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13,878 Commits over 1,552 Days - 0.37cph!

2 Months Ago
Revert edit button on resource control
2 Months Ago
Only show resource control buttons on control hover so they're less in your face
2 Months Ago
Set tooltip for component control picker button
2 Months Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
2 Months Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
2 Months Ago
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
2 Months Ago
Fix gizmo transform for gameobjects with absolute flag
2 Months Ago
UI: Use correct defaults for rem/em, classify them as dynamic so they update more frequently UI: When pushing matrices, multiply by parent matrix if there is one Fixes sbox-issues/issues/646 When going through networked files, if it doesn't exist, log a warning instead of failing outright Standalone exporter keeps track of file type (e.g. executable, dll, project asset), shows source + destination in log window
2 Months Ago
Add smooth move and rotate to rigidbody instead of having to access physics body for them
2 Months Ago
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2 Months Ago
Static props set model collider to static
2 Months Ago
Unhide static property on mesh component (should we force mesh components to always be static?)
2 Months Ago
Disable kinematic rigidbody being a shadow controller
2 Months Ago
Add Editor.NodeEditor.ConnectionStyle
2 Months Ago
Tweak is null / not null nodes to test for IValid
2 Months Ago
Clamp mixer volume to 0,1
2 Months Ago
Add readonly Mass property to Rigidbody, some parented props are calculating wrong mass so it helps to know what mass a rigidbody is
2 Months Ago
Fix offset child model colliders constantly rebuilding, check if their target local has changed instead
2 Months Ago
Add GameObjectFlags.Absolute, ignores the parent transform. Basically, position: absolute for gameobjects
2 Months Ago
Run-DedicatedServer will load garry.scenemap instead of empty map / minimal for Walker
3 Months Ago
Fix capsule collider update not using scale Fix adding transformed RnHull, just make a new hull, we were transforming the serialized rubikon hull which is very bad!
3 Months Ago
Scale hull collider points with world scale
3 Months Ago
Fix capsule collider not using world uniform scale when it probably should
3 Months Ago
Rigidbody with motion disabled uses shadow controller because it's kinematic
3 Months Ago
Return joint desc limits in degrees because who wants to deal with radians
3 Months Ago
Make SetBoneTransform and ClearPhysicsBones because I need them
3 Months Ago
Fix crash in CDMXLoader::LoadMesh when there's no position attribute.. unsure why, the offending models need to be looked at
3 Months Ago
Add HullPart.GetPoints
3 Months Ago
Support HideAttribute on enum control widget entries Add points primitive type to hull collider for the situations when you want a custom hull collider defined by points
3 Months Ago
Add attachment mode to ball joint, same as hinge
3 Months Ago
Fix crash getting joint desc limits, interop hates this for some reason
3 Months Ago
Implement CastBodyMultiple for trace body run all
3 Months Ago
Fix Trace.Body not using start rotation
3 Months Ago
Add Verbose Hotload Logging option under Help https://files.facepunch.com/ziks/2024-10-11/sbox-dev_AHgWLtzQtX.png
3 Months Ago
New package type We no longer use the PackageType enum - because it's too rigid. Package types are all lowercase string comparisons now.
3 Months Ago
Update physics shape material properties on surface reload
3 Months Ago
Remove vsurf resource, we use surface game resource for this 0,1 range on Collider.Friction
3 Months Ago
Make sure collider friction is set back to surface friction when custom friction is disabled
3 Months Ago
Make it easy to drag onto input plugs again Nicer behaviour dragging to / from reroute nodes
3 Months Ago
Add EditorUtility.RestartEditor, RestartEditorPrompt
3 Months Ago
Add editor prompt which restarts the editor when changing parent game / target game
3 Months Ago
JsonIgnore Resource.IsValid
3 Months Ago
Split off node menu logic to a separate file Basic version of dragging from inputs in graph editors Fixes Facepunch/sbox-issues#6031 https://files.facepunch.com/ziks/2024-10-10/sbox-dev_QpOhqAKPM5.mp4
3 Months Ago
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
3 Months Ago
Colliders use the target world of rigidbody to work out the local shape transform, more reliable than using the physics body transform
3 Months Ago
Check for changes internally for physics body SetPosition and SetOrientation, setting them wakes up the body and moves proxies so only set them on change
3 Months Ago
Fix isUpdatingFromPhysics not being set back to false
3 Months Ago
Don't include triggers in mass calculation, rebuild mass when trigger property changes Fix CPhysicsShape::SetMaterial likely not rebuilding mass properly
3 Months Ago
Bump up log level of native warnings
3 Months Ago
Print more user friendly error when we try and fail to load vpk of an uncompiled map, don't piss out searchpath debug anymore Show inspector hint when an assigned map is uncompiled https://files.facepunch.com/solw/2024/October/09_19-20-JumpyOropendola.png