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13,173 Commits over 1,522 Days - 0.36cph!

3 Months Ago
Fix FindMode.InAncestors in prefab scenes ignoring root object
3 Months Ago
Add Json.ParseToJsonObject( ref Utf8JsonReader reader ), Json.FromNode<T>( JsonNode node ) Menu is default DeleteOnClose = true (let us know if some menus stop opening)
3 Months Ago
Fix ComponentList breaking when component in the list no longer derives from Component. Resolves Facepunch/sbox-issues#6152
3 Months Ago
Add ComputeBuffer.SetCounterValue( uint ) for Append buffers
3 Months Ago
Fixed stylesheet @import hotloading without disrupting existing stylesheet imports. Resolves Facepunch/sbox-issues#5317
3 Months Ago
Fix NRE when pasting gameobjects
3 Months Ago
Shortcuts defined on static classes are now treated as Window shortcuts if not specified
3 Months Ago
Add ComputeBufferType.IndirectDrawArguments Public Graphics.DrawModel(Instanced)(Indirect), prefer Span<Transform> to Transform[T]
3 Months Ago
Add GraphicsView.DragType (enables SelectionRect) Add GraphicsItem.Children
3 Months Ago
Fix Menu css issues
3 Months Ago
Revert ComponentList changes for now. This seems to break things for everyone 😅
3 Months Ago
ComponentList no longer breaks when changing the parent class of a Component to something that *isn't* Component. Resolves Facepunch/sbox-issues#6152
3 Months Ago
Stylesheets @import-ed with a path relative to the local path will also hotload now
3 Months Ago
Add default value to worldspace scale too
3 Months Ago
Stylesheets @import-ed by other stylesheets now hotload properly. Resolves Facepunch/sbox-issues#5317
3 Months Ago
Fix GraphicsItem not always being able to resolve the GraphicsScene (which made SelectedItems total bullshit)
3 Months Ago
Shortcuts now run on GraphicsItems.
3 Months Ago
Can now multi-select resources in the asset picker of a list entry to select multiple items at once. Resolves Facepunch/sbox-issues#5934 https://files.facepunch.com/CarsonKompon/2024/August/07_14-28-ConcreteRiograndeescuerzo.mp4
3 Months Ago
Update Box3D for soft contacts, helps with stability for heavy things on top of light things and helps with kinematics pushing dynamics through geometry https://files.facepunch.com/layla/1b0711b1/sbox_L4gxsLMRAe.mp4
3 Months Ago
Fix asset inspector not saving with CTRL+S
3 Months Ago
Add rigidbody mass center override https://files.facepunch.com/layla/1b0711b1/sbox-dev_WWBxzsSEHp.mp4
3 Months Ago
Rotation constructor sets quaternion to identity, we should be doing this but also makes it so that rotation serialized property default is identity
3 Months Ago
This isn't needed
3 Months Ago
Add undo support / unsaved changes to advanced network settings
3 Months Ago
Clearer logic for these flags Only log this message if networking debug is on
3 Months Ago
Terrain collider doesn't need to be adding solid tag here
3 Months Ago
PhysicsShape adds solid tag in constructor, not every time collision attributes is set
3 Months Ago
Just dont rebuild if we haven't got a hitbox system yet, same as model hitboxes
3 Months Ago
Re-enable Nagle by default, Protocol++
3 Months Ago
Fix NRE in manual hitbox
3 Months Ago
Component RPCs sent Id instead of type name string allowing RPCs from multiple components of the same type. Protocol++
3 Months Ago
Revert, people are relying on this
3 Months Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
3 Months Ago
Fix trace RunAll not doing a RunAll trace for hitboxes
3 Months Ago
Formatter somehow removed usings
3 Months Ago
Remove unused variable
3 Months Ago
Added Search to Library Manager. Allows you to filter through both installed or available Libraries. https://files.facepunch.com/CarsonKompon/2024/August/06_16-43-MiserlyCockerspaniel.mp4
3 Months Ago
Update AssetList Context Menu to use proper Delete shortcut name
3 Months Ago
Make sure we do include reliable transform update when changing ownership
3 Months Ago
Squashed commit of the following: commit 76f039bef3ee819f4b5e0b34179223405196d5bd Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:50:41 2024 +0100 Cleanup commit 7559957d809b94986d20f93f417f69194138782a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:43:55 2024 +0100 Some logs commit ed9cb58705a97c3889d8d7a4ef97d8895b93dc98 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:04:35 2024 +0100 Remove debug log commit 91c006383091050f87ac0a75b70df02e9ac17498 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:54:41 2024 +0100 Remove debugging - fix spike when flushing pending updates commit a681e665208d87bc99c82ffb9865abc24365caa5 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:43:32 2024 +0100 Fix flags commit 5eee6683b66a3b38390605a1f7ba72aaf51cc68a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:34:28 2024 +0100 More debug commit f35802593b1e9af772bf91a3eb451cb6c1c6dc3a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:30:52 2024 +0100 Debugging commit 42e0e1d3d06f4cce830c530e7b2e3943b94921e4 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:52:35 2024 +0100 ++ commit d2402c9253ef520bdea0b141a393d0baa72a8d82 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:46:25 2024 +0100 Initial commit
3 Months Ago
Add Curve.RemoveAtTime, Curve.Sort, Curve.AddOrReplacePoint When changing position/scale for objects, add an edit log for each Try to normalize EditLog to send actual propertyname Add EditorEvents.ISceneEdited , EditorEvents supports interface based events Curve.Evaluate takes an angle bool, if true, lerps shortest distance between angles
3 Months Ago
Terrain:GetHeight() multiplies by heightscale
3 Months Ago
Release all Editor Shortcuts when toggling Play Mode
3 Months Ago
Update GameObjectNode and AssetList Context Menus to use proper shortcuts for Duplicate
3 Months Ago
Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM from shadergraph preview
3 Months Ago
Error fix
3 Months Ago
Throw exception in ScrollArea when trying to set canvas to an ancestor of itself Add Curve.Frame.WithTime, Curve.Frame.WithValue Hide GraphicsItem.AddChild, RemoveChild Add GraphicsItem.Width, Height
3 Months Ago
Add Graphics.Draw for drawing models instanced indirect
3 Months Ago
Pull default tags for GameTagsControlWidget from CollisionRules. Only display GameObject-related tags for GameTags, not ITagSet.
3 Months Ago
Add Graphics.Draw for instanced drawing of models, internal until API finalized https://files.facepunch.com/layla/1b0611b1/sbox-dev_6aYDkpCHBO.mp4