branchsbox/mastercancel

14,151 Commits over 1,583 Days - 0.37cph!

3 Years Ago
Hammer: Strip off file:/// for BuildAssetListFromString, fixes asset drag and drop Hammer: Bail if we couldn't drag and drop material (if it isn't a decal etc)
3 Years Ago
Cleaned dev camera ui
3 Years Ago
Fix sbox glass reefraction
3 Years Ago
CSceneAnimatableObject: Don't try to bone merge if there's nothing to merge, populate world space and parent space bone transforms before performing bone merge
3 Years Ago
Map upload fixes
3 Years Ago
FPArms: improvements to skinning and triangulation around the metacarpophalangeal joints Merge branch 'master' of sbox
3 Years Ago
iron fences - adjusted col Metal Fences - requested change to move pivot to bottom of each panel and gate
3 Years Ago
Metal fences - gib models for gates that lacked them Merge branch 'master' of sbox
3 Years Ago
Removed more legacy entities trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
3 Years Ago
iron fences - adjusted pivot down Merge branch 'master' of sbox
3 Years Ago
Switch PlatformEntity to pure LocalVelocity movement Adds ModelEntity.MoveWithVelocity method.
3 Years Ago
merge fix 😡
3 Years Ago
Game uploader, packed game downloader
3 Years Ago
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead Fixed KeyframeEntity setting player positions to NaN in certain cases
3 Years Ago
Added 2 new tilesets Gutter and Gutter Pipe https://files.facepunch.com/louie/1b2811b1/sbox-dev_tih05QDq24.png
3 Years Ago
aircon - adjusted mount col
3 Years Ago
aircon - fixed col offset and lod name
3 Years Ago
Initial work on foliage perf optimizations - Alpha culling by clipping before we even get to the PS Make specular optional Fustrum cull triangles Experiment with culling during shadow pass for foliage Added transmission Swap branch materials to new shader Fix AMD specular issue Make trees more filled out Introduced culled_depth variant Merge pull request #141 from Facepunch/foliage-perf Foliage performance improvements
3 Years Ago
CCTV - greybox Aircon - single mount model and adjusted fan lods Merge branch 'master' of sbox
3 Years Ago
Output<T> with an enum now writes proper type to the .fgd
3 Years Ago
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization Added DebugOverlay to (Path)PlatformEntity (ent_text concommand) Merge branch 'master' of sbox
3 Years Ago
When uploading addons use a 64 bit int for scanned bytes for addons with manifests over ~2.1gb
3 Years Ago
street cabinets - adjusted tint Merge branch 'master' of sbox Iron Fences - LODS Merge branch 'master' of sbox
3 Years Ago
Moved Flatgrass to facepunch.flatgrass (plus fixed missing models)
3 Years Ago
Use an estimated velocity clientside for entities with physics (was just 0 before)
3 Years Ago
updated gutter and road barrier LOD and physics Merge branch 'master' of sbox
3 Years Ago
Street cabinet 1 - fix for warning label getting tinted Merge branch 'master' of sbox Aircon - LODS Merge branch 'master' of sbox
3 Years Ago
Only show gamemode packages in local games menu
3 Years Ago
Add a flip normal option for C_OP_RenderSprites
3 Years Ago
Remove unused stuff from CLightCookieManager
3 Years Ago
Remove all cookies on loop deactivate
3 Years Ago
Only update light cookie slices on garbage collect if there's still a render device, should fix light cookie crashes on shutdown
3 Years Ago
Show local addon maps in map list when starting gamemode
3 Years Ago
Bring editor window to front when selecting game view
3 Years Ago
adding prefab/road barrier/WIP gutter set + removing construct map prefab
3 Years Ago
Cleaned up Asset Type list + Added missing icons. https://files.facepunch.com/louie/1b2611b1/sbox_1I27G4MJpB.png
3 Years Ago
Uncompiled files is fine, just skip them Hide upload button if org is "local"
3 Years Ago
Street cabinets - tintable materials Merge branch 'master' of sbox
3 Years Ago
Merge addon upload, new addon download system Remove construct.vmap etc
3 Years Ago
Give KeyframeEntity (e.g ent_platform) velocity so pawn movers can use their base velocity. https://files.facepunch.com/matt/1b2611b1/platform_before_after.mp4
3 Years Ago
Fix Client.IsUsingVr returning uninitialized data for bots
3 Years Ago
hopefully the last time i have to fix shatter glass
3 Years Ago
Transform quad vertices of shatter glass in C# so it can use correct transform (maps with shatter glass will need recompiles)
3 Years Ago
Aircon - adjusted aircon body position small cabinet - fixed lod2 Merge branch 'master' of sbox
3 Years Ago
Allow sbox glass to be compiled
3 Years Ago
Aircon - fan removed from body and vent now using its own material Merge branch 'master' of sbox ATM - lod0 security light - adjusted position of light Merge branch 'master' of sbox
3 Years Ago
Template property binds (e.g @text=) allow non-public and ignore case, matches @ref behavior
3 Years Ago
FPArms: animated twist bones demo
3 Years Ago
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
3 Years Ago
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab