branchsbox/mastercancel

14,461 Commits over 1,614 Days - 0.37cph!

3 Months Ago
Be explicit AmbientOcclusion is ScreenSpaceAmbientOcclusion, attribute AmbientOcclusionIndex -> ScreenSpaceAmbientOcclusionTexture
3 Months Ago
Use custom Qt styling/preferences in Launcher as well Launcher: this is a sort not a filter so don't call it one Move DefaultProjectLocation from editor cookie to launcher cookie, since we stopped saving that at some point Fix project location label being squished
3 Months Ago
Bindless shader API class
3 Months Ago
Fix minor typo Added Multiedit support to TagSets. Resolves Facepunch/sbox-issues#6882 https://files.facepunch.com/CarsonKompon/2024/December/05_10-10-LividGallowaycow.mp4 Rename TagSetControlWidget file name to match class name
3 Months Ago
Shader functions can specify storage class (static) and specify inline without erroring now
3 Months Ago
Shaders
3 Months Ago
Fix compile warning
3 Months Ago
Clear cached material override on sceneobject when changing model so it can be set again - Fixes model renderer not applying material override on model change
3 Months Ago
Remove unsued Update test packages Update cecil Update skia to 3.1
3 Months Ago
Make sure we're correctly registering a resource or promise from Asset.LoadGameResource, resolves Facepunch/sbox-issues#6952 Tick FileWatchers after compiling all assets on startup, resolves Facepunch/sbox-issues#6635
3 Months Ago
Hair Updates
3 Months Ago
Remove vfc.exe - unused prove me wrong - I want to minimize the entry points for shader compiling Remove unused mathlib class
3 Months Ago
Try to match normal and tangent of native material editor plane
3 Months Ago
Don't make this struct public
3 Months Ago
Material preview uses tessellated plane with vertex blends so blended materials can be previewed https://files.facepunch.com/layla/1b0511b1/sbox-dev_D8hvwjbzp3.png
3 Months Ago
Initialize SSR to null on 3d skybox
3 Months Ago
Revert "Include ReflectionTextureColor in all the layers", it's unlikely we can manage to do SSR with roughness fast on translucents, and this causes the issue that SSR reflections from opaques will be drawn over smoke or translucents This reverts commit 8cce50baf03cd7f93e7c89c75dde46319412aff9.
3 Months Ago
Add ScreenSpaceTrace as a generic, simpler class for doing screen space ray tracing, move reflections.hlsl to use it
3 Months Ago
Fix CameraEditorTool LookAt Now keeps scene focus after look at button is clicked also keeps the camera component selected after the look at target has been picked.
3 Months Ago
Avoid div by zero in Gizmo.Draw.LineCylinder
3 Months Ago
Add plane_large.vmdl for large subdivided plane
3 Months Ago
Tweak wording on External Changes dialog to make it more clear what the options are Only ever show one External Changes dialog for a scene
3 Months Ago
Bring back external changes detected dialog, move to interface event Assets added at runtime can be loaded into promises/missing resources again Move prefab instance reload logic out of ResourceLoader Clear selection when reloading SceneEditorSession
3 Months Ago
Fix overriding SSR with a black texture when it should be initialized with a translucent one
3 Months Ago
in Material.Lerp, normalize after lerping normals Include ReflectionTextureColor in all the layers @samzanemesis might wanna check this is the right thing to do build shaders
3 Months Ago
Normalize quats going to physicsbody, set to identity if they can't be normalized - could potentially fix rare physics failure
3 Months Ago
Move joint OnBreak action to breaking group
3 Months Ago
Add buttons to joint break and unbreak so it can be toggled from editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_uEafwaFZFI.mp4
3 Months Ago
Add Joint.IsBroken Add Joint.StartBroken Add Joint.Unbreak() to activate the joint after breaking
3 Months Ago
Add Joint.LinearStress/AngularStress - mostly to check current impulse against break limits Spring joint impulse checked against break limit seems to be negated?
3 Months Ago
Prevent Scene Editor from attempting to do FPS cam when holding right click in a 2D view
3 Months Ago
Remove unused shit from lightbinner and make everything enums
3 Months Ago
Fix Gizmo.Control.Position returning true without it being dragged on
3 Months Ago
Update shaders
3 Months Ago
Grey out tool buttons when disabled Fix asset picker when selecting cloud maps
3 Months Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update path of build-shaders, upload all shaders as artifacts Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable Gamma correct samples during accumulated ggx, makes highlight less blown out and makes the cubemap more vibrant Reenable MSAA fetching for SSAO compositing, don't use loops Depthresolve takes first MSAA sample rather than doing min/max calculation, if we want depth::get we'd want the proper sample to compare perfectly on the screen GTAO temporal filter uses edge detection to filter out edge ghosting https://i.imgur.com/EzfclG7.mp4
3 Months Ago
Trigger exit detection only checks if there's any contacts on triggers, not non triggers
3 Months Ago
Revert 7e8268d0ca, it was causing issues when selecting every other GameObject node, I don't understand what it's trying to do 🙊
3 Months Ago
Disable Navmesh Warning "Could not build compact data" for now
3 Months Ago
Shader rebuild
3 Months Ago
Editor buttons desaturate when disabled/readonly
3 Months Ago
Add missing XeGTAO headers
3 Months Ago
Switch SSAO to use GTAO
3 Months Ago
Physics tool selects all rigidbodies in hierarchy
3 Months Ago
Expose MeshComponent.Model
3 Months Ago
Don't invoke ISceneCollisionEvents for trigger intersections
3 Months Ago
Update skinned renderers if they have physics bones
3 Months Ago
Improve handling of empty navmesh tiles Also improve editor auto update when world bounds change.
3 Months Ago
deserialize absolute game object flag, flags are deserialized selectively
3 Months Ago
Joints execute in editor, physics tool can manipulate physics in editor so joints should also work