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14,155 Commits over 1,583 Days - 0.37cph!

3 Years Ago
Organised core assets with tags https://files.facepunch.com/louie/1b0411b1/sbox_whobIOoHgX.png
3 Years Ago
Allow usage of our custom tags
3 Years Ago
Add more editor materials to tag
3 Years Ago
Add UI shaders to editor tag
3 Years Ago
Add postprocessing materials to editor tag
3 Years Ago
Remove most of the useless asset filtering tags
3 Years Ago
updated construct, materials/textures Merge branch 'master' of sbox
3 Years Ago
Do sanity check with maximum number of instances too
3 Years Ago
Fix black boxes appearing on instanced info for SDF shapes
3 Years Ago
models/editor/spot to models/editor/ortho
3 Years Ago
AssetBrowser: Create global browser if we deleted it and want it back, fixes crash
3 Years Ago
AssetBrowser: Save and restore browser views tool settings for semi modals so settings on "hammer active material" etc are saved
3 Years Ago
Updated light environments fixed Indirect Light Multiplier and prefab variables Added editor model for light_ortho
3 Years Ago
Fix system crash while rendering water due to AMD drivers
3 Years Ago
Don't force limit DebugOverlay.Text distance
3 Years Ago
Fix setting samples for motion blur being <= 0
3 Years Ago
Add separation to shader includes to have an even more minimal shader
3 Years Ago
Shaders with clipplane support
3 Years Ago
Squashed commit of the following: commit 217109a5adba3c34c692381e9eca132d95e3f7ea Author: Sam Pavlovic <sam@volvosoftware.com> Date: Fri Dec 31 15:52:10 2021 -0300 Refactor shader part of sdf reflections to use batched constant buffer commit 6c2e9f91c6eb865a70dd9f4c3f7aa6d26f3cbdd6 Author: Sam Pavlovic <sam@volvosoftware.com> Date: Fri Dec 31 15:50:25 2021 -0300 Fix SDF reflections being rendered incorrect with instanced meshes, fix crash when out of memory pool commit ca6cd533ced39f51d935953ee721f6771d4b1f28 Author: Sam Pavlovic <sam@volvosoftware.com> Date: Tue Dec 21 17:26:22 2021 -0300 Iterate on AOProxy batching commit 9c5e6b102493d6a67e3302a1276675da4063f92e Author: Sam Pavlovic <sam@volvosoftware.com> Date: Wed Dec 15 15:38:26 2021 -0300 Simplify citizen ao proxies commit 3df5dde99ab9e7eb8b3670340dff448e4c890673 Merge: f352744a4 88e59e22a Author: Sam Pavlovic <sam@volvosoftware.com> Date: Sun Dec 12 02:03:21 2021 -0300 Merge branch 'master' into sdfobjectreflections commit f352744a45a5d70d6606c8796881ef97c6f8b4b3 Author: Sam Pavlovic <sam@volvosoftware.com> Date: Wed Dec 1 18:36:06 2021 -0300 SDF shape batcher commit 6dbb4b1abdbfa6f75c00ae70a65b29a3bb576271 Author: Sam Pavlovic <sam@volvosoftware.com> Date: Wed Dec 1 13:51:46 2021 -0300 Initial commit for sdf reflections Shader objects for blendable with high quality reflections Add high quality reflections as a combo in blendable, make it a static combo High quality reflections on glossy concrete https://i.imgur.com/NemzZof.png
3 Years Ago
Improved "info_target" editor model colours https://files.facepunch.com/louie/1b3111b1/sbox_EaYHsFZrgf.png
3 Years Ago
Mark post-processing shaders as dev shaders Removes the clutter in the material editor
3 Years Ago
Add Open Visual Studio & Regenerate Solution options to editor window
3 Years Ago
Fix InputBuilder From/To UserCmd wrongly using static instance which meant you couldn't manipulate it properly on bots Remove long obsolete InputBuilder.CursorAim/CursorOrigin ( Use InputBuilder.Cursor instead )
3 Years Ago
Fix incorrect fov on PlanarReflection
3 Years Ago
Allow color-interpolation to work with transitions
3 Years Ago
Cascade color interpolation
3 Years Ago
Default to linear RGB gradients for spec This can be changed with `color-interpolation: auto;` or `color-interpolation: lab;`
3 Years Ago
Added editor icon to "ent_logic" and editor model for "info_target"
3 Years Ago
Ignore uncompiled texture .jpg when sending files to client Parse CSS floats / ints with InvariantCulture in generated code too, should fix remaining issues with odd regional setups
3 Years Ago
Initial support for color-interpolation on gradients ```scss color-interpolation: linearRGB; // Old method color-interpolation: auto; // Auto pick best method(default) color-interpolation: lab; // New method ```
3 Years Ago
Introduce new gradient generator for softer/smoother results Before: https://files.facepunch.com/ognik/1b3011b1/2021-12-19_27-54-bd323c25-6f85-48ec-96a8-35595829d12c-HvsjGFLB.png After: https://files.facepunch.com/ognik/1b3011b1/2021-12-19_26-43-0861d68b-f9b6-46f5-bd46-33e91fe7e2f4-V5x7aG7c.png
3 Years Ago
Add + and - operator for colors
3 Years Ago
Add ColorXYZ Lerp, Add ToLab conversion and fix results from XYZ->Color
3 Years Ago
Hammer: Block tool remembers last height https://files.facepunch.com/layla/1b2811b1/58745.mp4
3 Years Ago
Introduce RealTimeUntil.Fraction
3 Years Ago
Fix TimeUntil.Fraction
3 Years Ago
Add TimeUntil
3 Years Ago
Add preprocessor definitions to project generator which are used SANDBOX, DEBUG and TRACE are now defined
3 Years Ago
Introduce white reference converters for XYZ, Accept xyz-d50 & xyz-d65 for SCSS `ColorXYZ.ToD50();` `ColorXYZ.ToD65();` `background-color: color(xyz-d50 0.2005 0.14089 0.4472)` `background-color: color(xyz-d65 0.21661 0.14602 0.59452)`
3 Years Ago
Introduce Lab color space for SCSS `background-color: color(lab 83.2141% -129.1072 87.1718);` or `background-color: lab(83.2141%, -129.1072, 87.1718);`
3 Years Ago
Introduce ColorXYZ, Allow usage of a98-rgb color space in RGB, Allow setting color based on index `background-color: color(a98-rgb 0.281363 0.498012 0.116746);` `Color[0] = 1.0f; // sets red to 1.0`
3 Years Ago
Introduce initial support for `color()` `background-color: color(rgb 30 40 60);`
3 Years Ago
Bring rgb/rgba up to spec RGBA is just an alias for RGB RGB now accepts percentages Support for spaced and `/` parameters
3 Years Ago
Allow float parser to parse scientific notation
3 Years Ago
Support for HSL hue units Deg, Grad, Rad and Turn are now support: `background-color: hsla(120deg, 75%, 50%, 0.4);`
3 Years Ago
Fix ColorOverlay not being able to get reenabled
3 Years Ago
Reduce strictness of HSL including alpha value Web standards let this happen `background-color: hsl(120, 75%, 50%, 40%);` `background-color: hsl(120 75% 50% / 0.6);` `background-color: hsl(120 75% 50% / 80%);` are all considered valid
3 Years Ago
SCSS HLSA Color Parser changes for CSS4 Functional syntax support with HSLA( `/` for alpha ) Alpha is now optional in HLSA
3 Years Ago
Hammer: Write surface property names to temp file so it's not in game dir
3 Years Ago
Hammer: Write surface property names to file so map builder can add them back, fixes static props losing their surface properties