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14,461 Commits over 1,614 Days - 0.37cph!

3 Months Ago
Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation
3 Months Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
3 Months Ago
Scene view: disable gizmo interactions while doing camera movement
3 Months Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869
3 Months Ago
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
3 Months Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
3 Months Ago
Scene Overlay: unsubscribe from event properly
3 Months Ago
Try to make SceneOverlayWidget size/position updating a bit more foolproof Add cloud browser to default editor layout
3 Months Ago
Fix not switching assembly during hotload
3 Months Ago
blendable: vertex paint tint masks apply per layer https://files.facepunch.com/matt/1b2711b1/sbox-dev_GItra2hhLI.png https://files.facepunch.com/matt/1b2711b1/sbox-dev_hO2CNKhDzx.png
3 Months Ago
Server sends code archive instead of assembly Client compiles code archives
3 Months Ago
Don't try to compile code archives on local packages
3 Months Ago
PartyRoom uses SteamId. ConnectionInfoManager ensures we write party id as SteamId. Fixes being unable to join a game. Protocol++
3 Months Ago
Make Connection.SteamId and PartyId a SteamId Make Game.SteamId a SteamId Networking.TryConnectSteamId takes a SteamId Add SteamId.AccountType Add steamid to bytepack
3 Months Ago
Store last connection string globally for reconnect. Allows you to reconnect to your last server even when disconnected. Fix a bug where host changed may be called when not appropriate, such as an initial connection.
3 Months Ago
Fixed reconnect command Set _ownerid before lobby owner transfer as well and pre-empt owner data change Make sure go.Network returns network root network accessor like it did before (Fixes Facepunch/sbox-issues#7044) Just return out if we're headless when shutting down user cursors instead of assert - fixes dedicated server not starting Better handling for root network accessor
3 Months Ago
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
3 Months Ago
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
3 Months Ago
Fixed SceneInformation not saving SceneTags metadata
3 Months Ago
GameObject.Network is a class !!!!!!
3 Months Ago
Use uncompiled assemblies (#1714)
3 Months Ago
Scene ref gizmo: show one entry per graph, most recently triggered
3 Months Ago
Expose Local/World transform shorthands to ActionGraph
3 Months Ago
Creating new non-asset registers entry and opens rename properly, fixes Facepunch/sbox-issues#7001 Don't let creating new resources be blocked by not yet having a compiled version on disk, fixes Facepunch/sbox-issues#6991
3 Months Ago
Fix duplicate GameClosing panels
3 Months Ago
Give better titles to collider trigger actions
3 Months Ago
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
3 Months Ago
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3 Months Ago
Remove rigidbodies from menu-main scene
3 Months Ago
Shader rebuild process (#1713) * Add * option to vfxcompile * Delete older shader build scripts * Remove cs_surface_interactions * Always output combo count if it's over 1000 * Strip some lesser used stuff from spritecard to get the compile time/size under control * Build shaders as part of ci, so they can't be out of date (we should still manually build and commit though!)
3 Months Ago
Protocol++
3 Months Ago
Fix network scene load race condition. Fix spamming Join Game trying to connect to a lobby after we're already in a game
3 Months Ago
Composite SSAO on Lighting rather than Blitting (#1677)
3 Months Ago
Tweak EventManager flushing Services Update
3 Months Ago
Address case when trying to package.GetMeta<string> something that isn't a string, to ensure backwards compatibility - Resolves legacy game issue where InputSettings has not been moved to Input.config - Output a warning if we fail, instead of hiding it
3 Months Ago
Asset Browser: Everything location excludes cloud cache, non-project assets when 'Show Base Content' is disabled Asset Browser: only hide compiled versions of source files when they both would have been shown under the asset filter (don't hide .sounds because we have a .wav etc) Remove any existing package files when updating to new cloud asset version
3 Months Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
3 Months Ago
Add action graph clean up tool
3 Months Ago
ActionGraph: disable way of creating invalid references Was possible to reference components etc as constant values for properties, should use scene.ref nodes instead
3 Months Ago
Squashed commit of the following: commit 8b28be7427ce545fc522cc32ba26825de66ec7db Author: kurozael <kurozael@gmail.com> Date: Mon Nov 25 11:51:06 2024 +0000 Make it easier for those who don't know the command line options to spawn their local instances in windowed mode ( https://files.facepunch.com/conna/1b2511b1/sbox-dev_sxEprjThtS.png ) commit 9429d94c3816fea2e354a24d33e89d632ff933cd Author: kurozael <kurozael@gmail.com> Date: Sun Nov 24 22:12:15 2024 +0000 Some exceptions to help diagnose issue commit 7622f5f50e31b05c03bbaad55d0f5c8dac446c3d Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 15:26:19 2024 +0000 More cleanup, early out if disbaned or toxic commit 0b484581c951969daed0cde3e51775ed0a0a4517 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 15:19:43 2024 +0000 Some cleanup commit b76f3fa7dfa6b973d31424e79ca777652cd2e207 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 15:00:34 2024 +0000 More fixes commit ff4ad7dfc4ec25125a1753aaf6a3470a3c0ce043 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 14:02:58 2024 +0000 Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that commit 8d7a08cff2c9641a3c96f5a777f89dbea5c1ba1f Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 13:32:08 2024 +0000 Testing with handshake process fixes if host changes during handshakes... commit 301685cf930858a1074d3b3add085c52379f4664 Author: kurozael <kurozael@gmail.com> Date: Wed Nov 20 12:49:27 2024 +0000 First fix map override task when using launcharguments.map
3 Months Ago
Editor: adjust minimum/maximum camera speed (8 -> 100), determine increment/decrement based on current speed instead of flat rate
3 Months Ago
Revert "Add recast/detour tile cache" This reverts commit 0b2e398df82b304b23f7ddd2485b943ba1fe20ab. We will use a custom caching solution instead.
3 Months Ago
Bail Model.Load early with error model for null or whitespace filename
3 Months Ago
Envmap feathering defaults to much tighter SkyIndirectLighting param in hammer env_sky since it seems it never was there
3 Months Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
3 Months Ago
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture Add CameraComponent.ProjectionMatrix Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
3 Months Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
3 Months Ago
Organisation -> Organization where necessary Resolves Facepunch/sbox-issues#6822
3 Months Ago
Support drag data for GameObjectControlWidget, resolves Facepunch/sbox-issues#6998 https://files.facepunch.com/tony/1b2311b1/sbox-dev_xLjcpe9xed.mp4
3 Months Ago
Fixed NRE when trying to delete non-asset files, resolves Facepunch/sbox-issues#7002