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13,173 Commits over 1,522 Days - 0.36cph!

3 Months Ago
compiled complex.shader_c with stripped combos 259MB -> 102MB... there's more we can do but let's see if anyone whines first
3 Months Ago
complex.shader: remove F/S_OVERLAY, we have specialized overlay shaders already complex.shader: drop texture animation, way too specialized complex.shader: half combos by making S_REFLECTIONS it's own shader variant since it doesn't really use 99% of the other combos shaders: drop D_BAKED_LIGHTING_FROM_VERTEX_STREAM complex.shader: combo rules for F_PARALLAX_OCCLUSION (insanity that we added this to this shader) Drastically reduce unlikely combos by disallowing with: - Translucent - Alpha Test - Cloth Shading - Bent Normals - Diffuse Wrap - Additive Blend - Detail Texture - Metalness Texture - Retro Reflective
3 Months Ago
Default prefab save directory is the assets root, not the project root
3 Months Ago
Actually log the result code from SendMessageToUser so can debug issues here
3 Months Ago
Fix Capsule.RandomPointInside not being uniformly distributed It was biased towards the middle of the cylinder
3 Months Ago
Fix Capsule.RandomPointOnEdge Before: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_XG28kFmoyv.mp4 After: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_7zJYNsOipq.mp4
3 Months Ago
In minimal game template, add editor code folder
3 Months Ago
Initialize tonemapper with defaults
3 Months Ago
NetworkSpawnRemote after all NWOs from snapshot deserialized but before callback batch to ensure references exist ( Fixes Facepunch/sbox-issues#6086 )
3 Months Ago
Missed a spot
3 Months Ago
Add global:: to generated code for attributes with CodeGenerator ( Fixes Facepunch/sbox-issues#6055 )
3 Months Ago
Reliable heartbeat
3 Months Ago
Add Sphere.RandomPointInside Add Capsule.RandomPointInside Add HitboxSet.Hitbox.RandomPointInside Http Post retry on connection error Add Sphere/Capsule/BBox/Hitbox.RandomPointOnEdge
3 Months Ago
Can use [Range] on fields When converting a Color to a Color32 if it's HDR then normalize instead of clamping Expose ParticleEffect.ParticleBounds and MaxParticleSize We don't use nethost anymore TextManager becomes TextRendering, exposed function to get cached texture
3 Months Ago
Destroy wrapper objects when deleting physics world
3 Months Ago
New physics worlds add a world reference body, this is for things like fixed joints
3 Months Ago
Better document lightbinner and add a few asserts Version tiled rendering if we ever make breaking changes to it's structure, makes sure that rendering doesn't break if we upgrade it in the future
3 Months Ago
Remove old Application.AllowShortcuts Don't wrap cursor when holding middle/right mouse button in 2D editor view
3 Months Ago
Don't show editor keybind warning when empty. Resolves Facepunch/sbox-issues#6074
3 Months Ago
Make AE_CL_BODYGROUP_SET_VALUE work
3 Months Ago
Citizen: re-enabled upper body component of the lean layer
3 Months Ago
Fix mistake in quaternion exp, causing Rotation.SmoothDamp to return incorrect rotation
3 Months Ago
Gitignore exports
3 Months Ago
Game Exporting (#1641)
3 Months Ago
Fix 2D Skybox "Tint" lighting keeps resetting
3 Months Ago
FPArms: added "Only_Weapon_no_IK" weightlist
3 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe Some refactor, try to branch out with convar where possible Make internal for now Remove net_experiment convar Network protocol++ Send if unreliable anyway - should be acceptable it'll either drop or not
3 Months Ago
Removed some empty functions now that they have been moved to Keybinds
3 Months Ago
Added Position slider to Gradient Editor widget. Also added Delete shortcut. https://files.facepunch.com/CarsonKompon/2024/August/01_14-22-HalfMoth.mp4
3 Months Ago
Added warning icon to Editor Keybind widget with tooltip telling you if two binds share the same key(s). https://files.facepunch.com/CarsonKompon/2024/August/01_13-28-InfiniteHarvestmouse.png Make Asset Browser use Editor binds since they have no reason to be separate.
3 Months Ago
Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene
3 Months Ago
Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044)
3 Months Ago
Unset light index mapping uses blank light constants to kill off the light
3 Months Ago
Added shortcut for pause (CTRL+F5)
3 Months Ago
Don't use Shortcut as type "Window" when forcing Shortcut . Fixes F5 not being called when game view is in focus.
3 Months Ago
Be a bit more explicit with CTRL+C/V/X so other shortcuts work.
3 Months Ago
Don't send Ctrl+C/V/X shortcuts when in a text field (since you probably only wanna do that in the text field). Resolves Facepunch/sbox-issues#6057
3 Months Ago
Make frame selection behaviour more consistent
3 Months Ago
Pretty up shortcut hints a bit Add more context menu shortcut hints
3 Months Ago
Make TreeView item renaming more explicit, share same rebindable shortcut
3 Months Ago
Fix shortcuts like Ctrl+Z in ActionGraph @CarsonKompon let me know if this isn't the right solution here
3 Months Ago
Set light index mapping if we have a bake light index
3 Months Ago
Don't cull baked lights Remove these sdl headers from vpc
3 Months Ago
Updating SDL2
3 Months Ago
Include revision with error report
3 Months Ago
Prevent merging folders into current directory when dragging
3 Months Ago
Prevent dragging into same folder
3 Months Ago
Can now move multiple files from File Explorer into Asset Browser in one drag
3 Months Ago
Can now resize Editor Keybinds window to see the full list
3 Months Ago
Added support for renaming folders via the Asset Browser. Clicking and Dragging Folders in the Asset Browser now updates the asset so it is reflecting the new path.