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14,153 Commits over 1,583 Days - 0.37cph!

3 Years Ago
Update RD api to latest
3 Years Ago
Set a neutral color for thumbnails for blending
3 Years Ago
Add Right click events Add ListView<T>, hide DataList<T> - make shit easymode ListView, can get selection list, right click context menus
3 Years Ago
Change Model GetOptimalViewInfo to use the render bounds instead of hull Updated some model thumbs
3 Years Ago
Hammer: Change tile grid step height to 32 increments
3 Years Ago
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
3 Years Ago
Hammer: Mark tile helpers dirty when editing properties
3 Years Ago
Add test property to enable dynamic ambient occlusion on dynamic objects, add check if view is rendering on main view Remove silly assert on shapemanager Add monitor view flag to SceneViewFlags_t Fix assertion and rendering issues on tools with reflections
3 Years Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
3 Years Ago
Thumbs with transparency, get rid of the grid
3 Years Ago
Only fully generate thumb on asset selection
3 Years Ago
Move tools base addon to addons/tools/ Fix tools paths
3 Years Ago
use full res reflection buffer & depth if rendering in sfm Updated objects for blendable shader with SFM fixes
3 Years Ago
Squashed commit of what was on sdf-reflection-optimizations Get new ShapeBuffer API on Compute Buffer again, simplify data structure Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check Fix typo on blendable Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere Allow high quality reflections to be composed on subviews
3 Years Ago
Hammer: Fix crash when changing tile grid size without setting tile set
3 Years Ago
Hammer: Update grid nav cell size
3 Years Ago
Hammer: Save tile grid cell size
3 Years Ago
Added Asset.OpenInEditor() Added AssetSystem.FindByPath( x ) valuechanged signal Filter in icon picker Different editors for map and gamemodes Select last selected addon
3 Years Ago
Fixed base.fgd not being written, fixed Hammer inputs not having their descriptions in the fgd
3 Years Ago
Tag asset type images under tools Fix small regression with InputBuilder Pressed/Released not working after calling Clear() Remove VROverlay from update list if it's handle is 0, don't think the weakref was freeing fast enough
3 Years Ago
Map addon template Stop menu sliding animating open Add map addon as an option Don't generate csproj for map addons
3 Years Ago
Update Steam file exclusion so some pngs from base addon end up in steam build - fixes missing ui / asset files
3 Years Ago
Don't add null RnMesh or RnHull to physics body desc
3 Years Ago
Extra asset import ignores Fixed assets not available until restart when enabling addon Update engine.fgd
3 Years Ago
security_light - lod0 Merge branch 'master' of sbox
3 Years Ago
Hammer: Allow changing of dota tile grid cell size instead of hardcoded 256
3 Years Ago
Add AnimEntity.SetAnimGraph to override animgraph
3 Years Ago
Fix SlotNext, SlotPrev buttons not working on controllers
3 Years Ago
Updated Sandbox-Engine-Test.sln to include newer projects Fixed class name collisions causing an exception in EventSystem on hotload
3 Years Ago
Add mouse icons for Input.GetGlyph instead of text https://files.facepunch.com/matt/1b1711b1/sbox_BvBA1fyVuJ.png Fix glyphs for analog inputs not working
3 Years Ago
Regulate thumbnail cache location
3 Years Ago
Some nice editor attributes Window dialog mode Polish ComboBox when changing editable Add LineEdit.AddOptionToFront, AddOptionToEnd Add FolderProperty Basic game addon creation Add game.minimal template
3 Years Ago
Make [Net] only work on { get; set; } props and throw a nice error, people were constantly getting confused why their custom getters/setters weren't working.
3 Years Ago
Test projects now target net6.0 too Fixes build error in Sandbox-Engine-Test.sln Removed attempt to set private Host.IsClient in Sandbox.Test Fixed SetTextDecoration test Fixed default value handling in Sandbox.Hotload MONO_CECIL wasn't defined in Hotload project after upgrade to net5.0 / net6.0, which is needed for finding new default values of fields.
3 Years Ago
Make [Net, Change] work with entities and remove obsolete [OnChangedCallback]
3 Years Ago
Menu shortcut support
3 Years Ago
Addon selection in asset browser now saves/restores on addon change
3 Years Ago
Add Widget.AcceptDrops Add widget drag/drop events Add DragData.HasFileOrFolder, DragData.FileOrFolder Allow dropping folder/.addon file onto addon manager to add Switch to new addon when added
3 Years Ago
Add documentation to PostProcess
3 Years Ago
Simplify post processing uv calc
3 Years Ago
Start editor window disabled until loading has finished (fixes crash with launching tools too early)
3 Years Ago
Fallback to local addon if not found on backend Fixed fgd's not writing to addons outside of /addons/
3 Years Ago
Return null if we use PostProcess.Get and we have no post processing effects Introduce UseFalloff parameters to each post processing effect to enable and disable falloff
3 Years Ago
Disable adding proxy instance shape to sdf shape list until merge shape optimizations to master
3 Years Ago
Give base addons proper schemas so they don't get auto-upgraded and stomp SharedAssets.
3 Years Ago
Set SharedAssets to empty on base, citizen, rust addons - stops them being downloaded over multiplayer
3 Years Ago
Hack to resize glyphs from Steam if they're the wrong size until it's fixed on Steam, e.g PS glyphs are twice as big.. Add optional style parameter to Input.GetGlyph There's 3 styles Knockout (default) buttons are on a knocked-out background. Light is black on a white background, Dark is white on a black background. Modifiers WithNeutralColorABXY() will match the style color instead, WithSolidABXY() gives the buttons a solid fill. Example usage: Input.GetGlyph( InputButton, style: GlyphStyle.Light.WithSolidABXY() ); https://files.facepunch.com/matt/1b1711b1/glyph_styles.png
3 Years Ago
Fix pixelate falloff for post processing
3 Years Ago
Assert client for creation of StandardPostProcess
3 Years Ago
Updated func_precipitation to allow TimeScale via input