14,151 Commits over 1,583 Days - 0.37cph!
Hammer: Strip off file:/// for BuildAssetListFromString, fixes asset drag and drop
Hammer: Bail if we couldn't drag and drop material (if it isn't a decal etc)
Fix sbox glass reefraction
CSceneAnimatableObject: Don't try to bone merge if there's nothing to merge, populate world space and parent space bone transforms before performing bone merge
FPArms: improvements to skinning and triangulation around the metacarpophalangeal joints
Merge branch 'master' of sbox
iron fences - adjusted col
Metal Fences - requested change to move pivot to bottom of each panel and gate
Metal fences - gib models for gates that lacked them
Merge branch 'master' of sbox
Removed more legacy entities
trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
iron fences - adjusted pivot down
Merge branch 'master' of sbox
Switch PlatformEntity to pure LocalVelocity movement
Adds ModelEntity.MoveWithVelocity method.
Game uploader, packed game downloader
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead
Fixed KeyframeEntity setting player positions to NaN in certain cases
Added 2 new tilesets Gutter and Gutter Pipe https://files.facepunch.com/louie/1b2811b1/sbox-dev_tih05QDq24.png
aircon - adjusted mount col
aircon - fixed col offset and lod name
Initial work on foliage perf optimizations
- Alpha culling by clipping before we even get to the PS
Make specular optional
Fustrum cull triangles
Experiment with culling during shadow pass for foliage
Added transmission
Swap branch materials to new shader
Fix AMD specular issue
Make trees more filled out
Introduced culled_depth variant
Merge pull request #141 from Facepunch/foliage-perf
Foliage performance improvements
CCTV - greybox
Aircon - single mount model and adjusted fan lods
Merge branch 'master' of sbox
Output<T> with an enum now writes proper type to the .fgd
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state
PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization
Added DebugOverlay to (Path)PlatformEntity (ent_text concommand)
Merge branch 'master' of sbox
When uploading addons use a 64 bit int for scanned bytes for addons with manifests over ~2.1gb
street cabinets - adjusted tint
Merge branch 'master' of sbox
Iron Fences - LODS
Merge branch 'master' of sbox
Moved Flatgrass to facepunch.flatgrass (plus fixed missing models)
Use an estimated velocity clientside for entities with physics (was just 0 before)
updated gutter and road barrier LOD and physics
Merge branch 'master' of sbox
Street cabinet 1 - fix for warning label getting tinted
Merge branch 'master' of sbox
Aircon - LODS
Merge branch 'master' of sbox
Only show gamemode packages in local games menu
Add a flip normal option for C_OP_RenderSprites
Remove unused stuff from CLightCookieManager
Remove all cookies on loop deactivate
Only update light cookie slices on garbage collect if there's still a render device, should fix light cookie crashes on shutdown
Show local addon maps in map list when starting gamemode
Bring editor window to front when selecting game view
adding prefab/road barrier/WIP gutter set + removing construct map prefab
Cleaned up Asset Type list + Added missing icons. https://files.facepunch.com/louie/1b2611b1/sbox_1I27G4MJpB.png
Uncompiled files is fine, just skip them
Hide upload button if org is "local"
Street cabinets - tintable materials
Merge branch 'master' of sbox
Merge addon upload, new addon download system
Remove construct.vmap etc
Give KeyframeEntity (e.g ent_platform) velocity so pawn movers can use their base velocity.
https://files.facepunch.com/matt/1b2611b1/platform_before_after.mp4
Fix Client.IsUsingVr returning uninitialized data for bots
hopefully the last time i have to fix shatter glass
Transform quad vertices of shatter glass in C# so it can use correct transform (maps with shatter glass will need recompiles)
Aircon - adjusted aircon body position
small cabinet - fixed lod2
Merge branch 'master' of sbox
Allow sbox glass to be compiled
Aircon - fan removed from body and vent now using its own material
Merge branch 'master' of sbox
ATM - lod0
security light - adjusted position of light
Merge branch 'master' of sbox
Template property binds (e.g @text=) allow non-public and ignore case, matches @ref behavior
FPArms: animated twist bones demo
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab