Revert parameter choice sorting to see if it fixes crash in steam build
2 Years Ago
Abandon frameless window ambitions, use a normal window but force dark mode on it
2 Years Ago
Addon creator will derive a path from the provided ident
2 Years Ago
Fix Widget.ConstrainToScreen()
2 Years Ago
Assetbrowser improvements
2 Years Ago
Only include enabled addons in VSCode
2 Years Ago
Try to fix VSCode support by wrapping launch arguments in quotes
2 Years Ago
PathPlatformEntity moves smoother when switching nodes
2 Years Ago
Fix tool.minimal template Tool addons reference base tools addon
2 Years Ago
Added Friction property to Hinge and Slide constraints Warning fixes
2 Years Ago
Add Rider as a code editor (thanks @peter-r-g), I didn't test it but it's just the same as the VSCode one with different regkeys so it should be fine, & clean up some duplicate code around code editors too For default code editor pick VS > VS Code > anything that is installed
2 Years Ago
Fix touch events collision filter exclusion where it needed both entites to have touch events off Fixes Facepunch/sbox-issues#2046
2 Years Ago
Add vswhere nob head
2 Years Ago
Add managed resource type for animation graphs Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel Return animgraph of model if we haven't set an animgraph on the entity
2 Years Ago
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit Default code editor is Visual Studio, if that's not installed VSCode Editor preferences window Add Code Editor to Editor Preferences Restore File / Open Solution Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects` ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
2 Years Ago
CCTV globe - LODS and gib and prefab Merge branch 'master' of sbox