branchsbox/mastercancel

14,460 Commits over 1,614 Days - 0.37cph!

3 Months Ago
Fixed .config files not being added to appropriate string table for clients to receive changes
3 Months Ago
Add Graphics.ResourceBarrierTransition supports transitioning Textures and ComputeBuffers states currently, e.g if you wanted to signal a resource should be readable in fragment after a compute write to it
3 Months Ago
Update default JSON ignore condition to use JsonIgnoreCondition.Never Resolves Facepunch/sbox-issues#6995, Resolves Facepunch/sbox-issues#6953, Resolves Facepunch/sbox-issues#6349
3 Months Ago
Add Graphics.DrawModelInstanced with count for procedural instancing, document other instanced methods Add DrawModelInstanced methods to CommandList Add CommandList.Set for ComputeBuffer<T>
3 Months Ago
Load Model.Plane
3 Months Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
3 Months Ago
Fix NRE in NavMesh Dispose
3 Months Ago
Hook up Package.Data GameModal now correctly uses GameConfig from backend Fix "no screenshots" being thin After purchase, keep refreshing until we have the item Indicate when you already own items
3 Months Ago
Asset Browser: Show 'Open File Location' in context menu when searching too Asset Browser: Disable flat/recursive toggle button when searching or in meta location
3 Months Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
3 Months Ago
Lazy-initialize NavMesh GeneratorPool
3 Months Ago
Give each scene dock a unique name and fix load order so we maintain layout positions Move window layout to project cookie, will fallback to importing from editor cookie for now
3 Months Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
3 Months Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
3 Months Ago
Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985
3 Months Ago
Optimize allocations in Gizmo Lines(), LineTriangles(), SolidTriangles()
3 Months Ago
Fix asset browser NRE, default location stomping cookied path Disable undo/redo menu buttons when there's no active editor session
3 Months Ago
Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed.
3 Months Ago
Remove unused asset browser node type
3 Months Ago
Can DrawInstanced a number of instances without uploading data
3 Months Ago
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
3 Months Ago
Fix warnings
3 Months Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
3 Months Ago
Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying
3 Months Ago
Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs
3 Months Ago
Print a list of new items in console after check out
3 Months Ago
Expose PerChannel<T>.Get and Set
3 Months Ago
Ignore calls to Scene.Parent.set Iterate children nicer in PostDeserialize, in case children get added/removed during deserializing which they do - like when creating attachments Add GameObject constructor which takes a parent
3 Months Ago
AssetBrowserLocation tracks location type (code, assets etc) Create asset menu is context-specific to the location type, creates in place and opens rename flyout instead of using system dialog Unify usage of AssetBrowserLocation and its presentation/directory/hiding logic Asset Browser: Improve navigation outside of project tree Path widget only displays what can fit instead of freely growing, hide rest behind flyout
3 Months Ago
Fix HasUnsavedChanges being sucked into GameResource GameObject's FindByGuid will find prefabs (allows networking prefabs over RPC) Change prefab icon color Add GameObject.GetPrefab( string )
3 Months Ago
Fix clothing using the wrong skin
3 Months Ago
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
3 Months Ago
izIsSoft changes
3 Months Ago
Add Distance and Falloff to Voice Transmitter
3 Months Ago
Humans: skinning updates Humans: more skinning updates & prefab changes Merge branch 'master' of sbox
3 Months Ago
Upgrade remaining old vmdl files so I can delete all this legacy model code
3 Months Ago
UI: Expose UI.WorldInput.Hovered inside WorldInput component
3 Months Ago
VR: check for headset in PreInit() instead of Init()
3 Months Ago
VR: init g_pVrSystem before finishing material system setup
3 Months Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
3 Months Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
3 Months Ago
Humans: added citizen_human_female_staging.vmdl
3 Months Ago
Human Hair Updates
3 Months Ago
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
3 Months Ago
AssetBrowser: stopped pinned asset bricking the whole sidebar
3 Months Ago
Add recast/detour tile cache
3 Months Ago
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
3 Months Ago
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
3 Months Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now
3 Months Ago
Fix TextArea not updating on value change