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14,153 Commits over 1,583 Days - 0.37cph!

3 Years Ago
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
3 Years Ago
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab
3 Years Ago
Parking bollard - fixed normal issue on LOD2 Merge branch 'master' of sbox
3 Years Ago
Fix incorrect bounds check on m_nNumFixedPlanes in CWorldCollideContextData, causing crash in rain particles
3 Years Ago
Hammer: Add cell size and step height to tile grid dialog Hammer: Update tilegrid when changing step height
3 Years Ago
Hammer: Attempt to make tile grid step height changeable instead of fixed 32
3 Years Ago
Renamed "Debris" tag to "Gibs" + Tagged assets with Gibs tag.
3 Years Ago
Whitelist System.IO.StreamReader/TextReader ( explicitly the Stream constructor only )
3 Years Ago
Basic key bind menu https://files.facepunch.com/matt/1b2411b1/sbox_VIhmptifiG.png Remove old unused default controller binds Allow changing audio output device in tools Save key binds
3 Years Ago
FPArms: updates to skinning (wrist/thumb) and skeleton (thumb)
3 Years Ago
Audio Device Selector (#151) * Added audio device selector to then settings menu
3 Years Ago
Add more movement types to DoorHelper visualizer, and use that for ent_platform Update base.fgd Minor fixes to ent_platform Fixed a typo in LogicEntity description
3 Years Ago
Hammer: Force uniform scale gizmo, this time only for non prop_static models Fixed documentation comment for StandardPostProcess.Falloff ent_path_platform - WarpToPoint also sets angles and fires OnPassed output on nodes KeyframeEntity: Handle negative Time.Now intervals
3 Years Ago
Resolve obsolete ResourceId usage
3 Years Ago
Don't derive Asset from Resource... fix getting assets by id/path returning null (#150) Don't derive Asset from Resource, lets Sandbox.Game keep it's loaded assets instead of Sandbox.Engine Fixes case when assets are loaded across Client, Server, Menu and all stored under the same ID, meaning when you fetched by ID it would only be valid in one state.
3 Years Ago
Fix Slider not enabling form's save button when slid
3 Years Ago
Don't show leaderboards when rankings are per-map Only show official maps when map selection mode is set to Official
3 Years Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once Some extra safety when persisting tasks handling a cancellation
3 Years Ago
Hint the networked dictionary generator to support class types we can NetWrite as keys.
3 Years Ago
small typo
3 Years Ago
ModelDoc: Allow collision group and interactions to be set directly in modeldoc instead of collision_properties.txt https://files.facepunch.com/layla/1b2311b1/sbox_ly6X3R6I3b.png
3 Years Ago
Per map ranks and Best/Increment ranking models
3 Years Ago
FPArms: added AO proxies autogenerated from hitboxes
3 Years Ago
Increase light cookie size from 256 to 1024 per slice
3 Years Ago
Get rid of unnecessary includes
3 Years Ago
Add more randomness to generic gibs Hammer: Re-enable non uniform scaling for prop_static ModelDoc: Added ability to convert hitboxes to AO proxies
3 Years Ago
FPArms: debug poses and updated constraints
3 Years Ago
Hammer: Prevent non-uniform box scale and scale on models via gizmos
3 Years Ago
Disable debug warning log on network hash mismatch Implement [Net] IDictionary<TKey, BaseNetworkable> and expose IDictionary<TKey, object>, code gen is more resilient and gives better feedback for unsupported combination types.
3 Years Ago
FPArms: fixed incorrect arm_upper_R rotation axises, added hitbox capsules
3 Years Ago
Disable Valve's HIGH_QUALITY_SHADOWS, saves us a shader combo too
3 Years Ago
Street cabinets - removed duplicates and added thumbnails
3 Years Ago
street cabinets - removed old versions and updated new versions to remove graffiti and fix bugs Merge branch 'master' of sbox
3 Years Ago
Workflow on master
3 Years Ago
FPArms: helper constraints
3 Years Ago
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
3 Years Ago
First person arm materials Merge branch 'master' of sbox
3 Years Ago
FPArms: bone markup data
3 Years Ago
First-person arms initial commit Merge branch 'master' of sbox
3 Years Ago
Fixed tilesets having meshes not excluded from VIS
3 Years Ago
Added Tool texture for empty tile. Use if want an empty tile but also allow for placement inside the tile.
3 Years Ago
Fix transparent objects thumbnails in asset browser
3 Years Ago
Give 1px offset on reflections
3 Years Ago
Added Asset.GetReferences( bool deep ) Add Sandbox.Utility.Crc64 Crc fixes Asset.GetCompiledFile, Asset.GetSourcFile
3 Years Ago
Fixed missing rail on catwalk tileset
3 Years Ago
Drop thumbnail dynamic combo from cpp
3 Years Ago
Account for child particles for particle thumbnails Remove thumbnail dynamic combo
3 Years Ago
Minor cleanups in entity files ent_path_platform improvements Added "WarpToPoint" input Added "Length" property (used for turn angles) Fixed turn angle calculation when using non default Forward Direction Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform movement_path has OnPass output and "Speed" property.
3 Years Ago
Disable reflections when we run out of memory Fix 1px border in high quality reflections, fix hq reflections being offset when using non-dev console
3 Years Ago
Introduce thumbnail rendering mode for translucent objects(still needs shaders to be compiled) Update color writes for thumbnails