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13,176 Commits over 1,522 Days - 0.36cph!

3 Months Ago
Report native library not loading as a special exception SystemInfo has StorageSizeAvailable, StorageSizeTotal Rename ErrorReports to NativeErrorReporter to create a distinction Load version info as soon as possible Move error reporting out of Bootstrap Catch startup errors
3 Months Ago
Remove max thread count from pooled dynamic vb/ib, fixing crash when used from too many threads (.net threads with unreliable ids)
3 Months Ago
Fix NRE in VrHand.cs Fix NRE in Terrain.UpdateMaterialsBuffer - @handsomematt might wanna check this Ignore packaged message deserialize errors - assume they're happening while we're joining and don't have the types yet Diagnose sockets[i] somehow being null Fix NRE in Input.Process Ignore NaN positions with a warning instead of an exception Fix being able to double destroy components Make CallbackBatch 'safer' by making it always require a scene
3 Months Ago
Add twist/pull forces to particle effect https://files.facepunch.com/garry/9f0a0575-f148-46d6-8f1f-75cdb8d1b8aa.mp4
3 Months Ago
Fix mesh trace fraction, causing incorrect best result when tracing render meshes and physics world at same time Fix scene mesh block tool not working on terrain, just ignore box drag when bounding box gizmo is pressed
3 Months Ago
Terrain_Normal: dY was inverted
3 Months Ago
Reenable terrain specular and recompile it with normal fixes
3 Months Ago
Terrain_Normal calculates world space normals properly now, remove sobel filter to just a simple bilinear https://files.facepunch.com/sam/1b2711b1/qNolcysYRH.png
3 Months Ago
Enable indirect lighting from IBL in volumetric fog shader, can be toggled with volume_fog_ibl_indirect https://files.facepunch.com/sam/1b2711b1/PIwbCCNGYB.png
3 Months Ago
Fix MapInstance NRE, add breadcrumbs Fix NRE in Package.FindAsync SceneObject: If the model is bad, just use an error model Nicer exception when __sync_SetValue exceptions
3 Months Ago
Socket iteration error
3 Months Ago
Ship with pdb's to our managed dlls Fix NRE in SoundEvent.GetNextSound Retry download after a HttpRequestException Diagnose NRE in ProcessIncomingMessages
3 Months Ago
Fix NRE in TickSceneStats Fix NRE in ReceiveMessagesOnChannel Check there's an active scene when calling ISerializer on GameObject/Component SerializerPacker wraps reader/writer and prints errors Handle inability to save cookies
3 Months Ago
Protect against host being null when downloading network files Keep a count of the number of hosts a lobby has had Mark lobby as toxic if became owner while joining LargeNetworkFiles output num files Tweak JoinBestLobby logic Don't show toxic lobbies Fix RunDownloadQueue using wrong connection Don't disconnect from own server and mark it as toxic! Disconnect from active lobby if it becomes toxic
3 Months Ago
Fix open_asset crashing in non-tools Don't show lobby cards for games marked as hidden (unless you're in that org)
3 Months Ago
Only show lobbies of the same game build
3 Months Ago
Another out of memory fatal error
3 Months Ago
Fix error when map couldn't be downloaded Less simultaneous downloads Add some high level sentry breadcrumbs Fix possible NRE in network connect Add commented out DSN for testing sentry un-rate-limited Fix NRE in Prop Add breadcrumb for failed downloads, let us diagnose why it's happening Don't let OnNetworkSpawn errors break everything Tweak how httpimages are loaded to make errors more obvious Wrap RPC resume so things don't fall to bits if it errors Fix NRE in Rigidbody.OnDisabledInternal
3 Months Ago
Validate descriptor bindings of a shader (for real this time, not in a dead method) - prevent crashing by not loading these invalid shaders
3 Months Ago
Tag map for sentry too (if launched with a map)
3 Months Ago
Fix WorldPanel NRE (if the underlying panel gets deleted, somehow) Don't report TargetInvocationException, report its InnerException
3 Months Ago
Fix steam callback crash Fix text cannot be empty exception Remove Compiler.OnCompilePartialSuccess , don't load assemblies on compile fail, fixes BadImageFormatException Promote task exceptions to errors, instead of warnings
3 Months Ago
Fix exception with no camera
3 Months Ago
Some error reporting breadcrumbs/tag for identifying game package Breadcrumb pipeline creation to see what shaders crashing us
3 Months Ago
Running out of video and system memory is a fatal error
3 Months Ago
Move all terrain attributes into 1 structured buffer, create a Terrain class any shader can use to provide things like Terrain::GetHeight( worldPos ) Use an AssetPicker for browsing terrain materials instead
3 Months Ago
Fix possible project startup NREs
3 Months Ago
Use is valid checks in rigidbody
3 Months Ago
Fix index out of range accessing backing data collision attributes
3 Months Ago
Apply aggregate tags in C# instead of this massive inline bind function
3 Months Ago
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
3 Months Ago
Fix NRE in SceneNetworkSystem.OnLeave
3 Months Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
3 Months Ago
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances
3 Months Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
3 Months Ago
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912
3 Months Ago
Make sure directory tree exists when downloading from server
3 Months Ago
UI: Do not render invalid texture background images Fix missing map select button
3 Months Ago
Autoswitch to game tab when going into playmode again (oops)
3 Months Ago
Expose BlendMode Move D_BLENDMODE to common/blendmode.hlsl - so we can pull it into other shaders easy SceneLineObject supports texture + uvs
3 Months Ago
Disallow np2 textures, crashes the DXT compressor we use, plus disables mips etc.
3 Months Ago
CRenderDeviceBase::AsyncSetTextureData2: Fix nullptr crash with invalid rects Don't completely fail to start with an invalid controller plugged in, needs to be properly fixed in C++ though
3 Months Ago
Don't set active scene on tab hover but still do gizmo hover interactions, drag drop etc. Avoid needing awkward 2nd input, Facepunch/sbox-issues#5728
3 Months Ago
Use same asset picker size/location cookie regardless of what control created it Get rid of special case map picker
3 Months Ago
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
3 Months Ago
Cache versioned packages separately
3 Months Ago
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
3 Months Ago
Disable AssertNoGraphErrorsInScene test temporarily
3 Months Ago
Added OnOrg to PackageCard and PackageList. Added basic Org Page when clicking org on Main Menu. Helps users find games made by the same creator(s). https://files.facepunch.com/CarsonKompon/2024/July/26_01-31-CuddlyCaracal.mp4
3 Months Ago
VectorInts are fields instead of properies (like they used to) with [JsonInclude] fields